wxWidgets/tests/testableframe.h
Vadim Zeitlin 5811d541da Refactor code waiting for events in the test suite
We already had WX_ASSERT_EVENT_OCCURS_IN macro and a recent commit also
added code doing almost the same thing manually in wxTopLevelWindow unit
test, which was one version too many.

Replace both of them with the new EventCounter::WaitEvent().

No real changes, this is just a refactoring.
2019-01-24 22:52:46 +01:00

50 lines
1.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: testableframe.h
// Purpose: An improved wxFrame for unit-testing
// Author: Steven Lamerton
// Copyright: (c) 2010 Steven Lamerton
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/frame.h"
#include "wx/hashmap.h"
#include "wx/event.h"
class wxTestableFrame : public wxFrame
{
public:
wxTestableFrame();
void OnEvent(wxEvent& evt);
private:
friend class EventCounter;
int GetEventCount(wxEventType type);
void ClearEventCount(wxEventType type);
wxLongToLongHashMap m_count;
};
class EventCounter
{
public:
EventCounter(wxWindow* win, wxEventType type);
~EventCounter();
int GetCount() { return m_frame->GetEventCount(m_type); }
void Clear() { m_frame->ClearEventCount(m_type); }
// Sometimes we need to yield a few times before getting the event we
// expect, so provide a function waiting for the expected event for up to
// the given number of milliseconds (supposed to be divisible by 50).
//
// Return true if we did receive the event or false otherwise.
bool WaitEvent(int timeInMs = 1000);
private:
wxEventType m_type;
wxTestableFrame* m_frame;
wxWindow* m_win;
};