/////////////////////////////////////////////////////////////////////////////// // Name: wx/unichar.h // Purpose: wxUniChar and wxUniCharRef classes // Author: Vaclav Slavik // Created: 2007-03-19 // RCS-ID: $Id$ // Copyright: (c) 2007 REA Elektronik GmbH // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNICHAR_H_ #define _WX_UNICHAR_H_ #include "wx/defs.h" #include "wx/chartype.h" class WXDLLIMPEXP_BASE wxUniCharRef; // This class represents single Unicode character. It can be converted to // and from char or wchar_t and implements commonly used character operations. class WXDLLIMPEXP_BASE wxUniChar { public: // NB: this is not wchar_t on purpose, it needs to represent the entire // Unicode code points range and wchar_t may be too small for that // (e.g. on Win32 where wchar_t* is encoded in UTF-16) typedef wxUint32 value_type; wxUniChar() : m_value(0) {} // Create the character from 8bit character value encoded in the current // locale's charset. wxUniChar(char c) { m_value = From8bit(c); } wxUniChar(unsigned char c) { m_value = From8bit((char)c); } // Create the character from a wchar_t character value. wxUniChar(wchar_t c) { m_value = c; } #ifndef wxWINT_T_IS_TYPEDEF // Create the character from a wint_t character value. wxUniChar(wint_t c) { m_value = c; } #endif wxUniChar(int c) { m_value = c; } wxUniChar(const wxUniCharRef& c); // Returns Unicode code point value of the character value_type GetValue() const { return m_value; } // Casts to char and wchar_t types: operator char() const { return To8bit(m_value); } operator unsigned char() const { return (unsigned char)To8bit(m_value); } operator wchar_t() const { return m_value; } #ifndef wxWINT_T_IS_TYPEDEF operator wint_t() const { return m_value; } #endif operator int() const { return m_value; } operator unsigned int() const { return m_value; } // We need this operator for the "*p" part of expressions like "for ( // const_iterator p = begin() + nStart; *p; ++p )". In this case, // compilation would fail without it because the conversion to bool would // be ambiguous (there are all these int types conversions...). (And adding // operator unspecified_bool_type() would only makes the ambiguity worse.) operator bool() const { return m_value != 0; } bool operator!() const { return !((bool)*this); } #if (defined(__VISUALC__) && __VISUALC__ < 1400) || \ defined(__DIGITALMARS__) || defined(__BORLANDC__) // We need this for VC++ < 8 or DigitalMars and expressions like // "str[0] && *p": bool operator&&(bool v) const { return (bool)*this && v; } #endif // Assignment operators: wxUniChar& operator=(const wxUniChar& c) { m_value = c.m_value; return *this; } wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; } wxUniChar& operator=(wchar_t c) { m_value = c; return *this; } #ifndef wxWINT_T_IS_TYPEDEF wxUniChar& operator=(wint_t c) { m_value = c; return *this; } #endif // Comparison operators: // define the given comparison operator for all the types #define wxDEFINE_UNICHAR_OPERATOR_NO_WINT(op) \ bool operator op(const wxUniChar& c) const { return m_value op c.m_value; }\ bool operator op(char c) const { return m_value op From8bit(c); } \ bool operator op(wchar_t c) const { return m_value op (value_type)c; } #ifdef wxWINT_T_IS_TYPEDEF #define wxDEFINE_UNICHAR_OPERATOR wxDEFINE_UNICHAR_OPERATOR_NO_WINT #else // wint_t is a separate type, need to overload for it too #define wxDEFINE_UNICHAR_OPERATOR(op) \ wxDEFINE_UNICHAR_OPERATOR_NO_WINT(op) \ bool operator op(wint_t c) const { return m_value op (value_type)c; } #endif wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHAR_OPERATOR) #undef wxDEFINE_UNICHAR_OPERATOR_NO_WINT #undef wxDEFINE_UNICHAR_OPERATOR // this is needed for expressions like 'Z'-c int operator-(const wxUniChar& c) const { return m_value - c.m_value; } int operator-(char c) const { return m_value - From8bit(c); } int operator-(wchar_t c) const { return m_value - (value_type)c; } #ifndef wxWINT_T_IS_TYPEDEF int operator-(wint_t c) const { return m_value - (value_type)c; } #endif private: static value_type From8bit(char c); static char To8bit(value_type c); private: value_type m_value; }; // Writeable reference to a character in wxString. // // This class can be used in the same way wxChar is used, except that changing // its value updates the underlying string object. class WXDLLIMPEXP_BASE wxUniCharRef { private: // create the reference // FIXME-UTF8: the interface will need changes for UTF-8 build wxUniCharRef(wxChar *pos) : m_pos(pos) {} public: // NB: we have to make this public, because we don't have wxString // declaration available here and so can't declare wxString::iterator // as friend; so at least don't use a ctor but a static function // that must be used explicitly (this is more than using 'explicit' // keyword on ctor!): // // FIXME-UTF8: the interface will need changes for UTF-8 build static wxUniCharRef CreateForString(wxChar *pos) { return wxUniCharRef(pos); } wxUniChar::value_type GetValue() const { return UniChar().GetValue(); } // Assignment operators: wxUniCharRef& operator=(const wxUniCharRef& c) { *m_pos = *c.m_pos; return *this; }; wxUniCharRef& operator=(const wxUniChar& c) { *m_pos = c; return *this; }; wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); } wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); } // Casts to wxUniChar type: operator char() const { return UniChar(); } operator unsigned char() const { return UniChar(); } operator wchar_t() const { return UniChar(); } #ifndef wxWINT_T_IS_TYPEDEF operator wint_t() const { return UniChar(); } #endif operator int() const { return UniChar(); } operator unsigned int() const { return UniChar(); } // see wxUniChar::operator bool etc. for explanation operator bool() const { return (bool)UniChar(); } bool operator!() const { return !UniChar(); } #if (defined(__VISUALC__) && __VISUALC__ < 1400) || \ defined(__DIGITALMARS__) || defined(__BORLANDC__) bool operator&&(bool v) const { return UniChar() && v; } #endif // Comparison operators: #define wxDEFINE_UNICHARREF_OPERATOR_NO_WINT(op) \ bool operator op(const wxUniCharRef& c) const { return UniChar() op c.UniChar(); }\ bool operator op(const wxUniChar& c) const { return UniChar() op c; } \ bool operator op(char c) const { return UniChar() op c; } \ bool operator op(wchar_t c) const { return UniChar() op c; } #ifdef wxWINT_T_IS_TYPEDEF #define wxDEFINE_UNICHARREF_OPERATOR wxDEFINE_UNICHARREF_OPERATOR_NO_WINT #else // wint_t is a separate type, need to overload for it too #define wxDEFINE_UNICHARREF_OPERATOR(op) \ wxDEFINE_UNICHARREF_OPERATOR_NO_WINT(op) \ bool operator op(wint_t c) const { return UniChar() op c; } #endif wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHARREF_OPERATOR) #undef wxDEFINE_UNICHARREF_OPERATOR_NO_WINT #undef wxDEFINE_UNICHARREF_OPERATOR // for expressions like c-'A': int operator-(const wxUniCharRef& c) const { return UniChar() - c.UniChar(); } int operator-(const wxUniChar& c) const { return UniChar() - c; } int operator-(char c) const { return UniChar() - c; } int operator-(wchar_t c) const { return UniChar() - c; } #ifndef wxWINT_T_IS_TYPEDEF int operator-(wint_t c) const { return UniChar() - c; } #endif private: wxUniChar UniChar() const { return *m_pos; } friend class WXDLLIMPEXP_BASE wxUniChar; private: // pointer to the character in string wxChar *m_pos; }; inline wxUniChar::wxUniChar(const wxUniCharRef& c) { m_value = c.UniChar().m_value; } // Comparison operators for the case when wxUniChar(Ref) is the second operand // implemented in terms of member comparison functions #define wxCMP_REVERSE(c1, c2, op) c2 op c1 wxDEFINE_COMPARISONS(char, const wxUniChar&, wxCMP_REVERSE) wxDEFINE_COMPARISONS(char, const wxUniCharRef&, wxCMP_REVERSE) wxDEFINE_COMPARISONS(wchar_t, const wxUniChar&, wxCMP_REVERSE) wxDEFINE_COMPARISONS(wchar_t, const wxUniCharRef&, wxCMP_REVERSE) #ifndef wxWINT_T_IS_TYPEDEF wxDEFINE_COMPARISONS(wint_t, const wxUniChar&, wxCMP_REVERSE) wxDEFINE_COMPARISONS(wint_t, const wxUniCharRef&, wxCMP_REVERSE) #endif wxDEFINE_COMPARISONS(const wxUniChar&, const wxUniCharRef&, wxCMP_REVERSE) #undef wxCMP_REVERSE // for expressions like c-'A': inline int operator-(char c1, const wxUniCharRef& c2) { return -(c2 - c1); } inline int operator-(wchar_t c1, const wxUniCharRef& c2) { return -(c2 - c1); } #ifndef wxWINT_T_IS_TYPEDEF inline int operator-(wint_t c1, const wxUniCharRef& c2) { return -(c2 - c1); } #endif inline int operator-(const wxUniChar& c1, const wxUniCharRef& c2) { return -(c2 - c1); } #endif /* _WX_UNICHAR_H_ */