3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1112 lines
33 KiB
C++
1112 lines
33 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/gdicmn.h
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// Purpose: Common GDI classes, types and declarations
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GDICMNH__
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#define _WX_GDICMNH__
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#include "wx/defs.h"
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#include "wx/list.h"
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#include "wx/string.h"
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#include "wx/fontenc.h"
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#include "wx/hashmap.h"
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#include "wx/math.h"
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// ---------------------------------------------------------------------------
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// forward declarations
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxBrush;
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class WXDLLIMPEXP_FWD_CORE wxColour;
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class WXDLLIMPEXP_FWD_CORE wxCursor;
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class WXDLLIMPEXP_FWD_CORE wxFont;
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxPalette;
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class WXDLLIMPEXP_FWD_CORE wxPen;
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class WXDLLIMPEXP_FWD_CORE wxRegion;
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class WXDLLIMPEXP_FWD_BASE wxString;
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class WXDLLIMPEXP_FWD_CORE wxIconBundle;
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class WXDLLIMPEXP_FWD_CORE wxPoint;
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// ---------------------------------------------------------------------------
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// constants
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// ---------------------------------------------------------------------------
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// Bitmap flags
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enum wxBitmapType
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{
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wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
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wxBITMAP_TYPE_BMP,
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wxBITMAP_TYPE_BMP_RESOURCE,
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wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE,
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wxBITMAP_TYPE_ICO,
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wxBITMAP_TYPE_ICO_RESOURCE,
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wxBITMAP_TYPE_CUR,
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wxBITMAP_TYPE_CUR_RESOURCE,
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wxBITMAP_TYPE_XBM,
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wxBITMAP_TYPE_XBM_DATA,
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wxBITMAP_TYPE_XPM,
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wxBITMAP_TYPE_XPM_DATA,
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wxBITMAP_TYPE_TIFF,
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wxBITMAP_TYPE_TIF = wxBITMAP_TYPE_TIFF,
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wxBITMAP_TYPE_TIFF_RESOURCE,
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wxBITMAP_TYPE_TIF_RESOURCE = wxBITMAP_TYPE_TIFF_RESOURCE,
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wxBITMAP_TYPE_GIF,
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wxBITMAP_TYPE_GIF_RESOURCE,
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wxBITMAP_TYPE_PNG,
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wxBITMAP_TYPE_PNG_RESOURCE,
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wxBITMAP_TYPE_JPEG,
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wxBITMAP_TYPE_JPEG_RESOURCE,
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wxBITMAP_TYPE_PNM,
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wxBITMAP_TYPE_PNM_RESOURCE,
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wxBITMAP_TYPE_PCX,
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wxBITMAP_TYPE_PCX_RESOURCE,
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wxBITMAP_TYPE_PICT,
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wxBITMAP_TYPE_PICT_RESOURCE,
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wxBITMAP_TYPE_ICON,
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wxBITMAP_TYPE_ICON_RESOURCE,
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wxBITMAP_TYPE_ANI,
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wxBITMAP_TYPE_IFF,
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wxBITMAP_TYPE_TGA,
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wxBITMAP_TYPE_MACCURSOR,
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wxBITMAP_TYPE_MACCURSOR_RESOURCE,
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wxBITMAP_TYPE_MAX,
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wxBITMAP_TYPE_ANY = 50
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};
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// Polygon filling mode
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enum wxPolygonFillMode
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{
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wxODDEVEN_RULE = 1,
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wxWINDING_RULE
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};
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// Standard cursors
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enum wxStockCursor
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{
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wxCURSOR_NONE, // should be 0
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wxCURSOR_ARROW,
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wxCURSOR_RIGHT_ARROW,
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wxCURSOR_BULLSEYE,
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wxCURSOR_CHAR,
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wxCURSOR_CROSS,
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wxCURSOR_HAND,
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wxCURSOR_IBEAM,
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wxCURSOR_LEFT_BUTTON,
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wxCURSOR_MAGNIFIER,
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wxCURSOR_MIDDLE_BUTTON,
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wxCURSOR_NO_ENTRY,
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wxCURSOR_PAINT_BRUSH,
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wxCURSOR_PENCIL,
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wxCURSOR_POINT_LEFT,
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wxCURSOR_POINT_RIGHT,
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wxCURSOR_QUESTION_ARROW,
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wxCURSOR_RIGHT_BUTTON,
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wxCURSOR_SIZENESW,
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wxCURSOR_SIZENS,
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wxCURSOR_SIZENWSE,
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wxCURSOR_SIZEWE,
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wxCURSOR_SIZING,
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wxCURSOR_SPRAYCAN,
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wxCURSOR_WAIT,
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wxCURSOR_WATCH,
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wxCURSOR_BLANK,
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#ifdef __WXGTK__
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wxCURSOR_DEFAULT, // standard X11 cursor
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#endif
