///////////////////////////////////////////////////////////////////////////// // Name: imagbmp.h // Purpose: wxImage BMP, ICO and CUR handlers // Author: Robert Roebling, Chris Elliott // RCS-ID: $Id$ // Copyright: (c) Robert Roebling, Chris Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_IMAGBMP_H_ #define _WX_IMAGBMP_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "imagbmp.h" #endif #include "wx/image.h" // defines for saving the BMP file in different formats, Bits Per Pixel // USE: wximage.SetOption( wxIMAGE_OPTION_BMP_FORMAT, wxBMP_xBPP ); #define wxIMAGE_OPTION_BMP_FORMAT wxString(_T("wxBMP_FORMAT")) // These two options are filled in upon reading CUR file and can (should) be // specified when saving a CUR file - they define the hotspot of the cursor: #define wxIMAGE_OPTION_CUR_HOTSPOT_X wxT("HotSpotX") #define wxIMAGE_OPTION_CUR_HOTSPOT_Y wxT("HotSpotY") // Do not use these macros, they are deprecated!! : #define wxBMP_FORMAT wxIMAGE_OPTION_BMP_FORMAT #define wxCUR_HOTSPOT_X wxIMAGE_OPTION_CUR_HOTSPOT_X #define wxCUR_HOTSPOT_Y wxIMAGE_OPTION_CUR_HOTSPOT_Y enum { wxBMP_24BPP = 24, // default, do not need to set //wxBMP_16BPP = 16, // wxQuantize can only do 236 colors? wxBMP_8BPP = 8, // 8bpp, quantized colors wxBMP_8BPP_GREY = 9, // 8bpp, rgb averaged to greys wxBMP_8BPP_GRAY = wxBMP_8BPP_GREY, wxBMP_8BPP_RED = 10, // 8bpp, red used as greyscale wxBMP_8BPP_PALETTE = 11, // 8bpp, use the wxImage's palette wxBMP_4BPP = 4, // 4bpp, quantized colors wxBMP_1BPP = 1, // 1bpp, quantized "colors" wxBMP_1BPP_BW = 2 // 1bpp, black & white from red }; // ---------------------------------------------------------------------------- // wxBMPHandler // ---------------------------------------------------------------------------- class WXDLLEXPORT wxBMPHandler : public wxImageHandler { public: wxBMPHandler() { m_name = _T("Windows bitmap file"); m_extension = _T("bmp"); m_type = wxBITMAP_TYPE_BMP; m_mime = _T("image/x-bmp"); }; #if wxUSE_STREAMS virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=TRUE ); virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=-1 ); virtual bool DoCanRead( wxInputStream& stream ); protected: bool SaveDib(wxImage *image, wxOutputStream& stream, bool verbose, bool IsBmp, bool IsMask); bool DoLoadDib(wxImage *image, int width, int height, int bpp, int ncolors, int comp, off_t bmpOffset, wxInputStream& stream, bool verbose, bool IsBmp, bool hasPalette); bool LoadDib(wxImage *image, wxInputStream& stream, bool verbose, bool IsBmp); #endif // wxUSE_STREAMS private: DECLARE_DYNAMIC_CLASS(wxBMPHandler) }; #if wxUSE_ICO_CUR // ---------------------------------------------------------------------------- // wxICOHandler // ---------------------------------------------------------------------------- class WXDLLEXPORT wxICOHandler : public wxBMPHandler { public: wxICOHandler() { m_name = _T("Windows icon file"); m_extension = _T("ico"); m_type = wxBITMAP_TYPE_ICO; m_mime = _T("image/x-ico"); }; #if wxUSE_STREAMS virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=TRUE ); virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=-1 ); virtual bool DoLoadFile( wxImage *image, wxInputStream& stream, bool verbose, int index ); virtual bool DoCanRead( wxInputStream& stream ); virtual int GetImageCount( wxInputStream& stream ); #endif // wxUSE_STREAMS private: DECLARE_DYNAMIC_CLASS(wxICOHandler) }; // ---------------------------------------------------------------------------- // wxCURHandler // ---------------------------------------------------------------------------- class WXDLLEXPORT wxCURHandler : public wxICOHandler { public: wxCURHandler() { m_name = _T("Windows cursor file"); m_extension = _T("cur"); m_type = wxBITMAP_TYPE_CUR; m_mime = _T("image/x-cur"); }; // VS: This handler's meat is implemented inside wxICOHandler (the two // formats are almost identical), but we hide this fact at // the API level, since it is a mere implementation detail. #if wxUSE_STREAMS virtual bool DoCanRead( wxInputStream& stream ); #endif // wxUSE_STREAMS private: DECLARE_DYNAMIC_CLASS(wxCURHandler) }; // ---------------------------------------------------------------------------- // wxANIHandler // ---------------------------------------------------------------------------- class WXDLLEXPORT wxANIHandler : public wxCURHandler { public: wxANIHandler() { m_name = _T("Windows animated cursor file"); m_extension = _T("ani"); m_type = wxBITMAP_TYPE_ANI; m_mime = _T("image/x-ani"); }; #if wxUSE_STREAMS virtual bool SaveFile( wxImage *WXUNUSED(image), wxOutputStream& WXUNUSED(stream), bool WXUNUSED(verbose=TRUE) ){return FALSE ;}; virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=-1 ); virtual bool DoCanRead( wxInputStream& stream ); virtual int GetImageCount( wxInputStream& stream ); #endif // wxUSE_STREAMS private: DECLARE_DYNAMIC_CLASS(wxANIHandler) }; #endif // wxUSE_ICO_CUR #endif // _WX_IMAGBMP_H_