09cc749c7d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8791 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
828 lines
28 KiB
C++
828 lines
28 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: canvas.h
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// Author: Robert Roebling
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// Created: XX/XX/XX
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// Copyright: 2000 (c) Robert Roebling
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// Licence: wxWindows Licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WXCANVAS_H__
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#define __WXCANVAS_H__
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#ifdef __GNUG__
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#pragma interface "canvas.cpp"
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/image.h"
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#include "wx/txtstrm.h"
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#include "wx/geometry.h"
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#include "wx/matrix.h"
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#include "bbox.h"
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//----------------------------------------------------------------------------
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// decls
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//----------------------------------------------------------------------------
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#define IMAGE_CANVAS 0
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class wxCanvas;
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class wxCanvasAdmin;
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//----------------------------------------------------------------------------
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// wxCanvasObject
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//----------------------------------------------------------------------------
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enum DRAGMODE {DRAG_RECTANGLE,DRAG_ONTOP,DRAG_REDRAW};
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//:defenition
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// wxCanvasObject is the base class for Canvas Objects.
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// All Objects for drawing one the canvas are derived from this class.
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// It supports dragging and moving methods that can be used in derived
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// classes for defining several ways of dragging.
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// Also it is possible to plug in events handlers to do this for all derived classes at once.
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//
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// wxCanvasObjects have themselves as their event handlers by default,
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// but their event handlers could be set to another object entirely. This
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// separation can reduce the amount of derivation required, and allow
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// alteration of a wxCanvasObject functionality
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class wxCanvasObject: public wxEvtHandler
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{
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public:
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wxCanvasObject();
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//If the position (x,y) is within the object this return a pointer to the object
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//Normally this function needs to be defined for each derived wxCanvasObject.
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//The default is a simple bounding box test.
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virtual wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
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//render this object to the canvas (either on its buffer or directly on the canvas)
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//this depends on the wxDC that is set for the active canvas.
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virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
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//x position in world coordinates of the object
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virtual double GetPosX()=0;
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//y position in world coordinates of the object
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virtual double GetPosY()=0;
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//set position in world coordinates for the object
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virtual void SetPosXY( double x, double y)=0;
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//absolute moving the object to position x,y in world coordinates
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//also does an update of the old and new area
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virtual void MoveAbsolute( double x, double y );
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//relative moving the object to position x,y in world coordinates
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//also does an update of the old and new area
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virtual void MoveRelative( double x, double y );
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//relative translate the object to position x,y in world coordinates
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//does NOT update the old and new area
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//this function must be defined for each derived object,
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//it is used internally for dragging and moving objects.
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virtual void TransLate( double x, double y )=0;
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//choose one of the three diffrenet drag methods |
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//DRAG_RECTANGLE = as a rectangle when drag is in progress |
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//DRAG_ONTOP = only redraw the object when dragging |
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//DRAG_REDRAW = redraw the damaged areas when dragging
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void SetDragMode(DRAGMODE mode) { m_dragmode=mode; };
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//return the dragmode
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DRAGMODE GetDragMode() { return m_dragmode; };
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//called when starting a drag
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virtual void DragStart();
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//called when dragging is in progress
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virtual void DragRelative( double x, double y);
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//called when dragging is ended
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virtual void DragEnd();
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//return the object if it is part of the given object or
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//if the given object is part of a group within this object.
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//For group objects this means recursively search for it.
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virtual wxCanvasObject* Contains( wxCanvasObject* obj );
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//calculate the boundingbox in world coordinates
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virtual void CalcBoundingBox()=0;
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//write the object as SVG (scalable vector grafhics
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virtual void WriteSVG( wxTextOutputStream &stream );
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//get the administrator for the object,
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//this will give access to the canvas's where it is displayed upon.
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//It is used to render the object to the active canvas.
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//Conversion from world to Device coordinates and visa versa is
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//done using the Active canvas at that moment.
