wxWidgets/include/wx/motif/colour.h
Stefan Neis 6dd0883d55 Do not put semicolons after the definition of an inline function.
Even though most compilers just ignore this, it's just wrong and if you
do get warnings about header files, they can become quite overwhelming.
Forward port of r70163.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70165 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-12-29 14:42:13 +00:00

77 lines
2.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/motif/colour.h
// Purpose: wxColour class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
#include "wx/object.h"
#include "wx/string.h"
// Colour
class WXDLLIMPEXP_CORE wxColour : public wxColourBase
{
DECLARE_DYNAMIC_CLASS(wxColour)
public:
// constructors
// ------------
DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour& operator = ( const wxColour& col );
// dtor
virtual ~wxColour();
// accessors
virtual bool IsOk() const {return m_isInit; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
WXPixel GetPixel() const { return m_pixel; }
void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; }
inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
// Allocate a colour, or nearest colour, using the given display.
// If realloc is true, ignore the existing pixel, otherwise just return
// the existing one.
// Returns the allocated pixel.
// TODO: can this handle mono displays? If not, we should have an extra
// flag to specify whether this should be black or white by default.
WXPixel AllocColour(WXDisplay* display, bool realloc = false);
protected:
// Helper function
void Init();
virtual void
InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
public:
WXPixel m_pixel;
};
#endif
// _WX_COLOUR_H_