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#ifdef __WXMAC__
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wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
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#endif
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#ifdef __X__
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// Not yet implemented for Windows
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wxCURSOR_CROSS_REVERSE,
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wxCURSOR_DOUBLE_ARROW,
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wxCURSOR_BASED_ARROW_UP,
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wxCURSOR_BASED_ARROW_DOWN,
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#endif // X11
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wxCURSOR_ARROWWAIT,
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#ifdef __WXMAC__
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wxCURSOR_OPEN_HAND,
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wxCURSOR_CLOSED_HAND,
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#endif
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wxCURSOR_MAX
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};
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#ifndef __WXGTK__
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#define wxCURSOR_DEFAULT wxCURSOR_ARROW
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#endif
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#ifndef __WXMAC__
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// TODO CS supply openhand and closedhand cursors
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#define wxCURSOR_OPEN_HAND wxCURSOR_HAND
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#define wxCURSOR_CLOSED_HAND wxCURSOR_HAND
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#endif
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// ---------------------------------------------------------------------------
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// macros
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// ---------------------------------------------------------------------------
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#if defined(__WINDOWS__) || defined(__WXPM__)
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#define wxHAS_IMAGES_IN_RESOURCES
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#endif
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/* Useful macro for creating icons portably, for example:
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wxIcon *icon = new wxICON(sample);
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expands into:
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wxIcon *icon = new wxIcon("sample"); // On Windows
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wxIcon *icon = new wxIcon(sample_xpm); // On wxGTK/Linux
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*/
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#ifdef __WINDOWS__
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// Load from a resource
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#define wxICON(X) wxIcon(wxT(#X))
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#elif defined(__WXPM__)
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// Load from a resource
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#define wxICON(X) wxIcon(wxT(#X))
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#elif defined(__WXDFB__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXGTK__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXMAC__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXMOTIF__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXX11__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#else
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// This will usually mean something on any platform
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#define wxICON(X) wxIcon(wxT(#X))
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#endif // platform
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/* Another macro: this one is for portable creation of bitmaps. We assume that
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under Unix bitmaps live in XPMs and under Windows they're in ressources.
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*/
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#if defined(__WINDOWS__) || defined(__WXPM__)
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#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_BMP_RESOURCE)
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#elif defined(__WXGTK__) || \
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defined(__WXMOTIF__) || \
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defined(__WXX11__) || \
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defined(__WXMAC__) || \
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defined(__WXDFB__) || \
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defined(__WXCOCOA__)
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// Initialize from an included XPM
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#define wxBITMAP(name) wxBitmap(name##_xpm)
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#else // other platforms
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#define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
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#endif // platform
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// Macro for creating wxBitmap from in-memory PNG data.
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//
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// It reads PNG data from name_png static byte arrays that can be created using
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// e.g. misc/scripts/png2c.py.
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//
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// This macro exists mostly as a helper for wxBITMAP_PNG() below but also
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// because it's slightly more convenient to use than NewFromPNGData() directly.
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#define wxBITMAP_PNG_FROM_DATA(name) \
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wxBitmap::NewFromPNGData(name##_png, WXSIZEOF(name##_png))
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// Similar to wxBITMAP but used for the bitmaps in PNG format.
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//
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// Under Windows they should be embedded into the resource file using RT_RCDATA
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// resource type and under OS X the PNG file with the specified name must be
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// available in the resource subdirectory of the bundle. Elsewhere, this is
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// exactly the same thing as wxBITMAP_PNG_FROM_DATA() described above.
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#if defined(__WINDOWS__) || defined(__WXOSX__)
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#define wxBITMAP_PNG(name) wxBitmap(wxS(#name), wxBITMAP_TYPE_PNG_RESOURCE)
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#else
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#define wxBITMAP_PNG(name) wxBITMAP_PNG_FROM_DATA(name)
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#endif
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// ===========================================================================
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// classes
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// wxSize
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSize
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{
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public:
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// members are public for compatibility, don't use them directly.