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wxCanvasAdmin *GetAdmin() { return m_admin; }
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//set the administrator
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virtual void SetAdmin( wxCanvasAdmin *admin ) { m_admin = admin; }
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//is this a control type of canvas object
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bool IsControl() { return m_isControl; }
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//is this a vector type of canvas object
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bool IsVector() { return m_isVector; }
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//is this an Image type of canvas object
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bool IsImage() { return m_isImage; }
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//get minimum X of the boundingbox in world coordinates
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inline double GetXMin() { return m_bbox.GetMinX(); }
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//get minimum Y of the boundingbox in world coordinates
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inline double GetYMin() { return m_bbox.GetMinY(); }
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//get maximum X of the boundingbox in world coordinates
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inline double GetXMax() { return m_bbox.GetMaxX(); }
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//get maximum Y of the boundingbox in world coordinates
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inline double GetYMax() { return m_bbox.GetMaxY(); }
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//get boundingbox
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inline wxBoundingBox GetBbox() { return m_bbox; }
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//redirect all mouse events for the canvas to this object
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void CaptureMouse();
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//release the mouse capture for this object
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void ReleaseMouse();
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//is the mouse captured for this object
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bool IsCapturedMouse();
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//set if this object will visible (be rendered or not)
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inline void SetVisible(bool visible) { m_visible=visible; }
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//get visibility
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inline bool GetVisible() {return m_visible; }
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//can the object be dragged
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inline void SetDraggable(bool drag) { m_dragable=drag; }
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//get if the object can be dragged
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inline bool GetDraggable() {return m_dragable; }
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//get absolute area in the device coordinates where the object
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//its boundingbox in world coordinates is first translated using the matrix.
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wxRect GetAbsoluteArea(const wxTransformMatrix& cworld);
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//get currently used eventhandler (always the first in the list)
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wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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//process an event for the object, starting with the first eventhandler
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// in the list.
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bool ProcessCanvasObjectEvent(wxEvent& event);
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// push/pop event handler: allows to chain a custom event handler to
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// already existing ones
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void PushEventHandler( wxEvtHandler *handler );
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//remove first eventhandler in the list (one will be always stay in)
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wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
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//append an eventhandler to the list, this event handler will be called
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//if the other skipped the event to process.
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void AppendEventHandler(wxEvtHandler *handler);
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//remove last event handler in the list (one will always stay in)
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wxEvtHandler *RemoveLastEventHandler(bool deleteHandler);
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protected:
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//administator for rendering and accessing the canvas's
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wxCanvasAdmin* m_admin;
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//active event handler, default the object itself
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wxEvtHandler* m_eventHandler;
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bool m_isControl:1;
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bool m_isVector:1;
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bool m_isImage:1;
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bool m_visible:1;
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bool m_dragable:1;
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DRAGMODE m_dragmode:2;
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//boundingbox in world coordinates
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wxBoundingBox m_bbox;
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//used for dragging
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wxBitmap m_atnewpos;
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};
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//:defenition
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// wxCanvasObjectGroup is a container for wxCanvas derived Objects.
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// It renders itself by calling the render methods of the wxCanvasObjects it contains.
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// It can have nested groups also, in the same way as the other wxCanvasObjects it already contains.
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// The group has a matrix to position/rotate/scale the group.
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class wxCanvasObjectGroup: public wxCanvasObject
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{
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public:
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wxCanvasObjectGroup(double x, double y);
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virtual ~wxCanvasObjectGroup();
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void SetAdmin(wxCanvasAdmin* admin);
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//prepend a wxCanvasObject to this group
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virtual void Prepend( wxCanvasObject* obj );
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//append a wxCanvasObject to this group
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virtual void Append( wxCanvasObject* obj );
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//insert a wxCanvasObject to this group
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virtual void Insert( size_t before, wxCanvasObject* obj );
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//remove the given object from the group
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virtual void Remove( wxCanvasObject* obj );
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//those this group contain the given object.
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//in case of nested groups also search in there to the lowwest level.
