9832ce0bcc
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12702 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
175 lines
3.7 KiB
C++
175 lines
3.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: joytest.cpp
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// Purpose: Joystick sample
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_JOYSTICK
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#error You must set wxUSE_JOYSTICK to 1 in setup.h!
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#endif
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#include "wx/wave.h"
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#include "wx/joystick.h"
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#include "joytest.h"
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MyFrame *frame = NULL;
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IMPLEMENT_APP(MyApp)
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// For drawing lines in a canvas
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long xpos = -1;
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long ypos = -1;
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int winNumber = 1;
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// Initialise this in OnInit, not statically
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bool MyApp::OnInit(void)
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{
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wxJoystick stick(wxJOYSTICK1);
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if (!stick.IsOk())
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{
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wxMessageBox("No joystick detected!");
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return FALSE;
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}
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#if wxUSE_WAVE
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m_fire.Create("gun.wav");
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#endif // wxUSE_WAVE
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m_maxX = stick.GetXMax();
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m_maxY = stick.GetYMax();
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// Create the main frame window
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frame = new MyFrame(NULL, "Joystick Demo", wxPoint(0, 0), wxSize(500, 400),
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wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
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// Give it an icon (this is ignored in MDI mode: uses resources)
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#ifdef __WXMSW__
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frame->SetIcon(wxIcon("joyicon"));
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#endif
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#ifdef __X__
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frame->SetIcon(wxIcon("joyicon.xbm"));
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#endif
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(JOYTEST_QUIT, "&Exit");
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wxMenu *help_menu = new wxMenu;
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help_menu->Append(JOYTEST_ABOUT, "&About");
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, "&File");
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menu_bar->Append(help_menu, "&Help");
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// Associate the menu bar with the frame
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frame->SetMenuBar(menu_bar);
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frame->CreateStatusBar();
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frame->Show(TRUE);
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SetTopWindow(frame);
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return TRUE;
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}
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
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END_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
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wxScrolledWindow(parent, -1, pos, size, wxSUNKEN_BORDER)
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{
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wxJoystick joystick(wxJOYSTICK1);
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joystick.SetCapture(this);
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}
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MyCanvas::~MyCanvas(void)
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{
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wxJoystick joystick(wxJOYSTICK1);
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joystick.ReleaseCapture();
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}
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void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
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{
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wxClientDC dc(this);
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wxPoint pt(event.GetPosition());
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// Scale to canvas size
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int cw, ch;
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GetSize(&cw, &ch);
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pt.x = (long) (((double)pt.x/(double)wxGetApp().m_maxX) * cw);
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pt.y = (long) (((double)pt.y/(double)wxGetApp().m_maxY) * ch);
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if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
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{
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dc.SetPen(*wxBLACK_PEN);
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dc.DrawLine(xpos, ypos, pt.x, pt.y);
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}
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xpos = pt.x;
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ypos = pt.y;
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char buf[100];
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if (event.ButtonDown())
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sprintf(buf, "Joystick (%d, %d) Fire!", pt.x, pt.y);
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else
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sprintf(buf, "Joystick (%d, %d)", pt.x, pt.y);
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frame->SetStatusText(buf);
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#if wxUSE_WAVE
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if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
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{
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wxGetApp().m_fire.Play();
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}
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#endif // wxUSE_WAVE
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
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END_EVENT_TABLE()
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MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size,
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const long style):
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wxFrame(parent, -1, title, pos, size, style)
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{
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canvas = new MyCanvas(this);
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}
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MyFrame::~MyFrame(void)
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{
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}
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void MyFrame::OnQuit(wxCommandEvent& event)
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{
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Close(TRUE);
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}
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void MyFrame::OnActivate(wxActivateEvent& event)
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{
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if (event.GetActive() && canvas)
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canvas->SetFocus();
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}
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