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int x, y;
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// constructors
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wxSize() : x(0), y(0) { }
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wxSize(int xx, int yy) : x(xx), y(yy) { }
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// no copy ctor or assignment operator - the defaults are ok
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wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; }
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wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
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wxSize& operator/=(int i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(int i) { x *= i; y *= i; return *this; }
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wxSize& operator/=(unsigned int i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(unsigned int i) { x *= i; y *= i; return *this; }
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wxSize& operator/=(long i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(long i) { x *= i; y *= i; return *this; }
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wxSize& operator/=(unsigned long i) { x /= i; y /= i; return *this; }
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wxSize& operator*=(unsigned long i) { x *= i; y *= i; return *this; }
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wxSize& operator/=(double i) { x = int(x/i); y = int(y/i); return *this; }
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wxSize& operator*=(double i) { x = int(x*i); y = int(y*i); return *this; }
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void IncTo(const wxSize& sz)
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{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
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void DecTo(const wxSize& sz)
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{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
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void DecToIfSpecified(const wxSize& sz)
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{
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if ( sz.x != wxDefaultCoord && sz.x < x )
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x = sz.x;
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if ( sz.y != wxDefaultCoord && sz.y < y )
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y = sz.y;
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}
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void IncBy(int dx, int dy) { x += dx; y += dy; }
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void IncBy(const wxPoint& pt);
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void IncBy(const wxSize& sz) { IncBy(sz.x, sz.y); }
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void IncBy(int d) { IncBy(d, d); }
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void DecBy(int dx, int dy) { IncBy(-dx, -dy); }
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void DecBy(const wxPoint& pt);
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void DecBy(const wxSize& sz) { DecBy(sz.x, sz.y); }
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void DecBy(int d) { DecBy(d, d); }
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wxSize& Scale(float xscale, float yscale)
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{ x = (int)(x*xscale); y = (int)(y*yscale); return *this; }
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// accessors
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void Set(int xx, int yy) { x = xx; y = yy; }
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void SetWidth(int w) { x = w; }
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void SetHeight(int h) { y = h; }
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int GetWidth() const { return x; }
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int GetHeight() const { return y; }
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bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
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// combine this size with the other one replacing the default (i.e. equal
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// to wxDefaultCoord) components of this object with those of the other
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void SetDefaults(const wxSize& size)
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{
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if ( x == wxDefaultCoord )
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x = size.x;
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if ( y == wxDefaultCoord )
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y = size.y;
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}
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// compatibility
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int GetX() const { return x; }
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int GetY() const { return y; }
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};
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inline bool operator==(const wxSize& s1, const wxSize& s2)
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{
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return s1.x == s2.x && s1.y == s2.y;
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}
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inline bool operator!=(const wxSize& s1, const wxSize& s2)
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{
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return s1.x != s2.x || s1.y != s2.y;
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}
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inline wxSize operator+(const wxSize& s1, const wxSize& s2)
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{
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return wxSize(s1.x + s2.x, s1.y + s2.y);
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}
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inline wxSize operator-(const wxSize& s1, const wxSize& s2)
