///////////////////////////////////////////////////////////////////////////// // Name: colour.h // Purpose: wxColour class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ #ifdef __GNUG__ #pragma interface "colour.h" #endif #include "wx/object.h" #include "wx/string.h" // Colour class WXDLLEXPORT wxColour : public wxObject { DECLARE_DYNAMIC_CLASS(wxColour) public: // ctors // default wxColour(); // from RGB wxColour( unsigned char red, unsigned char green, unsigned char blue ); wxColour( unsigned long colRGB ) { Set(colRGB); } // implicit conversion from the colour name wxColour( const wxString &colourName ) { InitFromName(colourName); } wxColour( const char *colourName ) { InitFromName(colourName); } // copy ctors and assignment operators wxColour( const wxColour& col ); wxColour& operator = ( const wxColour& col ); // dtor ~wxColour(); // Set() functions void Set( unsigned char red, unsigned char green, unsigned char blue ); void Set( unsigned long colRGB ) { // we don't need to know sizeof(long) here because we assume that the three // least significant bytes contain the R, G and B values Set((unsigned char)colRGB, (unsigned char)(colRGB >> 8), (unsigned char)(colRGB >> 16)); } // accessors bool Ok() const {return m_isInit; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } int GetPixel() const { return m_pixel; }; void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } // Allocate a colour, or nearest colour, using the given display. // If realloc is TRUE, ignore the existing pixel, otherwise just return // the existing one. // Returns the allocated pixel. // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. int AllocColour(WXDisplay* display, bool realloc = FALSE); void InitFromName(const wxString& col); private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; public: int m_pixel; }; #endif // _WX_COLOUR_H_