e3778b4d9c
Changed several occurrences of "it's" where "its" is meant, as well as a few other minor typos. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67656 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
125 lines
3.2 KiB
C++
125 lines
3.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/bitmaptogglebuttontest.cpp
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// Purpose: wxBitmapToggleButton unit test
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// Author: Steven Lamerton
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// Created: 2010-07-17
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// RCS-ID: $Id$
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_TOGGLEBTN
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/tglbtn.h"
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#ifdef wxHAS_BITMAPTOGGLEBUTTON
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include "wx/artprov.h"
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class BitmapToggleButtonTestCase : public CppUnit::TestCase
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{
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public:
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BitmapToggleButtonTestCase() { }
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void setUp();
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void tearDown();
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private:
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CPPUNIT_TEST_SUITE( BitmapToggleButtonTestCase );
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WXUISIM_TEST( Click );
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CPPUNIT_TEST( Value );
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CPPUNIT_TEST_SUITE_END();
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void Click();
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void Value();
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wxBitmapToggleButton* m_button;
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DECLARE_NO_COPY_CLASS(BitmapToggleButtonTestCase)
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( BitmapToggleButtonTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( BitmapToggleButtonTestCase,
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"BitmapToggleButtonTestCase" );
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void BitmapToggleButtonTestCase::setUp()
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{
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m_button = new wxBitmapToggleButton(wxTheApp->GetTopWindow(), wxID_ANY,
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wxArtProvider::GetIcon(wxART_INFORMATION,
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wxART_OTHER,
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wxSize(32, 32)));
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m_button->Update();
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m_button->Refresh();
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}
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void BitmapToggleButtonTestCase::tearDown()
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{
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wxDELETE(m_button);
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}
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void BitmapToggleButtonTestCase::Click()
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{
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#if wxUSE_UIACTIONSIMULATOR
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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EventCounter count(m_button, wxEVT_COMMAND_TOGGLEBUTTON_CLICKED);
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wxUIActionSimulator sim;
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//We move in slightly to account for window decorations
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount());
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CPPUNIT_ASSERT(m_button->GetValue());
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wxMilliSleep(1000);
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount());
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CPPUNIT_ASSERT(!m_button->GetValue());
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#endif // wxUSE_UIACTIONSIMULATOR
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}
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void BitmapToggleButtonTestCase::Value()
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{
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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EventCounter count(m_button, wxEVT_COMMAND_BUTTON_CLICKED);
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m_button->SetValue(true);
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CPPUNIT_ASSERT(m_button->GetValue());
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m_button->SetValue(false);
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CPPUNIT_ASSERT(!m_button->GetValue());
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CPPUNIT_ASSERT_EQUAL( 0, frame->GetEventCount() );
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}
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#endif // wxHAS_BITMAPTOGGLEBUTTON
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#endif // wxUSE_TOGGLEBTN
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