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{
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return wxSize(s1.x - s2.x, s1.y - s2.y);
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}
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inline wxSize operator/(const wxSize& s, int i)
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{
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return wxSize(s.x / i, s.y / i);
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}
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inline wxSize operator*(const wxSize& s, int i)
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{
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return wxSize(s.x * i, s.y * i);
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}
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inline wxSize operator*(int i, const wxSize& s)
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{
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return wxSize(s.x * i, s.y * i);
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}
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inline wxSize operator/(const wxSize& s, unsigned int i)
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{
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return wxSize(s.x / i, s.y / i);
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}
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inline wxSize operator*(const wxSize& s, unsigned int i)
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{
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return wxSize(s.x * i, s.y * i);
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}
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inline wxSize operator*(unsigned int i, const wxSize& s)
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{
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return wxSize(s.x * i, s.y * i);
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}
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inline wxSize operator/(const wxSize& s, long i)
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{
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return wxSize(s.x / i, s.y / i);
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}
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inline wxSize operator*(const wxSize& s, long i)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator*(long i, const wxSize& s)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator/(const wxSize& s, unsigned long i)
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{
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return wxSize(int(s.x / i), int(s.y / i));
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}
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inline wxSize operator*(const wxSize& s, unsigned long i)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator*(unsigned long i, const wxSize& s)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator*(const wxSize& s, double i)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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inline wxSize operator*(double i, const wxSize& s)
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{
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return wxSize(int(s.x * i), int(s.y * i));
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}
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// ---------------------------------------------------------------------------
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// Point classes: with real or integer coordinates
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxRealPoint
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{
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public:
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double x;
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double y;
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wxRealPoint() : x(0.0), y(0.0) { }
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wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
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wxRealPoint(const wxPoint& pt);
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// no copy ctor or assignment operator - the defaults are ok
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//assignment operators
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wxRealPoint& operator+=(const wxRealPoint& p) { x += p.x; y += p.y; return *this; }
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wxRealPoint& operator-=(const wxRealPoint& p) { x -= p.x; y -= p.y; return *this; }
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wxRealPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
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wxRealPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
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};
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inline bool operator==(const wxRealPoint& p1, const wxRealPoint& p2)
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{
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return wxIsSameDouble(p1.x, p2.x) && wxIsSameDouble(p1.y, p2.y);
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}
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inline bool operator!=(const wxRealPoint& p1, const wxRealPoint& p2)
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{
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return !(p1 == p2);
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}
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inline wxRealPoint operator+(const wxRealPoint& p1, const wxRealPoint& p2)
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{
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return wxRealPoint(p1.x + p2.x, p1.y + p2.y);
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}
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inline wxRealPoint operator-(const wxRealPoint& p1, const wxRealPoint& p2)
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{
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return wxRealPoint(p1.x - p2.x, p1.y - p2.y);
