/////////////////////////////////////////////////////////////////////////////// // Name: ole/dropsrc.h // Purpose: declaration of the wxDropSource class // Author: Vadim Zeitlin // Modified by: // Created: 06.03.98 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_OLEDROPSRC_H #define _WX_OLEDROPSRC_H #ifdef __GNUG__ #pragma interface #endif #if !wxUSE_DRAG_AND_DROP #error "You should #define wxUSE_DRAG_AND_DROP to 1 to compile this file!" #endif //WX_DRAG_DROP // ---------------------------------------------------------------------------- // forward declarations // ---------------------------------------------------------------------------- class wxIDropSource; class WXDLLEXPORT wxDataObject; class WXDLLEXPORT wxWindow; // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- // this macro may be used instead for wxDropSource ctor arguments: it will use // the cursor 'name' from the resources under MSW, but will expand to // something else under GTK. If you don't use it, you will have to use #ifdef // in the application code. #define wxDROP_ICON(name) wxCursor(#name) // ---------------------------------------------------------------------------- // wxDropSource is used to start the drag-&-drop operation on associated // wxDataObject object. It's responsible for giving UI feedback while dragging. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDropSource : public wxDropSourceBase { public: // ctors: if you use default ctor you must call SetData() later! // // NB: the "wxWindow *win" parameter is unused and is here only for wxGTK // compatibility, as well as both icon parameters wxDropSource(wxWindow *win = NULL, const wxCursor &cursorCopy = wxNullCursor, const wxCursor &cursorMove = wxNullCursor, const wxCursor &cursorStop = wxNullCursor); wxDropSource(wxDataObject& data, wxWindow *win = NULL, const wxCursor &cursorCopy = wxNullCursor, const wxCursor &cursorMove = wxNullCursor, const wxCursor &cursorStop = wxNullCursor); virtual ~wxDropSource(); // do it (call this in response to a mouse button press, for example) // params: if bAllowMove is false, data can be only copied virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE); // overridable: you may give some custom UI feedback during d&d operation // in this function (it's called on each mouse move, so it shouldn't be // too slow). Just return false if you want default feedback. virtual bool GiveFeedback(wxDragResult effect); protected: void Init(); private: wxIDropSource *m_pIDropSource; // the pointer to COM interface }; #endif //_WX_OLEDROPSRC_H