ae0a6d8b14
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71057 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
263 lines
7.4 KiB
Objective-C
263 lines
7.4 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: dirctrl.h
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// Purpose: interface of wxGenericDirCtrl
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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enum
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{
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// Only allow directory viewing/selection, no files
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wxDIRCTRL_DIR_ONLY = 0x0010,
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// When setting the default path, select the first file in the directory
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wxDIRCTRL_SELECT_FIRST = 0x0020,
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// Use 3D borders on internal controls
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wxDIRCTRL_3D_INTERNAL = 0x0080,
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// Editable labels
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wxDIRCTRL_EDIT_LABELS = 0x0100,
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// Allow multiple selection
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wxDIRCTRL_MULTIPLE = 0x0200
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};
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/**
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@class wxGenericDirCtrl
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This control can be used to place a directory listing (with optional
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files) on an arbitrary window.
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The control contains a wxTreeCtrl window representing the directory
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hierarchy, and optionally, a wxChoice window containing a list of filters.
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@beginStyleTable
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@style{wxDIRCTRL_DIR_ONLY}
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Only show directories, and not files.
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@style{wxDIRCTRL_3D_INTERNAL}
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Use 3D borders for internal controls.
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@style{wxDIRCTRL_SELECT_FIRST}
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When setting the default path, select the first file in the
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directory.
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@style{wxDIRCTRL_EDIT_LABELS}
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Allow the folder and file labels to be editable.
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@style{wxDIRCTRL_MULTIPLE}
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Allows multiple files and folders to be selected.
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@endStyleTable
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@library{wxcore}
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@category{ctrl}
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@appearance{genericdirctrl.png}
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*/
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class wxGenericDirCtrl : public wxControl
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{
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public:
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/**
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Default constructor.
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*/
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wxGenericDirCtrl();
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/**
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Main constructor.
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@param parent
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Parent window.
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@param id
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Window identifier.
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@param dir
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Initial folder.
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@param pos
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Position.
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@param size
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Size.
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@param style
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Window style. Please see wxGenericDirCtrl for a list of possible
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styles.
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@param filter
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A filter string, using the same syntax as that for wxFileDialog.
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This may be empty if filters are not being used. Example:
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@c "All files (*.*)|*.*|JPEG files (*.jpg)|*.jpg"
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@param defaultFilter
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The zero-indexed default filter setting.
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@param name
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The window name.
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*/
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wxGenericDirCtrl(wxWindow* parent, const wxWindowID id = wxID_ANY,
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const wxString& dir = wxDirDialogDefaultFolderStr,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDIRCTRL_3D_INTERNAL,
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const wxString& filter = wxEmptyString,
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int defaultFilter = 0,
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const wxString& name = wxTreeCtrlNameStr);
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/**
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Destructor.
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*/
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virtual ~wxGenericDirCtrl();
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/**
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Collapse the given @a path.
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*/
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virtual bool CollapsePath(const wxString& path);
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/**
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Collapses the entire tree.
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*/
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virtual void CollapseTree();
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/**
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Create function for two-step construction. See wxGenericDirCtrl() for
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details.
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*/
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bool Create(wxWindow* parent, const wxWindowID id = wxID_ANY,
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const wxString& dir = wxDirDialogDefaultFolderStr,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDIRCTRL_3D_INTERNAL,
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const wxString& filter = wxEmptyString, int defaultFilter = 0,
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const wxString& name = wxTreeCtrlNameStr);
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/**
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Tries to expand as much of the given @a path as possible, so that the
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filename or directory is visible in the tree control.
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*/
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virtual bool ExpandPath(const wxString& path);
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/**
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Gets the default path.
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*/
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virtual wxString GetDefaultPath() const;
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/**
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Gets selected filename path only (else empty string).
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This function doesn't count a directory as a selection.
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*/
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virtual wxString GetFilePath() const;
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/**
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Fills the array @a paths with the currently selected filepaths.
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This function doesn't count a directory as a selection.
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*/
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virtual void GetFilePaths(wxArrayString& paths) const;
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/**
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Returns the filter string.
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*/
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virtual wxString GetFilter() const;
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/**
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Returns the current filter index (zero-based).
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*/
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virtual int GetFilterIndex() const;
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/**
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Returns a pointer to the filter list control (if present).
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*/
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virtual wxDirFilterListCtrl* GetFilterListCtrl() const;
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/**
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Gets the currently-selected directory or filename.
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*/
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virtual wxString GetPath() const;
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/**
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Fills the array @a paths with the selected directories and filenames.
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*/
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virtual void GetPaths(wxArrayString& paths) const;
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/**
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Returns the root id for the tree control.
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*/
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virtual wxTreeItemId GetRootId();
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/**
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Returns a pointer to the tree control.
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*/
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virtual wxTreeCtrl* GetTreeCtrl() const;
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/**
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Initializes variables.
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*/
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virtual void Init();
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/**
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Collapse and expand the tree, thus re-creating it from scratch. May be
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used to update the displayed directory content.
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*/
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virtual void ReCreateTree();
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/**
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Sets the default path.
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*/
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virtual void SetDefaultPath(const wxString& path);
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/**
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Sets the filter string.
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*/
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virtual void SetFilter(const wxString& filter);
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/**
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Sets the current filter index (zero-based).
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*/
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virtual void SetFilterIndex(int n);
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/**
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Sets the current path.
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*/
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virtual void SetPath(const wxString& path);
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/**
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@param show
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If @true, hidden folders and files will be displayed by the
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control. If @false, they will not be displayed.
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*/
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virtual void ShowHidden(bool show);
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/**
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Selects the given item.
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In multiple selection controls, can be also used to deselect a
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currently selected item if the value of @a select is false.
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Existing selections are not changed. Only visible items can be
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(de)selected, otherwise use ExpandPath().
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*/
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virtual void SelectPath(const wxString& path, bool select = true);
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/**
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Selects only the specified paths, clearing any previous selection.
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Only supported when wxDIRCTRL_MULTIPLE is set.
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*/
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virtual void SelectPaths(const wxArrayString& paths);
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/**
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Removes the selection from all currently selected items.
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*/
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virtual void UnselectAll();
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};
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class wxDirFilterListCtrl: public wxChoice
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{
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public:
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wxDirFilterListCtrl();
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wxDirFilterListCtrl(wxGenericDirCtrl* parent, const wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0);
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bool Create(wxGenericDirCtrl* parent, const wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0);
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virtual ~wxDirFilterListCtrl() {}
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void Init();
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//// Operations
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void FillFilterList(const wxString& filter, int defaultFilter);
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};
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