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}
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inline wxRealPoint operator/(const wxRealPoint& s, int i)
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{
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return wxRealPoint(s.x / i, s.y / i);
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}
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inline wxRealPoint operator*(const wxRealPoint& s, int i)
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{
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return wxRealPoint(s.x * i, s.y * i);
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}
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inline wxRealPoint operator*(int i, const wxRealPoint& s)
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{
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return wxRealPoint(s.x * i, s.y * i);
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}
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inline wxRealPoint operator/(const wxRealPoint& s, unsigned int i)
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{
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return wxRealPoint(s.x / i, s.y / i);
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}
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|
|
inline wxRealPoint operator*(const wxRealPoint& s, unsigned int i)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(unsigned int i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator/(const wxRealPoint& s, long i)
|
|
{
|
|
return wxRealPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(const wxRealPoint& s, long i)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(long i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator/(const wxRealPoint& s, unsigned long i)
|
|
{
|
|
return wxRealPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(const wxRealPoint& s, unsigned long i)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(unsigned long i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxRealPoint operator*(const wxRealPoint& s, double i)
|
|
{
|
|
return wxRealPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxRealPoint operator*(double i, const wxRealPoint& s)
|
|
{
|
|
return wxRealPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxPoint: 2D point with integer coordinates
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class WXDLLIMPEXP_CORE wxPoint
|
|
{
|
|
public:
|
|
int x, y;
|
|
|
|
wxPoint() : x(0), y(0) { }
|
|
wxPoint(int xx, int yy) : x(xx), y(yy) { }
|
|
wxPoint(const wxRealPoint& pt) : x(int(pt.x)), y(int(pt.y)) { }
|
|
|
|
// no copy ctor or assignment operator - the defaults are ok
|
|
|
|
//assignment operators
|
|
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
|
|
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
|
|
|
|
wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
|
|
wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
|
|
|
|
// check if both components are set/initialized
|
|
bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
|
|
|
|
// fill in the unset components with the values from the other point
|
|
void SetDefaults(const wxPoint& pt)
|
|
{
|
|
if ( x == wxDefaultCoord )
|
|
x = pt.x;
|
|
if ( y == wxDefaultCoord )
|
|
y = pt.y;
|
|
}
|
|
};
|
|
|
|
|
|
// comparison
|
|
inline bool operator==(const wxPoint& p1, const wxPoint& p2)
|
|
{
|
|
return p1.x == p2.x && p1.y == p2.y;
|
|
}
|
|
|
|
inline bool operator!=(const wxPoint& p1, const wxPoint& p2)
|
|
{
|
|
return !(p1 == p2);
|
|
}
|
|
|
|
|
|
// arithmetic operations (component wise)
|
|
inline wxPoint operator+(const wxPoint& p1, const wxPoint& p2)
|
|
{
|
|
return wxPoint(p1.x + p2.x, p1.y + p2.y);
|
|
}
|
|
|
|
inline wxPoint operator-(const wxPoint& p1, const wxPoint& p2)
|
|
{
|
|
return wxPoint(p1.x - p2.x, p1.y - p2.y);
|
|
}
|
|
|
|
inline wxPoint operator+(const wxPoint& p, const wxSize& s)
|
|
{
|
|
return wxPoint(p.x + s.x, p.y + s.y);
|
|
}
|
|
|
|
inline wxPoint operator-(const wxPoint& p, const wxSize& s)
|
|
{
|
|
return wxPoint(p.x - s.x, p.y - s.y);
|
|
}
|
|
|
|
inline wxPoint operator+(const wxSize& s, const wxPoint& p)
|
|
{
|
|
return wxPoint(p.x + s.x, p.y + s.y);
|
|
}
|
|
|
|
inline wxPoint operator-(const wxSize& s, const wxPoint& p)
|
|
{
|
|
return wxPoint(s.x - p.x, s.y - p.y);
|
|
}
|
|
|
|
inline wxPoint operator-(const wxPoint& p)
|
|
{
|
|
return wxPoint(-p.x, -p.y);
|
|
}
|
|
|
|
inline wxPoint operator/(const wxPoint& s, int i)
|
|
{
|
|
return wxPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, int i)
|
|
{
|
|
return wxPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxPoint operator*(int i, const wxPoint& s)
|
|
{
|
|
return wxPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxPoint operator/(const wxPoint& s, unsigned int i)
|
|
{
|
|
return wxPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, unsigned int i)
|
|
{
|
|
return wxPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxPoint operator*(unsigned int i, const wxPoint& s)
|
|
{
|
|
return wxPoint(s.x * i, s.y * i);
|
|
}
|
|
|
|
inline wxPoint operator/(const wxPoint& s, long i)
|
|
{
|
|
return wxPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, long i)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator*(long i, const wxPoint& s)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator/(const wxPoint& s, unsigned long i)
|
|
{
|
|
return wxPoint(s.x / i, s.y / i);
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, unsigned long i)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator*(unsigned long i, const wxPoint& s)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator*(const wxPoint& s, double i)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
inline wxPoint operator*(double i, const wxPoint& s)
|
|
{
|
|
return wxPoint(int(s.x * i), int(s.y * i));
|
|
}
|
|
|
|
WX_DECLARE_LIST_WITH_DECL(wxPoint, wxPointList, class WXDLLIMPEXP_CORE);
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// wxRect
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class WXDLLIMPEXP_CORE wxRect
|
|
{
|
|
public:
|
|
wxRect()
|
|
: x(0), y(0), width(0), height(0)
|
|
{ }
|
|
wxRect(int xx, int yy, int ww, int hh)