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virtual wxCanvasObject* Contains( wxCanvasObject* obj );
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//returns index of the given wxCanvasObject in this group
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virtual int IndexOf( wxCanvasObject* obj );
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double GetPosX() { return lworld.GetValue(2,0); }
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double GetPosY() { return lworld.GetValue(2,1); }
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void SetPosXY( double x, double y) {lworld.SetValue(2,0,x);lworld.SetValue(2,1,y);CalcBoundingBox();};
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void TransLate( double x, double y );
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void CalcBoundingBox();
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//remove all wxCanvasObjects from the group (flag for deletion of the objectsalso)
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void DeleteContents( bool );
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virtual void Render(wxTransformMatrix* cworld,int x, int y, int width, int height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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//recursive call the IsHitWorld on all contained objects, the first
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//one that is hit will be returned
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wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
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//recursive calls for contained objects to set eventhandlers,
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//and also sets its own eventhandler
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void PushEventHandler( wxEvtHandler *handler );
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//recursive calls for contained objects to set eventhandlers,
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//and also sets its own eventhandler
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wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
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//recursive calls for contained objects to set eventhandlers,
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//and also sets its own eventhandler
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void AppendEventHandler(wxEvtHandler *handler);
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//recursive calls for contained objects to set eventhandlers,
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//and also sets its own eventhandler
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wxEvtHandler *RemoveLastEventHandler(bool deleteHandler);
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protected:
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//to position the object
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wxTransformMatrix lworld;
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wxList m_objects;
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friend class wxCanvas;
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};
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//:defenition
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// wxCanvasObjectRef is a reference to any wxCanvasObject derived class.
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// It does not duplicate the referenced object.
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// It has a matrix to reposition/rotate/scale the object it references.
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// The position/matrix of the referenced Object is accumulated with the one here.
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class wxCanvasObjectRef: public wxCanvasObject
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{
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public:
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wxCanvasObjectRef(double x, double y,wxCanvasObject* obj);
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//set rotation for the reference
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void SetRotation(double rotation);
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//set scale in x and y ( > zero)
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void SetScale( double scalex, double scaley );
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void SetAdmin(wxCanvasAdmin* admin);
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double GetPosX() { return lworld.GetValue(2,0); }
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double GetPosY() { return lworld.GetValue(2,1); }
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void SetPosXY( double x, double y) {lworld.SetValue(2,0,x);lworld.SetValue(2,1,y);CalcBoundingBox();};
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void TransLate( double x, double y );
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void CalcBoundingBox();
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virtual void Render(wxTransformMatrix* cworld,int x, int y, int width, int height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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//return this object if one of the objects it references is hit
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wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
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virtual wxCanvasObject* Contains( wxCanvasObject* obj );
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//recursive calls for contained objects to set eventhandlers,
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//and also sets its own eventhandler
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void PushEventHandler( wxEvtHandler *handler );
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//recursive calls for contained objects to set eventhandlers,
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//and also sets its own eventhandler
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wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
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//recursive calls for contained objects to set eventhandlers,
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//and also sets its own eventhandler
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void AppendEventHandler(wxEvtHandler *handler);
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//recursive calls for contained objects to set eventhandlers,
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//and also sets its own eventhandler
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wxEvtHandler *RemoveLastEventHandler(bool deleteHandler);
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protected:
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//to position the object
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wxTransformMatrix lworld;
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//reference to another wxCanvasObject
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wxCanvasObject* m_obj;
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};
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//:defenition
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// wxCanvasRect
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class wxCanvasRect: public wxCanvasObject
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{
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public:
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wxCanvasRect( double x, double y, double w, double h , double radius=0 );
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void SetBrush( const wxBrush& brush) { m_brush = brush; };
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void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); };
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double GetPosX() { return m_x; }
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double GetPosY() { return m_y; }
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void SetPosXY( double x, double y) {m_x=x; m_y=y; CalcBoundingBox();};
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void TransLate( double x, double y );
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void CalcBoundingBox();
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virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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private:
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wxPen m_pen;
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wxBrush m_brush;
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double m_x;
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double m_y;
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double m_width;
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double m_height;
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double m_radius;
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};
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//----------------------------------------------------------------------------
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// wxCanvasCircle
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//----------------------------------------------------------------------------
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class wxCanvasCircle: public wxCanvasObject
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{
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public:
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wxCanvasCircle( double x, double y, double radius );
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void SetBrush( const wxBrush& brush) { m_brush = brush; };
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void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); };
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double GetPosX() { return m_x; }
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double GetPosY() { return m_y; }
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void SetPosXY( double x, double y) {m_x=x; m_y=y;CalcBoundingBox(); };
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void TransLate( double x, double y );
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void CalcBoundingBox();
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virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
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private:
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wxPen m_pen;
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wxBrush m_brush;
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double m_x;
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double m_y;
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double m_radius;
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};
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//:defenition
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// wxCanvasEllipse
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class wxCanvasEllipse: public wxCanvasObject
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{
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public:
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wxCanvasEllipse( double x, double y, double width, double height );
