wxWidgets/include/wx/motif/dcscreen.h
Gilles Depeyrot 3399051ee9 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as available updates
contain a bug concerning #pragma interface handling that can only be worked
around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20584 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-05-11 17:57:23 +00:00

49 lines
1.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dcscreen.h
// Purpose: wxScreenDC class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "dcscreen.h"
#endif
#include "wx/dcclient.h"
class WXDLLEXPORT wxScreenDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxScreenDC)
public:
// Create a DC representing the whole screen
wxScreenDC();
~wxScreenDC();
// Compatibility with X's requirements for
// drawing on top of all windows
static bool StartDrawingOnTop(wxWindow* window);
static bool StartDrawingOnTop(wxRect* rect = NULL);
static bool EndDrawingOnTop();
private:
static WXWindow sm_overlayWindow;
// If we have started transparent drawing at a non-(0,0) point
// then we will have to adjust the device origin in the
// constructor.
static int sm_overlayWindowX;
static int sm_overlayWindowY;
};
#endif
// _WX_DCSCREEN_H_