|
|
: x(xx), y(yy), width(ww), height(hh)
|
|
{ }
|
|
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
|
|
wxRect(const wxPoint& pt, const wxSize& size)
|
|
: x(pt.x), y(pt.y), width(size.x), height(size.y)
|
|
{ }
|
|
wxRect(const wxSize& size)
|
|
: x(0), y(0), width(size.x), height(size.y)
|
|
{ }
|
|
|
|
// default copy ctor and assignment operators ok
|
|
|
|
int GetX() const { return x; }
|
|
void SetX(int xx) { x = xx; }
|
|
|
|
int GetY() const { return y; }
|
|
void SetY(int yy) { y = yy; }
|
|
|
|
int GetWidth() const { return width; }
|
|
void SetWidth(int w) { width = w; }
|
|
|
|
int GetHeight() const { return height; }
|
|
void SetHeight(int h) { height = h; }
|
|
|
|
wxPoint GetPosition() const { return wxPoint(x, y); }
|
|
void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
|
|
|
|
wxSize GetSize() const { return wxSize(width, height); }
|
|
void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
|
|
|
|
bool IsEmpty() const { return (width <= 0) || (height <= 0); }
|
|
|
|
int GetLeft() const { return x; }
|
|
int GetTop() const { return y; }
|
|
int GetBottom() const { return y + height - 1; }
|
|
int GetRight() const { return x + width - 1; }
|
|
|
|
void SetLeft(int left) { x = left; }
|
|
void SetRight(int right) { width = right - x + 1; }
|
|
void SetTop(int top) { y = top; }
|
|
void SetBottom(int bottom) { height = bottom - y + 1; }
|
|
|
|
wxPoint GetTopLeft() const { return GetPosition(); }
|
|
wxPoint GetLeftTop() const { return GetTopLeft(); }
|
|
void SetTopLeft(const wxPoint &p) { SetPosition(p); }
|
|
void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
|
|
|
|
wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
|
|
wxPoint GetRightBottom() const { return GetBottomRight(); }
|
|
void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
|
|
void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
|
|
|
|
wxPoint GetTopRight() const { return wxPoint(GetRight(), GetTop()); }
|
|
wxPoint GetRightTop() const { return GetTopRight(); }
|
|
void SetTopRight(const wxPoint &p) { SetRight(p.x); SetTop(p.y); }
|
|
void SetRightTop(const wxPoint &p) { SetTopRight(p); }
|
|
|
|
wxPoint GetBottomLeft() const { return wxPoint(GetLeft(), GetBottom()); }
|
|
wxPoint GetLeftBottom() const { return GetBottomLeft(); }
|
|
void SetBottomLeft(const wxPoint &p) { SetLeft(p.x); SetBottom(p.y); }
|
|
void SetLeftBottom(const wxPoint &p) { SetBottomLeft(p); }
|
|
|
|
// operations with rect
|
|
wxRect& Inflate(wxCoord dx, wxCoord dy);
|
|
wxRect& Inflate(const wxSize& d) { return Inflate(d.x, d.y); }
|
|
wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
|
|
wxRect Inflate(wxCoord dx, wxCoord dy) const
|
|
{
|
|
wxRect r = *this;
|
|
r.Inflate(dx, dy);
|
|
return r;
|
|
}
|
|
|
|
wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
|
|
wxRect& Deflate(const wxSize& d) { return Inflate(-d.x, -d.y); }
|
|
wxRect& Deflate(wxCoord d) { return Inflate(-d); }
|
|
wxRect Deflate(wxCoord dx, wxCoord dy) const
|
|
{
|
|
wxRect r = *this;
|
|
r.Deflate(dx, dy);
|
|
return r;
|
|
}
|
|
|
|
void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
|
|
void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
|
|
|
|
wxRect& Intersect(const wxRect& rect);
|
|
wxRect Intersect(const wxRect& rect) const
|
|
{
|
|
wxRect r = *this;
|
|
r.Intersect(rect);
|
|
return r;
|
|
}
|
|
|
|
wxRect& Union(const wxRect& rect);
|
|
wxRect Union(const wxRect& rect) const
|
|
{
|
|
wxRect r = *this;
|
|
r.Union(rect);
|
|
return r;
|
|
}
|
|
|
|
// return true if the point is (not strcitly) inside the rect
|
|
bool Contains(int x, int y) const;
|
|
bool Contains(const wxPoint& pt) const { return Contains(pt.x, pt.y); }
|
|
// return true if the rectangle 'rect' is (not strictly) inside this rect
|
|
bool Contains(const wxRect& rect) const;
|
|
|
|
#if WXWIN_COMPATIBILITY_2_6
|
|
// use Contains() instead
|
|
wxDEPRECATED( bool Inside(int x, int y) const );
|
|
wxDEPRECATED( bool Inside(const wxPoint& pt) const );
|
|
wxDEPRECATED( bool Inside(const wxRect& rect) const );
|
|
#endif // WXWIN_COMPATIBILITY_2_6
|
|
|
|
// return true if the rectangles have a non empty intersection
|
|
bool Intersects(const wxRect& rect) const;
|
|
|
|
// like Union() but don't ignore empty rectangles
|
|
wxRect& operator+=(const wxRect& rect);
|
|
|
|
// intersections of two rectrangles not testing for empty rectangles
|
|
wxRect& operator*=(const wxRect& rect);
|
|
|
|
// centre this rectangle in the given (usually, but not necessarily,
|
|
// larger) one
|
|
wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const
|
|
{
|
|
return wxRect(dir & wxHORIZONTAL ? r.x + (r.width - width)/2 : x,
|
|
dir & wxVERTICAL ? r.y + (r.height - height)/2 : y,
|
|
width, height);
|
|
}
|
|
|
|
wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const
|
|
{
|
|
return CentreIn(r, dir);
|
|
}
|
|
|
|
public:
|
|
int x, y, width, height;
|
|
};
|
|
|
|
|
|
// compare rectangles
|
|
inline bool operator==(const wxRect& r1, const wxRect& r2)
|
|
{
|
|
return (r1.x == r2.x) && (r1.y == r2.y) &&
|
|
(r1.width == r2.width) && (r1.height == r2.height);
|
|
}
|
|
|
|
inline bool operator!=(const wxRect& r1, const wxRect& r2)
|
|
{
|
|
return !(r1 == r2);
|
|
}
|
|
|
|
// like Union() but don't treat empty rectangles specially
|
|
WXDLLIMPEXP_CORE wxRect operator+(const wxRect& r1, const wxRect& r2);
|
|
|
|
// intersections of two rectangles
|
|
WXDLLIMPEXP_CORE wxRect operator*(const wxRect& r1, const wxRect& r2);
|
|
|
|
|
|
|
|
|
|
#if WXWIN_COMPATIBILITY_2_6
|
|
inline bool wxRect::Inside(int cx, int cy) const { return Contains(cx, cy); }
|
|
inline bool wxRect::Inside(const wxPoint& pt) const { return Contains(pt); }
|
|
inline bool wxRect::Inside(const wxRect& rect) const { return Contains(rect); }
|
|
#endif // WXWIN_COMPATIBILITY_2_6
|
|
|
|
|
|
// define functions which couldn't be defined above because of declarations
|
|
// order
|
|
inline void wxSize::IncBy(const wxPoint& pt) { IncBy(pt.x, pt.y); }
|
|
inline void wxSize::DecBy(const wxPoint& pt) { DecBy(pt.x, pt.y); }
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// Management of pens, brushes and fonts
|
|
// ---------------------------------------------------------------------------
|
|
|
|