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void SetBrush( const wxBrush& brush) { m_brush = brush; };
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void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); };
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double GetPosX() { return m_x; }
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double GetPosY() { return m_y; }
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void SetPosXY( double x, double y) {m_x=x; m_y=y; CalcBoundingBox();};
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void TransLate( double x, double y );
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void CalcBoundingBox();
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virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
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private:
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wxPen m_pen;
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wxBrush m_brush;
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double m_x;
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double m_y;
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double m_width;
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double m_height;
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};
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//:defenition
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// wxCanvasEllipticArc
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class wxCanvasEllipticArc: public wxCanvasObject
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{
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public:
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wxCanvasEllipticArc( double x, double y, double width, double height, double start, double end );
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void SetBrush( const wxBrush& brush) { m_brush = brush; };
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void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); };
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double GetPosX() { return m_x; }
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double GetPosY() { return m_y; }
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void SetPosXY( double x, double y) {m_x=x; m_y=y; CalcBoundingBox();};
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void TransLate( double x, double y );
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void CalcBoundingBox();
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virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
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private:
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wxPen m_pen;
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wxBrush m_brush;
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double m_x;
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double m_y;
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double m_width;
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double m_height;
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double m_start;
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double m_end;
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};
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//:defenition
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// wxCanvasLine
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class wxCanvasLine: public wxCanvasObject
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{
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public:
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wxCanvasLine( double x1, double y1, double x2, double y2 );
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void SetPen( const wxPen& pen) { m_pen = pen; CalcBoundingBox(); };
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double GetPosX() { return m_x1; }
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double GetPosY() { return m_y1; }
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void SetPosXY( double x, double y) {m_x1=x; m_y1=y; CalcBoundingBox();};
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void TransLate( double x, double y );
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void CalcBoundingBox();
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virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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wxCanvasObject* IsHitWorld( double x, double y, double margin = 0 );
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private:
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wxPen m_pen;
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double m_x1;
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double m_y1;
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double m_x2;
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double m_y2;
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};
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//:defenition
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// wxCanvasImage
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class wxCanvasImage: public wxCanvasObject
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{
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public:
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wxCanvasImage( const wxImage &image, double x, double y, double w, double h );
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double GetPosX() { return m_x; }
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double GetPosY() { return m_y; }
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void SetPosXY( double x, double y) {m_x=x; m_y=y;CalcBoundingBox(); };
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void TransLate( double x, double y );
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void CalcBoundingBox();
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virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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private:
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double m_x;
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double m_y;
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double m_width;
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double m_height;
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wxImage m_image;
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int m_orgw,m_orgh;
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wxImage m_tmp;
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};
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|
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//----------------------------------------------------------------------------
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// wxCanvasControl
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//----------------------------------------------------------------------------
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|
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class wxCanvasControl: public wxCanvasObject
|
|
{
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public:
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wxCanvasControl( wxWindow *control );
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~wxCanvasControl();
|
|
|
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double GetPosX();
|
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double GetPosY();
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void SetPosXY( double x, double y);
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|
|
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void TransLate( double x, double y );
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void MoveRelative( double x, double y );
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|
|
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void CalcBoundingBox();
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|
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private:
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|
wxWindow *m_control;
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};
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|
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//:defenition
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// wxCanvasText
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class wxCanvasText: public wxCanvasObject
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|
{
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public:
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wxCanvasText( const wxString &text, double x, double y, const wxString &foneFile, int size );
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~wxCanvasText();
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|
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double GetPosX() { return m_x; }
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double GetPosY() { return m_y; }
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void SetPosXY( double x, double y) {m_x=x; m_y=y;CalcBoundingBox(); };
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|
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void TransLate( double x, double y );
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|
|
|
void CalcBoundingBox();
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|
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virtual void Render(wxTransformMatrix* cworld, int clip_x, int clip_y, int clip_width, int clip_height );
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virtual void WriteSVG( wxTextOutputStream &stream );
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|
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|
void SetRGB( unsigned char red, unsigned char green, unsigned char blue );
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void SetFlag( int flag );
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int GetFlag() { return m_flag; }
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|
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|
private:
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|
wxString m_text;
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double m_x;
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double m_y;
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unsigned char *m_alpha;
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void *m_faceData;
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|
int m_flag;
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|
int m_red;
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|
int m_green;
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int m_blue;
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|
wxString m_fontFileName;
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|
int m_size;
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|
};
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|
|
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//:defenition
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|
// wxCanvas is used to display a wxCanvasGroupObject, which contains wxCanvasObject derived
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// drawable objects. The group to draw is called the root.
