0ef7449a2e
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53903 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
293 lines
6.9 KiB
C++
293 lines
6.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: view.cpp
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// Purpose: View classes
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_DOC_VIEW_ARCHITECTURE
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#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
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#endif
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#include "docview.h"
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#include "doc.h"
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#include "view.h"
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IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView)
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// For drawing lines in a canvas
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static float xpos = -1;
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static float ypos = -1;
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BEGIN_EVENT_TABLE(DrawingView, wxView)
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EVT_MENU(DOODLE_CUT, DrawingView::OnCut)
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END_EVENT_TABLE()
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// What to do when a view is created. Creates actual
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// windows for displaying the view.
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bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
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{
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if (!singleWindowMode)
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{
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// Multiple windows
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m_frame = wxGetApp().CreateChildFrame(doc, this, true);
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m_frame->SetTitle(wxT("DrawingView"));
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m_canvas = GetMainFrame()->CreateCanvas(this, m_frame);
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#ifdef __X__
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// X seems to require a forced resize
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int x, y;
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m_frame->GetSize(&x, &y);
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m_frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
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#endif
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m_frame->Show(true);
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}
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else
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{
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// Single-window mode
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m_frame = GetMainFrame();
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m_canvas = GetMainFrame()->m_canvas;
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m_canvas->m_view = this;
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// Associate the appropriate frame with this view.
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SetFrame(m_frame);
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// Make sure the document manager knows that this is the
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// current view.
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Activate(true);
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// Initialize the edit menu Undo and Redo items
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doc->GetCommandProcessor()->SetEditMenu(((MyFrame*)m_frame)->m_editMenu);
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doc->GetCommandProcessor()->Initialize();
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}
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return true;
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}
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// Sneakily gets used for default print/preview
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// as well as drawing on the screen.
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void DrawingView::OnDraw(wxDC *dc)
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{
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dc->SetFont(*wxNORMAL_FONT);
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dc->SetPen(*wxBLACK_PEN);
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wxList::compatibility_iterator node = GetDocument()->GetDoodleSegments().GetFirst();
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while (node)
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{
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DoodleSegment *seg = (DoodleSegment *)node->GetData();
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seg->Draw(dc);
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node = node->GetNext();
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}
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}
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DrawingDocument* DrawingView::GetDocument()
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{
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return wxStaticCast(wxView::GetDocument(), DrawingDocument);
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}
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void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint))
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{
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if (m_canvas)
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m_canvas->Refresh();
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/* Is the following necessary?
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#ifdef __WXMSW__
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if (canvas)
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canvas->Refresh();
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#else
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if (canvas)
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{
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wxClientDC dc(canvas);
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dc.Clear();
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OnDraw(& dc);
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}
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#endif
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*/
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}
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// Clean up windows used for displaying the view.
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bool DrawingView::OnClose(bool deleteWindow)
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{
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if (!GetDocument()->Close())
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return false;
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// Clear the canvas in case we're in single-window mode,
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// and the canvas stays.
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m_canvas->ClearBackground();
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m_canvas->m_view = NULL;
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m_canvas = NULL;
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wxString s(wxTheApp->GetAppDisplayName());
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if (m_frame)
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m_frame->SetTitle(s);
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SetFrame(NULL);
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Activate(false);
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if (deleteWindow && !singleWindowMode)
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{
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delete m_frame;
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return true;
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}
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return true;
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}
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void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) )
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{
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DrawingDocument* doc = GetDocument();
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doc->GetCommandProcessor()->Submit(new DrawingCommand(wxT("Cut Last Segment"), DOODLE_CUT, doc, NULL));
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}
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IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView)
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BEGIN_EVENT_TABLE(TextEditView, wxView)
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EVT_MENU(wxID_COPY, TextEditView::OnCopy)
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EVT_MENU(wxID_PASTE, TextEditView::OnPaste)
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EVT_MENU(wxID_SELECTALL, TextEditView::OnSelectAll)
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END_EVENT_TABLE()
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bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
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{
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m_frame = wxGetApp().CreateChildFrame(doc, this, false);
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wxSize size = m_frame->GetClientSize();
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m_textsw = new MyTextWindow(this, m_frame, wxPoint(0, 0), size, wxTE_MULTILINE);
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m_frame->SetTitle(wxT("TextEditView"));
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#ifdef __X__
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// X seems to require a forced resize
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int x, y;
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m_frame->GetSize(&x, &y);
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m_frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
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#endif
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m_frame->Show(true);
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Activate(true);
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return true;
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}
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// Handled by wxTextWindow
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void TextEditView::OnDraw(wxDC *WXUNUSED(dc) )
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{
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}
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void TextEditView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint) )
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{
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}
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bool TextEditView::OnClose(bool deleteWindow)
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{
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if (!GetDocument()->Close())
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return false;
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Activate(false);
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if (deleteWindow)
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{
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wxDELETE(m_frame)
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return true;
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}
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return true;
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}
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/*
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* Window implementations
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*/
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
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END_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(DrawingView* view, wxFrame* frame, const wxPoint& pos, const wxSize& size, const long style):
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wxScrolledWindow(frame, wxID_ANY, pos, size, style)
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{
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m_view = view;
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}
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// Define the repainting behaviour
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void MyCanvas::OnDraw(wxDC& dc)
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{
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if (m_view)
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m_view->OnDraw(& dc);
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}
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// This implements a tiny doodling program. Drag the mouse using
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// the left button.
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void MyCanvas::OnMouseEvent(wxMouseEvent& event)
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{
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if (!m_view)
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return;
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static DoodleSegment *currentSegment = NULL;
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wxClientDC dc(this);
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PrepareDC(dc);
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dc.SetPen(*wxBLACK_PEN);
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wxPoint pt(event.GetLogicalPosition(dc));
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if (currentSegment && event.LeftUp())
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{
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if (currentSegment->m_lines.GetCount() == 0)
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{
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delete currentSegment;
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currentSegment = NULL;
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}
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else
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{
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// We've got a valid segment on mouse left up, so store it.
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DrawingDocument* doc = m_view->GetDocument();
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doc->GetCommandProcessor()->Submit(new DrawingCommand(wxT("Add Segment"), DOODLE_ADD, doc, currentSegment));
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m_view->GetDocument()->Modify(true);
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currentSegment = NULL;
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}
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}
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if ( (xpos > -1) && (ypos > -1) && event.Dragging())
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{
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if (!currentSegment)
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currentSegment = new DoodleSegment;
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DoodleLine *newLine = new DoodleLine;
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newLine->x1 = (long)xpos;
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newLine->y1 = (long)ypos;
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newLine->x2 = pt.x;
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newLine->y2 = pt.y;
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currentSegment->m_lines.Append(newLine);
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dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y);
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}
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xpos = pt.x;
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ypos = pt.y;
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}
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// Define a constructor for my text subwindow
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MyTextWindow::MyTextWindow(wxView* view, wxFrame* frame, const wxPoint& pos, const wxSize& size, const long style):
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wxTextCtrl(frame, wxID_ANY, wxEmptyString, pos, size, style)
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{
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m_view = view;
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}
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