typedef wxInt8 wxDash;
|
|
|
|
class WXDLLIMPEXP_CORE wxGDIObjListBase {
|
|
public:
|
|
wxGDIObjListBase();
|
|
~wxGDIObjListBase();
|
|
|
|
protected:
|
|
wxList list;
|
|
};
|
|
|
|
WX_DECLARE_STRING_HASH_MAP(wxColour*, wxStringToColourHashMap);
|
|
|
|
class WXDLLIMPEXP_CORE wxColourDatabase
|
|
{
|
|
public:
|
|
wxColourDatabase();
|
|
~wxColourDatabase();
|
|
|
|
// find colour by name or name for the given colour
|
|
wxColour Find(const wxString& name) const;
|
|
wxString FindName(const wxColour& colour) const;
|
|
|
|
// add a new colour to the database
|
|
void AddColour(const wxString& name, const wxColour& colour);
|
|
|
|
#if WXWIN_COMPATIBILITY_2_6
|
|
// deprecated, use Find() instead
|
|
wxDEPRECATED( wxColour *FindColour(const wxString& name) );
|
|
#endif // WXWIN_COMPATIBILITY_2_6
|
|
|
|
|
|
#ifdef __WXPM__
|
|
// PM keeps its own type of colour table
|
|
long* m_palTable;
|
|
size_t m_nSize;
|
|
#endif
|
|
|
|
private:
|
|
// load the database with the built in colour values when called for the
|
|
// first time, do nothing after this
|
|
void Initialize();
|
|
|
|
wxStringToColourHashMap *m_map;
|
|
};
|
|
|
|
class WXDLLIMPEXP_CORE wxResourceCache: public wxList
|
|
{
|
|
public:
|
|
wxResourceCache() { }
|
|
#if !wxUSE_STD_CONTAINERS
|
|
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
|
|
#endif
|
|
virtual ~wxResourceCache();
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// global variables
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
/* Stock objects
|
|
|
|
wxStockGDI creates the stock GDI objects on demand. Pointers to the
|
|
created objects are stored in the ms_stockObject array, which is indexed
|
|
by the Item enum values. Platorm-specific fonts can be created by
|
|
implementing a derived class with an override for the GetFont function.
|
|
wxStockGDI operates as a singleton, accessed through the ms_instance
|
|
pointer. By default this pointer is set to an instance of wxStockGDI.
|
|
A derived class must arrange to set this pointer to an instance of itself.
|
|
*/
|
|
class WXDLLIMPEXP_CORE wxStockGDI
|
|
{
|
|
public:
|
|
enum Item {
|
|
BRUSH_BLACK,
|
|
BRUSH_BLUE,
|
|
BRUSH_CYAN,
|
|
BRUSH_GREEN,
|
|
BRUSH_YELLOW,
|
|
BRUSH_GREY,
|
|
BRUSH_LIGHTGREY,
|
|
BRUSH_MEDIUMGREY,
|
|
BRUSH_RED,
|
|
BRUSH_TRANSPARENT,
|
|
BRUSH_WHITE,
|
|
COLOUR_BLACK,
|
|
COLOUR_BLUE,
|
|
COLOUR_CYAN,
|
|
COLOUR_GREEN,
|
|
COLOUR_YELLOW,
|
|
COLOUR_LIGHTGREY,
|
|
COLOUR_RED,
|
|
COLOUR_WHITE,
|
|
CURSOR_CROSS,
|
|
CURSOR_HOURGLASS,
|
|
CURSOR_STANDARD,
|
|
FONT_ITALIC,
|
|
FONT_NORMAL,
|
|
FONT_SMALL,
|
|
FONT_SWISS,
|
|
PEN_BLACK,
|
|
PEN_BLACKDASHED,
|
|
PEN_BLUE,
|
|
PEN_CYAN,
|
|
PEN_GREEN,
|
|
PEN_YELLOW,
|
|
PEN_GREY,
|
|
PEN_LIGHTGREY,
|
|
PEN_MEDIUMGREY,
|
|
PEN_RED,
|
|
PEN_TRANSPARENT,
|
|
PEN_WHITE,
|
|
ITEMCOUNT
|
|
};
|
|
|
|
wxStockGDI();
|
|
virtual ~wxStockGDI();
|
|
static void DeleteAll();
|
|
|
|
static wxStockGDI& instance() { return *ms_instance; }
|
|
|
|
static const wxBrush* GetBrush(Item item);
|
|
static const wxColour* GetColour(Item item);
|
|
static const wxCursor* GetCursor(Item item);
|
|
// Can be overridden by platform-specific derived classes
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virtual const wxFont* GetFont(Item item);
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static const wxPen* GetPen(Item item);
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protected:
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static wxStockGDI* ms_instance;
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static wxObject* ms_stockObject[ITEMCOUNT];
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wxDECLARE_NO_COPY_CLASS(wxStockGDI);
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};
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#define wxITALIC_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_ITALIC)
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#define wxNORMAL_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_NORMAL)
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#define wxSMALL_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_SMALL)
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#define wxSWISS_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_SWISS)
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#define wxBLACK_DASHED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACKDASHED)
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#define wxBLACK_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACK)
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#define wxBLUE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLUE)
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#define wxCYAN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_CYAN)
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#define wxGREEN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREEN)
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#define wxYELLOW_PEN wxStockGDI::GetPen(wxStockGDI::PEN_YELLOW)
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#define wxGREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREY)
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#define wxLIGHT_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_LIGHTGREY)
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#define wxMEDIUM_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_MEDIUMGREY)
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#define wxRED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_RED)
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#define wxTRANSPARENT_PEN wxStockGDI::GetPen(wxStockGDI::PEN_TRANSPARENT)
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#define wxWHITE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_WHITE)
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#define wxBLACK_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLACK)
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#define wxBLUE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLUE)
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#define wxCYAN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_CYAN)
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#define wxGREEN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREEN)
