///////////////////////////////////////////////////////////////////////////// // Name: unichar.h // Purpose: interface of wxUniChar // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxUniChar This class represents a single Unicode character. It can be converted to and from @c char or @c wchar_t and implements commonly used character operations. @library{wxbase} @category{data} */ class wxUniChar { public: /** This is not wchar_t on purpose, it needs to represent the entire Unicode code points range and wchar_t may be too small for that (e.g. on Win32 where wchar_t* is encoded in UTF-16). */ typedef wxUint32 value_type; /** Default ctor. */ wxUniChar() //@{ /** Create the character from 8bit character value encoded in the current locale's charset. */ wxUniChar(char c); wxUniChar(unsigned char c); //@} wxUniChar(int c); wxUniChar(unsigned int c); wxUniChar(long int c); wxUniChar(unsigned long int c); wxUniChar(short int c); wxUniChar(unsigned short int c); wxUniChar(const wxUniCharRef& c); /** Returns Unicode code point value of the character. */ value_type GetValue() const; /** Returns true if the character is an ASCII character. */ bool IsAscii() const; //@{ /** Conversions to char and wchar_t types: all of those are needed to be able to pass wxUniChars to various standard narrow and wide character functions. */ operator char() const; operator unsigned char() const; operator wchar_t() const; operator int() const; operator unsigned int() const; operator long int() const; operator unsigned long int() const; operator short int() const; operator unsigned short int() const; //@} //@{ /** Assignment operators */ wxUniChar& operator=(const wxUniChar& c); wxUniChar& operator=(const wxUniCharRef& c); wxUniChar& operator=(char c); wxUniChar& operator=(unsigned char c); wxUniChar& operator=(wchar_t c); wxUniChar& operator=(int c); wxUniChar& operator=(unsigned int c); wxUniChar& operator=(long int c); wxUniChar& operator=(unsigned long int c); wxUniChar& operator=(short int c); wxUniChar& operator=(unsigned short int c); //@} }; /** @class wxUniCharRef Writeable reference to a character in wxString. This class can be used in the same way wxChar is used, except that changing its value updates the underlying string object. @library{wxbase} @category{data} */ class wxUniCharRef { public: };