0e04ef47f6
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14746 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
206 lines
6.8 KiB
C++
206 lines
6.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: app.h
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// Purpose: wxApp class
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_APP_H_
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#define _WX_APP_H_
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#ifdef __GNUG__
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#pragma interface "app.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/gdicmn.h"
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#include "wx/event.h"
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxWindowMac;
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class WXDLLEXPORT wxApp ;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxLog;
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#define wxPRINT_WINDOWS 1
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#define wxPRINT_POSTSCRIPT 2
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WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
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// Force an exit from main loop
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void WXDLLEXPORT wxExit();
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// Yield to other apps/messages
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bool WXDLLEXPORT wxYield();
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// Represents the application. Derive OnInit and declare
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// a new App object to start application
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class WXDLLEXPORT wxApp: public wxAppBase
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{
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DECLARE_DYNAMIC_CLASS(wxApp)
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wxApp();
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virtual ~wxApp() {}
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending() ;
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virtual void Dispatch() ;
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virtual bool Yield(bool onlyIfNeeded = FALSE);
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virtual void SetPrintMode(int mode) { m_printMode = mode; }
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virtual int GetPrintMode() const { return m_printMode; }
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// implementation only
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void OnIdle(wxIdleEvent& event);
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void OnEndSession(wxCloseEvent& event);
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void OnQueryEndSession(wxCloseEvent& event);
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// Send idle event to all top-level windows.
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents();
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(wxWindowMac* win);
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// Windows only, but for compatibility...
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inline void SetAuto3D(bool flag) { m_auto3D = flag; }
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inline bool GetAuto3D() const { return m_auto3D; }
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protected:
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bool m_showOnInit;
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int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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bool m_auto3D ; // Always use 3D controls, except
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// where overriden
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public:
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// Implementation
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static bool Initialize();
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static void CleanUp();
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void DeletePendingObjects();
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bool ProcessIdle();
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bool IsExiting() { return !m_keepGoing ; }
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public:
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static long sm_lastMessageTime;
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static wxWindow* s_captureWindow ;
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static int s_lastMouseDown ; // 0 = none , 1 = left , 2 = right
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static WXHRGN s_macCursorRgn ;
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WXEVENTREF m_macCurrentEvent ;
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int m_nCmdShow;
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protected:
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bool m_keepGoing ;
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// mac specifics
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public :
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static bool s_macDefaultEncodingIsPC ;
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static bool s_macSupportPCMenuShortcuts ;
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static long s_macAboutMenuItemId ;
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static wxString s_macHelpMenuTitleName ;
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static bool s_macHasAppearance ;
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static long s_macAppearanceVersion ;
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static bool s_macHasNavigation ;
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static bool s_macNavigationVersion ;
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static bool s_macHasWindowManager ;
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static long s_macWindowManagerVersion ;
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static bool s_macHasMenuManager ;
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static long s_macMenuManagerVersion ;
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static bool s_macHasDialogManager ;
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static long s_macDialogManagerVersion ;
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WXHRGN m_macCursorRgn ;
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WXHRGN m_macSleepRgn ;
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WXHRGN m_macHelpRgn ;
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virtual void MacSuspend( bool convertClipboard ) ;
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virtual void MacResume( bool convertClipboard ) ;
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virtual void MacConvertPrivateToPublicScrap() ;
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virtual void MacConvertPublicToPrivateScrap() ;
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// event main methods
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void MacDoOneEvent() ;
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void MacHandleOneEvent( WXEVENTREF ev ) ;
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WXEVENTREF MacGetCurrentEvent() { return m_macCurrentEvent ; }
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// primary events
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virtual void MacHandleMouseDownEvent( WXEVENTREF ev ) ;
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virtual void MacHandleMouseUpEvent( WXEVENTREF ev ) ;
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virtual void MacHandleActivateEvent( WXEVENTREF ev ) ;
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virtual void MacHandleUpdateEvent( WXEVENTREF ev ) ;
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virtual void MacHandleKeyDownEvent( WXEVENTREF ev ) ;
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virtual void MacHandleKeyUpEvent( WXEVENTREF ev ) ;
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virtual void MacHandleDiskEvent( WXEVENTREF ev ) ;
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virtual void MacHandleOSEvent( WXEVENTREF ev ) ;
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virtual void MacHandleHighLevelEvent( WXEVENTREF ev ) ;
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virtual void MacHandleMenuSelect( int menuid , int menuitem ) ;
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virtual short MacHandleAEODoc(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
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virtual short MacHandleAEPDoc(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
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virtual short MacHandleAEOApp(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
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virtual short MacHandleAEQuit(const WXAPPLEEVENTREF event , WXAPPLEEVENTREF reply) ;
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DECLARE_EVENT_TABLE()
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};
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class WXDLLEXPORT wxStAppResource
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{
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public :
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wxStAppResource() ;
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~wxStAppResource() ;
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private :
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short m_currentRefNum ;
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} ;
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// TODO: add platform-specific arguments
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int WXDLLEXPORT wxEntry( int argc, char *argv[] , bool enterLoop = TRUE);
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void wxMacConvertFromPCForControls( char * p ) ;
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void wxMacConvertToPC( const char *from , char *to , int len ) ;
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void wxMacConvertFromPC( const char *from , char *to , int len ) ;
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void wxMacConvertToPC( const char *from , char *to , int len ) ;
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void wxMacConvertFromPC( char * p ) ;
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void wxMacConvertFromPC( unsigned char *p ) ;
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wxString wxMacMakeMacStringFromPC( const char * p ) ;
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void wxMacConvertToPC( char * p ) ;
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void wxMacConvertToPC( unsigned char *p ) ;
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wxString wxMacMakePCStringFromMac( const char * p ) ;
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// converts this string into a pascal with optional pc 2 mac encoding
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void wxMacStringToPascal( const char * from , unsigned char* to , bool pc2macEncoding ) ;
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// converts this string into a pascal with pc 2 mac encoding if s_macDefaultEncodingIsPC
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inline void wxMacStringToPascal( const char * from , unsigned char* to )
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{ wxMacStringToPascal( from , to , wxApp::s_macDefaultEncodingIsPC ) ; }
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// converts this string into a pascal with optional mac 2 pc encoding
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wxString wxMacMakeStringFromPascal( unsigned char* from , bool mac2pcEncoding ) ;
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// converts this pascal string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
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inline wxString wxMacMakeStringFromPascal( unsigned char* from )
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{ return wxMacMakeStringFromPascal( from , wxApp::s_macDefaultEncodingIsPC ) ; }
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// converts this c string into a wxString with optional mac 2 pc encoding
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wxString wxMacMakeStringFromMacString( const char* from , bool mac2pcEncoding ) ;
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// converts this c string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
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inline wxString wxMacMakeStringFromMacString( const char* from )
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{ return wxMacMakeStringFromMacString( from , wxApp::s_macDefaultEncodingIsPC ) ; }
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#endif
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// _WX_APP_H_
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