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#define wxYELLOW_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_YELLOW)
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#define wxGREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREY)
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#define wxLIGHT_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_LIGHTGREY)
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#define wxMEDIUM_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_MEDIUMGREY)
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#define wxRED_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_RED)
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#define wxTRANSPARENT_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_TRANSPARENT)
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#define wxWHITE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_WHITE)
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#define wxBLACK wxStockGDI::GetColour(wxStockGDI::COLOUR_BLACK)
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#define wxBLUE wxStockGDI::GetColour(wxStockGDI::COLOUR_BLUE)
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#define wxCYAN wxStockGDI::GetColour(wxStockGDI::COLOUR_CYAN)
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#define wxGREEN wxStockGDI::GetColour(wxStockGDI::COLOUR_GREEN)
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#define wxYELLOW wxStockGDI::GetColour(wxStockGDI::COLOUR_YELLOW)
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#define wxLIGHT_GREY wxStockGDI::GetColour(wxStockGDI::COLOUR_LIGHTGREY)
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#define wxRED wxStockGDI::GetColour(wxStockGDI::COLOUR_RED)
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#define wxWHITE wxStockGDI::GetColour(wxStockGDI::COLOUR_WHITE)
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#define wxCROSS_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_CROSS)
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#define wxHOURGLASS_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_HOURGLASS)
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#define wxSTANDARD_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_STANDARD)
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// 'Null' objects
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extern WXDLLIMPEXP_DATA_CORE(wxBitmap) wxNullBitmap;
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extern WXDLLIMPEXP_DATA_CORE(wxIcon) wxNullIcon;
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extern WXDLLIMPEXP_DATA_CORE(wxCursor) wxNullCursor;
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extern WXDLLIMPEXP_DATA_CORE(wxPen) wxNullPen;
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extern WXDLLIMPEXP_DATA_CORE(wxBrush) wxNullBrush;
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extern WXDLLIMPEXP_DATA_CORE(wxPalette) wxNullPalette;
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extern WXDLLIMPEXP_DATA_CORE(wxFont) wxNullFont;
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extern WXDLLIMPEXP_DATA_CORE(wxColour) wxNullColour;
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extern WXDLLIMPEXP_DATA_CORE(wxIconBundle) wxNullIconBundle;
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extern WXDLLIMPEXP_DATA_CORE(wxColourDatabase*) wxTheColourDatabase;
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extern WXDLLIMPEXP_DATA_CORE(const char) wxPanelNameStr[];
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extern WXDLLIMPEXP_DATA_CORE(const wxSize) wxDefaultSize;
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extern WXDLLIMPEXP_DATA_CORE(const wxPoint) wxDefaultPosition;
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// ---------------------------------------------------------------------------
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// global functions
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// ---------------------------------------------------------------------------
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// resource management
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extern void WXDLLIMPEXP_CORE wxInitializeStockLists();
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extern void WXDLLIMPEXP_CORE wxDeleteStockLists();
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// is the display colour (or monochrome)?
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extern bool WXDLLIMPEXP_CORE wxColourDisplay();
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// Returns depth of screen
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extern int WXDLLIMPEXP_CORE wxDisplayDepth();
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#define wxGetDisplayDepth wxDisplayDepth
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// get the display size
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extern void WXDLLIMPEXP_CORE wxDisplaySize(int *width, int *height);
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extern wxSize WXDLLIMPEXP_CORE wxGetDisplaySize();
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extern void WXDLLIMPEXP_CORE wxDisplaySizeMM(int *width, int *height);
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extern wxSize WXDLLIMPEXP_CORE wxGetDisplaySizeMM();
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extern wxSize WXDLLIMPEXP_CORE wxGetDisplayPPI();
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// Get position and size of the display workarea
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extern void WXDLLIMPEXP_CORE wxClientDisplayRect(int *x, int *y, int *width, int *height);
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extern wxRect WXDLLIMPEXP_CORE wxGetClientDisplayRect();
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// set global cursor
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extern void WXDLLIMPEXP_CORE wxSetCursor(const wxCursor& cursor);
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#endif
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// _WX_GDICMNH__
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