wxWidgets/utils/wxMMedia/snduss.cpp
Guilhem Lavaux 2a040d3f07 * Fixes (AIF works on Linux)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1265 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-12-26 15:36:45 +00:00

298 lines
5.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// Name: snduss.cpp
// Purpose: wxMMedia
// Author: Guilhem Lavaux
// Created: 1997
// Updated: 1998
// Copyright: (C) 1997, 1998, Guilhem Lavaux
// License: wxWindows license
////////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "snduss.h"
#endif
#include <sys/soundcard.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <fcntl.h>
#include <time.h>
#include "wx/app.h"
#include "wx/utils.h"
#define WXMMEDIA_INTERNAL
#include "snduss.h"
#include "sndfrmt.h"
wxUssSound::wxUssSound()
: wxSound(),
m_srate(0), m_bps(0), m_stereo(0),
m_mode(wxSND_OTHER_IO),
m_stop_thrd(TRUE), m_sleeping(FALSE)
{
m_fd = -1;
m_ussformat.SetCodecNo(WXSOUND_PCM);
m_ussformat.SetSign(wxSND_SAMPLE_SIGNED);
m_ussformat.SetByteOrder(wxSND_SAMPLE_LE);
m_sndbuf = new wxStreamBuffer(wxStreamBuffer::read_write);
m_sndbuf->Flushable(FALSE);
m_sndbuf->Fixed(TRUE);
}
wxUssSound::~wxUssSound()
{
if (!m_stop_thrd) {
m_stop_thrd = TRUE;
if (m_sleeping) {
m_sleep_mtx.Lock();
m_sleep_cond.Signal();
m_sleep_mtx.Unlock();
}
Join();
}
if (m_fd != -1)
close(m_fd);
}
bool wxUssSound::Wakeup(wxSndBuffer& WXUNUSED(buf))
{
printf("Waking up (wxUssSound::Wakeup) ...\n");
if (m_stop_thrd) {
m_stop_thrd = FALSE;
Entry();
// wxThread::Create();
}
if (m_sleeping) {
m_sleep_mtx.Lock();
m_sleep_cond.Signal();
m_sleep_mtx.Unlock();
}
return TRUE;
}
void wxUssSound::StopBuffer(wxSndBuffer& buf)
{
buf.HardLock();
buf.Set(wxSND_BUFSTOP);
buf.HardUnlock();
while (buf.IsSet(wxSND_BUFSTOP))
wxYield();
// usleep(0);
}
void wxUssSound::USS_Sleep()
{
bool ret;
printf("Asleeping ...\n");
m_sleeping = TRUE;
m_sleep_mtx.Lock();
ret = m_sleep_cond.Wait(m_sleep_mtx, 10, 0);
m_sleep_mtx.Unlock();
m_sleeping = FALSE;
printf("Waking up ...\n");
if (!ret)
m_stop_thrd = TRUE;
}
bool wxUssSound::DoInput(wxSndBuffer *buf)
{
wxUint32 bufsize;
wxSoundCodec *codec = buf->GetCurrentCodec();
m_sndbuf->ResetBuffer();
bufsize = codec->Available();
if (bufsize > m_max_bufsize)
bufsize = m_max_bufsize;
if (!bufsize) {
buf->Clear(wxSND_BUFLOCKED | wxSND_BUFREADY);
return false;
}
read(m_fd, m_sndbuf->GetBufferStart(), bufsize);
codec->Encode();
return true;
}
bool wxUssSound::DoOutput(wxSndBuffer *buf)
{
wxSoundCodec *codec = buf->GetCurrentCodec();
m_sndbuf->ResetBuffer();
if (!codec->Available()) {
buf->Clear(wxSND_BUFLOCKED | wxSND_BUFREADY);
return FALSE;
}
codec->Decode();
write(m_fd, m_sndbuf->GetBufferStart(), m_sndbuf->GetIntPosition());
// Well ... it's not accurate ! :-|
buf->OnBufferOutFinished();
return TRUE;
