wxWidgets/src/common/rgncmn.cpp
Julian Smart 655719367a Use old licence name
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-05-23 20:53:33 +00:00

133 lines
3.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: rgncmn.cpp
// Purpose: Methods of wxRegion that have a generic implementation
// Author: Robin Dunn
// Modified by:
// Created: 27-Mar-2003
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "rgncmn.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/region.h"
#include "wx/bitmap.h"
#if wxUSE_IMAGE
#include "wx/image.h"
#endif
#include "wx/dcmemory.h"
//---------------------------------------------------------------------------
wxBitmap wxRegion::ConvertToBitmap() const
{
wxRect box = GetBox();
wxBitmap bmp(box.GetRight(), box.GetBottom());
wxMemoryDC dc;
dc.SelectObject(bmp);
dc.SetBackground(*wxBLACK_BRUSH);
dc.Clear();
dc.SetClippingRegion(*this);
dc.SetBackground(*wxWHITE_BRUSH);
dc.Clear();
dc.SelectObject(wxNullBitmap);
return bmp;
}
//---------------------------------------------------------------------------
#if wxUSE_IMAGE
bool wxRegion::Union(const wxBitmap& bmp,
const wxColour& transColour,
int tolerance)
#else
bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp),
const wxColour& WXUNUSED(transColour),
int WXUNUSED(tolerance))
#endif
{
#if wxUSE_IMAGE
unsigned char loR, loG, loB;
unsigned char hiR, hiG, hiB;
wxCHECK_MSG((bmp.GetMask() != NULL) || transColour.Ok(),
FALSE,
wxT("Either the bitmap should have a mask or a colour should be given."));
wxImage image = bmp.ConvertToImage();
if (image.HasMask())
{
loR = image.GetMaskRed();
loG = image.GetMaskGreen();
loB = image.GetMaskBlue();
}
else
{
loR = transColour.Red();
loG = transColour.Green();
loB = transColour.Blue();
}
hiR = wxMin(0xFF, loR + tolerance);
hiG = wxMin(0xFF, loG + tolerance);
hiB = wxMin(0xFF, loB + tolerance);
// Loop through the image row by row, pixel by pixel, building up
// rectangles to add to the region.
int width = image.GetWidth();
int height = image.GetHeight();
for (int y=0; y < height; y++)
{
wxRect rect;
rect.y = y;
rect.height = 1;
for (int x=0; x < width; x++)
{
// search for a continuous range of non-transparent pixels
int x0 = x;
while ( x < width)
{
unsigned char R = image.GetRed(x,y);
unsigned char G = image.GetGreen(x,y);
unsigned char B = image.GetBlue(x,y);
if (( R >= loR && R <= hiR) &&
( G >= loG && G <= hiG) &&
( B >= loB && B <= hiB)) // It's transparent
break;
x++;
}
// Add the run of non-transparent pixels (if any) to the region
if (x > x0) {
rect.x = x0;
rect.width = x - x0;
Union(rect);
}
}
}
return true;
#else
// No wxImage support
return false;
#endif
}
//---------------------------------------------------------------------------