///////////////////////////////////////////////////////////////////////////// // Name: gauge.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKGAUGEH__ #define __GTKGAUGEH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/list.h" #include "wx/control.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxGauge; //----------------------------------------------------------------------------- // global data //----------------------------------------------------------------------------- extern const char* wxGaugeNameStr; //----------------------------------------------------------------------------- // wxGaugeBox //----------------------------------------------------------------------------- class wxGauge: public wxControl { DECLARE_DYNAMIC_CLASS(wxGauge) public: inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; } inline wxGauge( wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr ) { Create(parent, id, range, pos, size, style, validator, name); } bool Create( wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr ); void SetShadowWidth( int WXUNUSED(w) ) {}; void SetBezelFace( int WXUNUSED(w) ) {}; void SetRange( int r ); void SetValue( int pos ); int GetShadowWidth() const { return 0; }; int GetBezelFace() const { return 0; }; int GetRange() const; int GetValue() const; // Are we a Win95/GTK progress bar, or a normal gauge? inline bool GetProgressBar() const { return m_useProgressBar; } // implementation void ApplyWidgetStyle(); int m_rangeMax; int m_gaugePos; bool m_useProgressBar; }; #endif // __GTKGAUGEH__