}
bool wxUssSound::InitBuffer(wxSndBuffer *buf)
{
wxSoundCodec *codec;
if (!OnSetupDriver(*buf, buf->GetMode())) {
if (buf->IsNotSet(wxSND_BUFREADY))
return FALSE;
}
codec = buf->GetCurrentCodec();
switch (m_mode) {
case wxSND_INPUT:
codec->SetInStream(m_sndbuf);
codec->InitIO(m_ussformat);
codec->InitMode(wxSoundCodec::ENCODING);
break;
case wxSND_OUTPUT:
codec->SetOutStream(m_sndbuf);
codec->InitIO(m_ussformat);
codec->InitMode(wxSoundCodec::DECODING);
break;
}
return TRUE;
}
void *wxUssSound::Entry()
{
wxNode *node;
wxSndBuffer *buf;
node = m_buffers.First();
if (!node) {
m_stop_thrd = FALSE;
return NULL;
}
buf = (wxSndBuffer *)node->Data();
InitBuffer(buf);
while (!m_stop_thrd) {
buf->HardLock();
if (buf->IsSet(wxSND_BUFSTOP)) {
buf->HardUnlock();
goto sound_clean_buffer;
}
switch(m_mode) {
case wxSND_INPUT:
if (!DoInput(buf))
goto sound_clean_buffer;
break;
case wxSND_OUTPUT:
if (!DoOutput(buf))
goto sound_clean_buffer;
break;
case wxSND_DUPLEX:
case wxSND_OTHER_IO:
goto sound_clean_buffer;
break;
}
buf->HardUnlock();
continue;
sound_clean_buffer:
buf->GetCurrentCodec()->ExitMode();
delete node;
node = m_buffers.First();
if (!node)
USS_Sleep();
if (node)
buf = (wxSndBuffer *)node->Data();
}
return NULL;
}
bool wxUssSound::OnSetupDriver(wxSndBuffer& buf, wxSndMode WXUNUSED(mode))
{
wxSoundDataFormat format;
wxSoundCodec *codec;
codec = buf.GetCurrentCodec();
format = codec->GetPreferredFormat(WXSOUND_PCM);
if ((format.GetSampleRate() != m_srate) ||
(format.GetBps() != m_bps) ||
(format.GetStereo() != m_stereo)) {
if (!SetupSound(format.GetSampleRate(), format.GetBps(),
format.GetStereo())) {
m_buffers.DeleteObject(&buf);
buf.Clear(wxSND_BUFLOCKED | wxSND_BUFREADY);
buf.SetError(wxSND_CANTSET);
return FALSE;
}
m_mode = wxSND_OTHER_IO;
}
if (buf.GetMode() != m_mode) {
m_mode = buf.GetMode();
return FALSE;
}
return TRUE;
}
wxUint32 wxUssSound::GetNbFragments()
{
struct audio_buf_info frag_info;
ioctl(m_fd, SNDCTL_DSP_GETOSPACE, &frag_info);
return frag_info.fragstotal;
}
wxUint32 wxUssSound::GetFragmentSize()
{
return m_max_bufsize;
}
bool wxUssSound::SetupSound(wxUint16 srate, wxUint8 bps, bool stereo)
{
int tmp;
unsigned long tmp_ul;
if (m_fd != -1) {
delete m_sndbuf;
fsync(m_fd);
close(m_fd);
}
m_fd = open("/dev/dsp", O_RDWR);
tmp = stereo;
if (ioctl(m_fd, SNDCTL_DSP_STEREO, &tmp) < 0)
return FALSE;
m_stereo = tmp;
tmp_ul = srate;
if (ioctl(m_fd, SNDCTL_DSP_SPEED, &tmp_ul) < 0)
return FALSE;
m_srate = tmp_ul;
tmp = bps;
if (ioctl(m_fd, SNDCTL_DSP_SAMPLESIZE, &tmp) < 0)
return FALSE;
m_bps = tmp;
ioctl(m_fd, SNDCTL_DSP_GETBLKSIZE, &tmp);
m_max_bufsize = tmp;
m_sndbuf->SetBufferIO(m_max_bufsize);
m_ussformat.SetBps(m_bps);
m_ussformat.SetChannels((m_stereo) ? 2 : 1);
m_ussformat.SetSampleRate(m_srate);
return TRUE;
}