wxWidgets/include/wx/gdiobj.h
Vadim Zeitlin bd362275b8 Remove Palm OS port.
The platform targeted by this port doesn't exist any more and the port never
achieved really working state so remove the code to avoid having to maintain
it.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70345 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-01-15 01:05:28 +00:00

94 lines
3.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/gdiobj.h
// Purpose: wxGDIObject base header
// Author: Julian Smart
// Modified by:
// Created:
// Copyright: (c) Julian Smart
// RCS-ID: $Id$
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GDIOBJ_H_BASE_
#define _WX_GDIOBJ_H_BASE_
#include "wx/object.h"
// ----------------------------------------------------------------------------
// wxGDIRefData is the base class for wxXXXData structures which contain the
// real data for the GDI object and are shared among all wxWin objects sharing
// the same native GDI object
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxGDIRefData : public wxObjectRefData
{
public:
// Default ctor which needs to be defined just because we use
// wxDECLARE_NO_COPY_CLASS() below.
wxGDIRefData() { }
// override this in the derived classes to check if this data object is
// really fully initialized
virtual bool IsOk() const { return true; }
private:
wxDECLARE_NO_COPY_CLASS(wxGDIRefData);
};
// ----------------------------------------------------------------------------
// wxGDIObject: base class for bitmaps, pens, brushes, ...
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxGDIObject : public wxObject
{
public:
// checks if the object can be used
virtual bool IsOk() const
{
// the cast here is safe because the derived classes always create
// wxGDIRefData objects
return m_refData && static_cast<wxGDIRefData *>(m_refData)->IsOk();
}
// don't use in the new code, use IsOk() instead
bool IsNull() const { return m_refData == NULL; }
// older version, for backwards compatibility only (but not deprecated
// because it's still widely used)
bool Ok() const { return IsOk(); }
#if defined(__WXMSW__) || defined(__WXPM__)
// Creates the resource
virtual bool RealizeResource() { return false; }
// Frees the resource
virtual bool FreeResource(bool WXUNUSED(force) = false) { return false; }
virtual bool IsFree() const { return false; }
// Returns handle.
virtual WXHANDLE GetResourceHandle() const { return 0; }
#endif // defined(__WXMSW__) || defined(__WXPM__)
protected:
// replace base class functions using wxObjectRefData with our own which
// use wxGDIRefData to ensure that we always work with data objects of the
// correct type (i.e. derived from wxGDIRefData)
virtual wxObjectRefData *CreateRefData() const
{
return CreateGDIRefData();
}
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const
{
return CloneGDIRefData(static_cast<const wxGDIRefData *>(data));
}
virtual wxGDIRefData *CreateGDIRefData() const = 0;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const = 0;
DECLARE_DYNAMIC_CLASS(wxGDIObject)
};
#endif // _WX_GDIOBJ_H_BASE_