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// All objects are defined in world coordinates, relative to its parent (e.g. nested groups)
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|
// There are methods to convert from world to device coordinates and visa versa.
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|
// Rendering a draw is normally started on the root, it to a buffer, afterwords
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|
// an update of the damaged parts will blitted from the buffer to the screen.
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|
// This is done in Idle time, but can also be forced.
|
|
// World coordinates can be with the Y axis going up are down.
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|
// The area of the drawing in world coordinates that is visible on the canvas
|
|
// can be set. Parts of this area can be zoomed into resulting in scroll bars
|
|
// to be displayed.
|
|
class wxCanvas: public wxWindow
|
|
{
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|
public:
|
|
// constructors and destructors
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|
wxCanvas( wxCanvasAdmin* admin ,wxWindow *parent, wxWindowID id = -1,
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|
const wxPoint& pos = wxDefaultPosition,
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|
const wxSize& size = wxDefaultSize,
|
|
long style = wxScrolledWindowStyle );
|
|
virtual ~wxCanvas();
|
|
|
|
//intercept scroll events
|
|
virtual void OnScroll(wxScrollWinEvent& event);
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|
|
|
//background colour for the canvas
|
|
virtual void SetColour( const wxColour& background );
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|
|
|
//update the area given in device coordinates
|
|
virtual void Update( int x, int y, int width, int height, bool blit = TRUE );
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|
|
|
//blit all updated areas now to the screen, else it will happen in idle time.
|
|
//Use this to support dragging for instance, becuase in such cases idle time
|
|
//will take to long.
|
|
virtual void UpdateNow();
|
|
|
|
//prevent canvas activety
|
|
virtual void Freeze();
|
|
//allow canvas activety
|
|
virtual void Thaw();
|
|
|
|
#if IMAGE_CANVAS
|
|
inline wxImage *GetBuffer() { return &m_buffer; }
|
|
#else
|
|
//get the buffer that is used for rendering in general
|
|
inline wxBitmap *GetBuffer() { return &m_buffer; }
|
|
//get the DC that is used for rendering
|
|
inline wxDC *GetDC() { return m_renderDC; }
|
|
//set the DC that is used for rendering
|
|
inline void SetDC(wxDC* dc) { m_renderDC=dc; }
|
|
#endif
|
|
|
|
inline int GetBufferWidth() { return m_buffer.GetWidth(); }
|
|
inline int GetBufferHeight() { return m_buffer.GetHeight(); }
|
|
|
|
//updating is needed for the canvas if the buffer did change
|
|
bool NeedUpdate() { return m_needUpdate; }
|
|
bool IsFrozen() { return m_frozen; }
|
|
|
|
//blit damaged areas in the buffer to the screen
|
|
void BlitBuffer( wxDC &dc );
|
|
|
|
//redirect events to this canvas object
|
|
void SetCaptureMouse( wxCanvasObject *obj );
|
|
//are events redirected, if so return the object else NULL
|
|
inline wxCanvasObject* GetCaptured() { return m_captureMouse;}
|
|
|
|
//set the root group where the objects for this canvas are stored
|
|
void SetRoot(wxCanvasObjectGroup* aroot){m_root=aroot;}
|
|
|
|
//get root group that is displayed on the canvas
|
|
wxCanvasObjectGroup* GetRoot(){return m_root;}
|
|
|
|
//scroll the window in device coordinates
|
|
virtual void ScrollWindow( int dx, int dy,
|
|
const wxRect* rect = (wxRect *) NULL );
|
|
|
|
//set if the Yaxis goes up or down
|
|
void SetYaxis(bool up){m_yaxis=up;}
|
|
|
|
//get currently used Yaxis setting
|
|
bool GetYaxis(){return m_yaxis;}
|
|
|
|
//to set the total area in world coordinates that can be scrolled.
