wxWidgets/include/wx/gtk/bitmap.h

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4.5 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/bitmap.h
// Purpose:
// Author: Robert Roebling
// RCS-ID: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GTK_BITMAP_H_
#define _WX_GTK_BITMAP_H_
typedef struct _GdkPixbuf GdkPixbuf;
class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
//-----------------------------------------------------------------------------
// wxMask
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMask: public wxObject
{
public:
wxMask();
wxMask( const wxBitmap& bitmap, const wxColour& colour );
#if wxUSE_PALETTE
wxMask( const wxBitmap& bitmap, int paletteIndex );
#endif // wxUSE_PALETTE
wxMask( const wxBitmap& bitmap );
virtual ~wxMask();
bool Create( const wxBitmap& bitmap, const wxColour& colour );
#if wxUSE_PALETTE
bool Create( const wxBitmap& bitmap, int paletteIndex );
#endif // wxUSE_PALETTE
bool Create( const wxBitmap& bitmap );
// implementation
GdkBitmap *m_bitmap;
GdkBitmap *GetBitmap() const;
private:
DECLARE_DYNAMIC_CLASS(wxMask)
};
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
wxBitmap() { }
wxBitmap( int width, int height, int depth = wxBITMAP_SCREEN_DEPTH );
wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( const char* const* bits );
#ifdef wxNEEDS_CHARPP
// needed for old GCC
wxBitmap(char** data)
{ *this = wxBitmap(wx_const_cast(const char* const*, data)); }
#endif
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
#if wxUSE_IMAGE
wxBitmap( const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH )
{ (void)CreateFromImage(image, depth); }
#endif // wxUSE_IMAGE
virtual ~wxBitmap();
bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
virtual int GetHeight() const;
virtual int GetWidth() const;
virtual int GetDepth() const;
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
#endif // wxUSE_IMAGE
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
wxMask *GetMask() const;
void SetMask( wxMask *mask );
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool SaveFile(const wxString &name, wxBitmapType type,
const wxPalette *palette = (wxPalette *)NULL) const;
bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
#if wxUSE_PALETTE
wxPalette *GetPalette() const;
void SetPalette(const wxPalette& palette);
wxPalette *GetColourMap() const { return GetPalette(); };
#endif // wxUSE_PALETTE
static void InitStandardHandlers();
// implementation
// --------------
void SetHeight( int height );
void SetWidth( int width );
void SetDepth( int depth );
void SetPixmap( GdkPixmap *pixmap );
void SetPixbuf(GdkPixbuf* pixbuf, int depth = 0);
GdkPixmap *GetPixmap() const;
bool HasPixmap() const;
bool HasPixbuf() const;
GdkPixbuf *GetPixbuf() const;
// Basically, this corresponds to Win32 StretchBlt()
wxBitmap Rescale(int clipx, int clipy, int clipwidth, int clipheight,
int width, int height) const;
// raw bitmap access support functions
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
bool HasAlpha() const;
protected:
#if wxUSE_IMAGE
bool CreateFromImage(const wxImage& image, int depth);
#endif // wxUSE_IMAGE
virtual wxGDIRefData* CreateGDIRefData() const;
virtual wxGDIRefData* CloneGDIRefData(const wxGDIRefData* data) const;
private:
#if wxUSE_IMAGE
// to be called from CreateFromImage only!
bool CreateFromImageAsPixmap(const wxImage& image, int depth);
bool CreateFromImageAsPixbuf(const wxImage& image);
#endif // wxUSE_IMAGE
public:
// implementation only
enum Representation
{
Pixmap,
Pixbuf
};
// removes other representations from memory, keeping only 'keep'
// (wxBitmap may keep same bitmap e.g. as both pixmap and pixbuf):
void PurgeOtherRepresentations(Representation keep);
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
#endif // _WX_GTK_BITMAP_H_