///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_ #define _WX_SOUND_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "sound.h" #endif #if wxUSE_SOUND #include "wx/object.h" class WXDLLIMPEXP_ADV wxSound : public wxSoundBase { public: wxSound(); wxSound(const wxString& fileName, bool isResource = false); wxSound(int size, const wxByte* data); ~wxSound(); public: // Create from resource or file bool Create(const wxString& fileName, bool isResource = false); // Create from data bool Create(int size, const wxByte* data); bool IsOk() const { return (m_waveData ? true : false); }; static void Stop(); protected: bool Free(); bool DoPlay(unsigned flags) const; private: wxByte* m_waveData; int m_waveLength; bool m_isResource; DECLARE_NO_COPY_CLASS(wxSound) }; #endif #endif