|
|
// when totaly zoomed out (SetMappingScroll same size as given here),
|
|
// this will be the area displayed.
|
|
// To display all of a drawing, set this here to the boundingbox of the root group
|
|
// of the canvas.
|
|
void SetScroll(double vx1,double vy1,double vx2,double vy2);
|
|
|
|
//given the virtual size to be displayed, the mappingmatrix will be calculated
|
|
//in such a manner that it fits (same ratio in width and height) to the window size.
|
|
//The window size is used to intitialize the mapping.
|
|
//The virtual size is just an indication, it will be ajusted to fit in the client window ratio.
|
|
//When border is set an extra margin is added so that the drawing will fit nicely.
|
|
// To display all of a drawing, set this here to the boundingbox of the root group
|
|
// of the canvas.
|
|
void SetMappingScroll(double vx1,double vy1,double vx2,double vy2,bool border);
|
|
|
|
//matrix for calculating the virtual coordinate given a screen coordinate
|
|
wxTransformMatrix GetInverseMappingMatrix();
|
|
|
|
//matrix for calculating the screen coordinate given a virtual coordinate
|
|
wxTransformMatrix GetMappingMatrix();
|
|
|
|
//get minimum X of the visible part in world coordinates
|
|
inline double GetMinX(){return m_virt_minX;};
|
|
//get minimum Y of the visible part in world coordinates
|
|
inline double GetMinY(){return m_virt_minY;};
|
|
//get maximum X of the visible part in world coordinates
|
|
inline double GetMaxX(){return m_virt_maxX;};
|
|
//get maximum Y of the visible part in world coordinates
|
|
inline double GetMaxY(){return m_virt_maxY;};
|
|
|
|
|
|
//convert from window to virtual coordinates
|
|
double DeviceToLogicalX(int x) const;
|
|
//convert from window to virtual coordinates
|
|
double DeviceToLogicalY(int y) const;
|
|
//convert from window to virtual coordinates relatif
|
|
double DeviceToLogicalXRel(int x) const;
|
|
//convert from window to virtual coordinates relatif
|
|
double DeviceToLogicalYRel(int y) const;
|
|
//convert from virtual to window coordinates
|
|
int LogicalToDeviceX(double x) const;
|
|
//convert from virtual to window coordinates
|
|
int LogicalToDeviceY(double y) const;
|
|
//convert from virtual to window coordinates relatif
|
|
int LogicalToDeviceXRel(double x) const;
|
|
//convert from virtual to window coordinates relatif
|
|
int LogicalToDeviceYRel(double y) const;
|
|
|
|
protected:
|
|
|
|
bool m_yaxis;
|
|
|
|
// holds the matrix for mapping from virtual to screen coordinates
|
|
wxTransformMatrix m_mapping_matrix;
|
|
|
|
// holds the inverse of the mapping matrix
|
|
wxTransformMatrix m_inverse_mapping;
|
|
|
|
//virtual coordinates of total drawing
|
|
double m_virtm_minX, m_virtm_minY, m_virtm_maxX, m_virtm_maxY;
|
|
|
|
// virtual coordinates box
|
|
double m_virt_minX, m_virt_minY, m_virt_maxX, m_virt_maxY;
|
|
|
|
// bounding box
|
|
double m_minX, m_minY, m_maxX, m_maxY;
|
|
|
|
//are scroll bars active?
