wxWidgets/wxPython/demo/DialogUnits.py
Robin Dunn 493f1553fd Cleanup up the demo a bit
Added wxWave

Added another patch for SWIG that optimizes the generated code some
and eliminates some unused type mappings in the type registry.
(Reduces it by about half!)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10218 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-05-18 21:59:59 +00:00

128 lines
4.0 KiB
Python

#!/usr/bin/env python
#----------------------------------------------------------------------------
# Name: DialogUnits.py
# Purpose: A minimal wxPython program that is a bit smarter than test1.
#
# Author: Robin Dunn
#
# Created: A long time ago, in a galaxy far, far away...
# RCS-ID: $Id$
# Copyright: (c) 1998 by Total Control Software
# Licence: wxWindows license
#----------------------------------------------------------------------------
## import all of the wxPython GUI package
from wxPython.wx import *
#---------------------------------------------------------------------------
## Create a new frame class, derived from the wxPython Frame.
class MyFrame(wxFrame):
def __init__(self, parent, id, title):
# First, call the base class' __init__ method to create the frame
wxFrame.__init__(self, parent, id, title,
wxPoint(100, 100), wxSize(160, 100))
# Associate some events with methods of this class
EVT_SIZE(self, self.OnSize)
EVT_MOVE(self, self.OnMove)
EVT_CLOSE(self, self.OnCloseWindow)
# Add a panel and some controls to display the size and position
panel = wxPanel(self, -1)
wxStaticText(panel, -1, "Size:",
wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize)
wxStaticText(panel, -1, "Pos:",
wxDLG_PNT(panel, wxPoint(4, 16)), wxDefaultSize)
self.sizeCtrl = wxTextCtrl(panel, -1, "",
wxDLG_PNT(panel, wxPoint(24, 4)),
wxDLG_SZE(panel, wxSize(36, -1)),
wxTE_READONLY)
self.posCtrl = wxTextCtrl(panel, -1, "",
wxDLG_PNT(panel, wxPoint(24, 16)),
wxDLG_SZE(panel, wxSize(36, -1)),
wxTE_READONLY)
#print wxDLG_PNT(panel, wxPoint(24, 4)), wxDLG_SZE(panel, wxSize(36, -1))
#print wxDLG_PNT(panel, wxPoint(24, 16)),wxDLG_SZE(panel, wxSize(36, -1))
# This method is called automatically when the CLOSE event is
# sent to this window
def OnCloseWindow(self, event):
# tell the window to kill itself
self.Destroy()
# This method is called by the System when the window is resized,
# because of the association above.
def OnSize(self, event):
size = event.GetSize()
self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
# tell the event system to continue looking for an event handler,
# so the default handler will get called.
event.Skip()
# This method is called by the System when the window is moved,
# because of the association above.
def OnMove(self, event):
pos = event.GetPosition()
self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
#---------------------------------------------------------------------------
# if running standalone
if __name__ == "__main__":
# Every wxWindows application must have a class derived from wxApp
class MyApp(wxApp):
# wxWindows calls this method to initialize the application
def OnInit(self):
# Create an instance of our customized Frame class
frame = MyFrame(None, -1, "This is a test")
frame.Show(true)
# Tell wxWindows that this is our main window
self.SetTopWindow(frame)
# Return a success flag
return true
app = MyApp(0) # Create an instance of the application class
app.MainLoop() # Tell it to start processing events
#---------------------------------------------------------------------------
# if running as part of the Demo Framework...
def runTest(frame, nb, log):
win = MyFrame(frame, -1, "This is a test")
frame.otherWin = win
win.Show(true)
overview = """\
A simple example that shows how to use Dialog Units.
"""
#----------------------------------------------------------------------------
#