///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. // Author: David Webster // Modified by: // Created: 10/17/99 // RCS-ID: $Id$ // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_ #define _WX_SOUND_H_ #include "wx/object.h" class wxSound : public wxSoundBase { public: wxSound(); wxSound(const wxString& fileName, bool isResource = FALSE); wxSound(int size, const wxByte* data); virtual ~wxSound(); public: // Create from resource or file bool Create(const wxString& fileName, bool isResource = FALSE); // Create from data bool Create(int size, const wxByte* data); bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; protected: bool Free(); bool DoPlay(unsigned flags) const; private: wxByte* m_waveData; int m_waveLength; bool m_isResource; }; #endif // _WX_SOUND_H_