wxWidgets/include/wx/frame.h
Julian Smart 655719367a Use old licence name
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-05-23 20:53:33 +00:00

271 lines
9.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/frame.h
// Purpose: wxFrame class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.11.99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FRAME_H_BASE_
#define _WX_FRAME_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "framebase.h"
#endif
#include "wx/toplevel.h" // the base class
// the default names for various classs
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxToolBar;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// wxFrame-specific (i.e. not for wxDialog) styles
#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
#define wxFRAME_SHAPED 0x0010 // Create a window that is able to be shaped
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
//
// For each of *bars, a frame may have several of them, but only one is
// managed by the frame, i.e. resized/moved when the frame is and whose size
// is accounted for in client size calculations - all others should be taken
// care of manually. The CreateXXXBar() functions create this, main, XXXBar,
// but the actual creation is done in OnCreateXXXBar() functions which may be
// overridden to create custom objects instead of standard ones when
// CreateXXXBar() is called.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
{
public:
// construction
wxFrameBase();
virtual ~wxFrameBase();
wxFrame *New(wxWindow *parent,
wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
// frame state
// -----------
// get the origin of the client area (which may be different from (0, 0)
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const;
// sends a size event to the window using its current size -- this has an
// effect of refreshing the window layout
//
// currently it is only implemented under MSW but is declared here to make
// it possible to call it in portable code without using #ifdef's
virtual void SendSizeEvent() { }
// menu bar functions
// ------------------
#if wxUSE_MENUS
virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
#endif // wxUSE_MENUS
// process menu command: returns TRUE if processed
bool ProcessCommand(int winid);
// status bar functions
// --------------------
#if wxUSE_STATUSBAR
// create the main status bar by calling OnCreateStatusBar()
virtual wxStatusBar* CreateStatusBar(int number = 1,
long style = wxST_SIZEGRIP|wxFULL_REPAINT_ON_RESIZE,
wxWindowID winid = 0,
const wxString& name =
wxStatusLineNameStr);
// return a new status bar
virtual wxStatusBar *OnCreateStatusBar(int number,
long style,
wxWindowID winid,
const wxString& name);
// get the main status bar
virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
// sets the main status bar
void SetStatusBar(wxStatusBar *statBar)
{ m_frameStatusBar = statBar; PositionStatusBar(); }
// forward these to status bar
virtual void SetStatusText(const wxString &text, int number = 0);
virtual void SetStatusWidths(int n, const int widths_field[]);
void PushStatusText(const wxString &text, int number = 0);
void PopStatusText(int number = 0);
// set the status bar pane the help will be shown in
void SetStatusBarPane(int n) { m_statusBarPane = n; }
int GetStatusBarPane() const { return m_statusBarPane; }
#endif // wxUSE_STATUSBAR
// toolbar functions
// -----------------
#if wxUSE_TOOLBAR
// create main toolbar bycalling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
wxWindowID winid = -1,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
wxWindowID winid,
const wxString& name );
// get/set the main toolbar
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
#endif // wxUSE_TOOLBAR
// implementation only from now on
// -------------------------------
// event handlers
#if wxUSE_MENUS
#if wxUSE_STATUSBAR
void OnMenuOpen(wxMenuEvent& event);
void OnMenuClose(wxMenuEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
#endif // wxUSE_STATUSBAR
// send wxUpdateUIEvents for all menu items in the menubar,
// or just for menu if non-NULL
void DoMenuUpdates(wxMenu* menu = NULL);
#endif // wxUSE_MENUS
// do the UI update processing for this window
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
// Implement internal behaviour (menu updating on some platforms)
virtual void OnInternalIdle();
// if there is no real wxTopLevelWindow on this platform we have to define
// some wxTopLevelWindowBase pure virtual functions here to avoid breaking
// old ports (wxMotif) which don't define them in wxFrame
#ifndef wxTopLevelWindowNative
virtual bool ShowFullScreen(bool WXUNUSED(show),
long WXUNUSED(style) = wxFULLSCREEN_ALL)
{ return FALSE; }
virtual bool IsFullScreen() const
{ return FALSE; }
#endif // no wxTopLevelWindowNative
// show help text (typically in the statusbar); show is FALSE
// if you are hiding the help, TRUE otherwise
virtual void DoGiveHelp(const wxString& text, bool show);
#if WXWIN_COMPATIBILITY_2_2
// call this to simulate a menu command
bool Command(int winid) { return ProcessCommand(winid); }
#endif // WXWIN_COMPATIBILITY_2_2
protected:
// the frame main menu/status/tool bars
// ------------------------------------
// this (non virtual!) function should be called from dtor to delete the
// main menubar, statusbar and toolbar (if any)
void DeleteAllBars();
// test whether this window makes part of the frame
virtual bool IsOneOfBars(const wxWindow *win) const;
#if wxUSE_MENUS
// override to update menu bar position when the frame size changes
virtual void PositionMenuBar() { }
// override to do something special when the menu bar is being removed
// from the frame
virtual void DetachMenuBar();
// override to do something special when the menu bar is attached to the
// frame
virtual void AttachMenuBar(wxMenuBar *menubar);
wxMenuBar *m_frameMenuBar;
#if wxUSE_STATUSBAR
// the saved status bar text overwritten by DoGiveHelp()
wxString m_oldStatusText;
#endif // wxUSE_STATUSBAR
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionStatusBar() { }
// show the help string for this menu item in the given status bar: the
// status bar pointer can be NULL; return TRUE if help was shown
bool ShowMenuHelp(wxStatusBar *statbar, int helpid);
wxStatusBar *m_frameStatusBar;
#endif // wxUSE_STATUSBAR
int m_statusBarPane;
#if wxUSE_TOOLBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionToolBar() { }
wxToolBar *m_frameToolBar;
#endif // wxUSE_TOOLBAR
#if wxUSE_MENUS && wxUSE_STATUSBAR
DECLARE_EVENT_TABLE()
#endif // wxUSE_MENUS && wxUSE_STATUSBAR
DECLARE_NO_COPY_CLASS(wxFrameBase)
};
// include the real class declaration
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
#if defined(__WXMSW__)
#include "wx/msw/frame.h"
#elif defined(__WXGTK__)
#include "wx/gtk/frame.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/frame.h"
#elif defined(__WXMAC__)
#include "wx/mac/frame.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/frame.h"
#elif defined(__WXPM__)
#include "wx/os2/frame.h"
#endif
#endif
#endif
// _WX_FRAME_H_BASE_