///////////////////////////////////////////////////////////////////////////// // Name: shaped.cpp // Purpose: Shaped Window sample // Author: Robin Dunn // Modified by: // Created: 28-Mar-2003 // RCS-ID: $Id$ // Copyright: (c) Robin Dunn // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(__APPLE__) #pragma implementation #pragma interface #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP #include "wx/app.h" #include "wx/log.h" #include "wx/frame.h" #include "wx/panel.h" #include "wx/stattext.h" #include "wx/menu.h" #include "wx/layout.h" #include "wx/msgdlg.h" #include "wx/image.h" #endif #include "wx/dcclient.h" #include "wx/image.h" // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class ShapedFrame : public wxFrame { public: // ctor(s) ShapedFrame(); void SetWindowShape(); // event handlers (these functions should _not_ be virtual) void OnDoubleClick(wxMouseEvent& evt); void OnLeftDown(wxMouseEvent& evt); void OnLeftUp(wxMouseEvent& evt); void OnMouseMove(wxMouseEvent& evt); void OnExit(wxMouseEvent& evt); void OnPaint(wxPaintEvent& evt); void OnWindowCreate(wxWindowCreateEvent& evt); private: bool m_hasShape; wxBitmap m_bmp; wxPoint m_delta; // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- // the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(ShapedFrame, wxFrame) EVT_LEFT_DCLICK(ShapedFrame::OnDoubleClick) EVT_LEFT_DOWN(ShapedFrame::OnLeftDown) EVT_LEFT_UP(ShapedFrame::OnLeftUp) EVT_MOTION(ShapedFrame::OnMouseMove) EVT_RIGHT_UP(ShapedFrame::OnExit) EVT_PAINT(ShapedFrame::OnPaint) #ifdef __WXGTK__ EVT_WINDOW_CREATE(ShapedFrame::OnWindowCreate) #endif END_EVENT_TABLE() // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { wxInitAllImageHandlers(); // Create the main application window ShapedFrame *frame = new ShapedFrame(); frame->Show(true); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor ShapedFrame::ShapedFrame() : wxFrame((wxFrame *)NULL, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(100, 100), //wxDefaultSize, 0 | wxFRAME_SHAPED | wxSIMPLE_BORDER | wxFRAME_NO_TASKBAR | wxSTAY_ON_TOP ) { m_hasShape = false; m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG); SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight())); #ifndef __WXMAC__ // On wxMac the tooltip gets clipped by the window shape, YUCK!! #if wxUSE_TOOLTOP SetToolTip(wxT("Right-click to exit")); #endif #endif #ifndef __WXGTK__ // On wxGTK we can't do this yet because the window hasn't been created // yet so we wait until the EVT_WINDOW_CREATE event happens. On wxMSW and // wxMac the window has been created at this point so we go ahead and set // the shape now. SetWindowShape(); #endif } void ShapedFrame::SetWindowShape() { wxRegion region(m_bmp, *wxWHITE); m_hasShape = SetShape(region); } void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt)) { if (m_hasShape) { wxRegion region; SetShape(region); m_hasShape = false; } else SetWindowShape(); } void ShapedFrame::OnLeftDown(wxMouseEvent& evt) { CaptureMouse(); //printf("Mouse captured\n"); wxPoint pos = ClientToScreen(evt.GetPosition()); wxPoint origin = GetPosition(); int dx = pos.x - origin.x; int dy = pos.y - origin.y; m_delta = wxPoint(dx, dy); } void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt)) { if (HasCapture()) { ReleaseMouse(); //printf("Mouse released\n"); } } void ShapedFrame::OnMouseMove(wxMouseEvent& evt) { wxPoint pt = evt.GetPosition(); //printf("x:%d y:%d\n", pt.x, pt.y); if (evt.Dragging() && evt.LeftIsDown()) { wxPoint pos = ClientToScreen(pt); Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y)); } } void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt)) { Close(); } void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt)) { wxPaintDC dc(this); dc.DrawBitmap(m_bmp, 0, 0, true); } void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& WXUNUSED(evt)) { SetWindowShape(); }