|
|
bool m_scrolled;
|
|
|
|
private:
|
|
#if IMAGE_CANVAS
|
|
wxImage m_buffer;
|
|
#else
|
|
wxBitmap m_buffer;
|
|
|
|
//always available and m_buffer selected
|
|
wxDC* m_renderDC;
|
|
#endif
|
|
bool m_needUpdate;
|
|
wxList m_updateRects;
|
|
wxCanvasObjectGroup* m_root;
|
|
|
|
wxColour m_background;
|
|
bool m_frozen;
|
|
wxCanvasObject *m_lastMouse;
|
|
wxCanvasObject *m_captureMouse;
|
|
|
|
int m_oldDeviceX,m_oldDeviceY;
|
|
|
|
wxCanvasAdmin* m_admin;
|
|
|
|
protected:
|
|
|
|
void OnMouse( wxMouseEvent &event );
|
|
|
|
private:
|
|
void OnChar( wxKeyEvent &event );
|
|
void OnPaint( wxPaintEvent &event );
|
|
void OnSize( wxSizeEvent &event );
|
|
void OnIdle( wxIdleEvent &event );
|
|
void OnSetFocus( wxFocusEvent &event );
|
|
void OnKillFocus( wxFocusEvent &event );
|
|
void OnEraseBackground( wxEraseEvent &event );
|
|
|
|
private:
|
|
DECLARE_CLASS(wxCanvas)
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
|
|
//:defenition
|
|
//Contains a list of wxCanvas Objects that will be maintained through this class.
|
|
//Each wxCanvasObject can be displayed on several wxCanvas Objects at the same time.
|
|
//The active wxCanvas is used to render and convert coordinates from world to device.
|
|
//So it is important to set the active wxCanvas based on the wxCanvas that has the focus
|
|
//or is scrolled etc. This is normally done within wxCanvas when appropriate.
|
|
class wxCanvasAdmin
|
|
{
|
|
public:
|
|
// constructors and destructors
|
|
wxCanvasAdmin();
|
|
virtual ~wxCanvasAdmin();
|
|
|
|
//convert from window to virtual coordinates
|
|
double DeviceToLogicalX(int x) const;
|
|
//convert from window to virtual coordinates
|
|
double DeviceToLogicalY(int y) const;
|
|
//convert from window to virtual coordinates relatif
|
|
double DeviceToLogicalXRel(int x) const;
|
|
//convert from window to virtual coordinates relatif
|
|
double DeviceToLogicalYRel(int y) const;
|
|
//convert from virtual to window coordinates
|
|
int LogicalToDeviceX(double x) const;
|
|
//convert from virtual to window coordinates
|
|
int LogicalToDeviceY(double y) const;
|
|
//convert from virtual to window coordinates relatif
|
|
int LogicalToDeviceXRel(double x) const;
|
|
//convert from virtual to window coordinates relatif
|
|
int LogicalToDeviceYRel(double y) const;
|
|
|
|
//update in the buffer off all canvases, the area given in world coordinates
|
|
virtual void Update(wxCanvasObject* obj, double x, double y, double width, double height);
|
|
|
|
//blit all updated areas now to the screen, else it will happen in idle time.
|
|
//Use this to support dragging for instance, becuase in such cases idle time
|
|
//will take to long.
|
|
virtual void UpdateNow();
|
|
|
|
//append another canvas
|
|
virtual void Append( wxCanvas* canvas );
|
|
|
|
//remove a canvas
|
|
virtual void Remove( wxCanvas* canvas );
|
|
|
|
//set the given canvas as active (for rendering, coordinate conversion etc.)
|
|
void SetActive(wxCanvas* activate);
|
|
|
|
//get active canvas
|
|
inline wxCanvas* GetActive() {return m_active;};
|
|
|
|
private:
|
|
wxList m_canvaslist;
|
|
wxCanvas* m_active;
|
|
};
|
|
|
|
#endif
|
|
// WXCANVAS
|
|
|