89511b4268
Previously the radio menu items could only be appended to a menu in wxMSW, inserting them (either in an existing radio group or to start a new one) not only didn't work but could even result in crashes because invalid iterators in the menu items list could be used. Fix this by storing the ranges of all radio groups in wxMenu itself instead of storing the information about the radio group an item belongs to in the item itself and by updating this data whenever a new radio item is inserted. Also get rid of the notion of "current radio group" in wxMenu which doesn't really make any sense. Finally add a unit test checking that inserting radio items works as expected. Closes #13200. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67720 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
362 lines
11 KiB
C++
362 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/menu/menu.cpp
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// Purpose: wxMenu unit test
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// Author: wxWidgets team
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// Created: 2010-11-10
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// RCS-ID: $Id$
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// Copyright: (c) 2010 wxWidgets team
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif // WX_PRECOMP
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#include "wx/menu.h"
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#include <stdarg.h>
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// ----------------------------------------------------------------------------
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// helper
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// ----------------------------------------------------------------------------
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namespace
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{
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enum
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{
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MenuTestCase_Foo = 10000,
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MenuTestCase_Bar,
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MenuTestCase_First
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};
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void PopulateMenu(wxMenu* menu, const wxString& name, size_t& itemcount)
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{
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// Start at item 1 to make it human-readable ;)
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for (int n=1; n<6; ++n, ++itemcount)
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{
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wxString label = name; label << n;
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menu->Append(MenuTestCase_First + itemcount, label, label + " help string");
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}
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}
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void RecursivelyCountMenuItems(const wxMenu* menu, size_t& count)
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{
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CPPUNIT_ASSERT( menu );
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count += menu->GetMenuItemCount();
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for (size_t n=0; n < menu->GetMenuItemCount(); ++n)
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{
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wxMenuItem* item = menu->FindItemByPosition(n);
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if (item->IsSubMenu())
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{
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RecursivelyCountMenuItems(item->GetSubMenu(), count);
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}
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}
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}
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} // anon namespace
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class MenuTestCase : public CppUnit::TestCase
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{
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public:
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MenuTestCase() {}
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virtual void setUp() { CreateFrame(); }
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virtual void tearDown() { m_frame->Destroy(); }
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private:
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CPPUNIT_TEST_SUITE( MenuTestCase );
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CPPUNIT_TEST( FindInMenubar );
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CPPUNIT_TEST( FindInMenu );
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CPPUNIT_TEST( Count );
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CPPUNIT_TEST( Labels );
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CPPUNIT_TEST( RadioItems );
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CPPUNIT_TEST_SUITE_END();
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void CreateFrame();
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void FindInMenubar();
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void FindInMenu();
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void Count();
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void Labels();
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void RadioItems();
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wxFrame* m_frame;
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// Holds the number of menuitems contained in all the menus
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size_t m_itemCount;
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// Store here the id of a known submenu item, to be searched for later
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int m_submenuItemId;
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// and a sub-submenu item
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int m_subsubmenuItemId;
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wxArrayString m_menuLabels;
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DECLARE_NO_COPY_CLASS(MenuTestCase)
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( MenuTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( MenuTestCase, "MenuTestCase" );
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void MenuTestCase::CreateFrame()
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{
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m_frame = new wxFrame(NULL, wxID_ANY, "test frame");
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wxMenu *fileMenu = new wxMenu;
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wxMenu *helpMenu = new wxMenu;
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wxMenu *subMenu = new wxMenu;
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wxMenu *subsubMenu = new wxMenu;
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size_t itemcount = 0;
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PopulateMenu(subsubMenu, "Subsubmenu item ", itemcount);
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// Store one of its IDs for later
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m_subsubmenuItemId = MenuTestCase_First + itemcount - 2;
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PopulateMenu(subMenu, "Submenu item ", itemcount);
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// Store one of its IDs for later
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m_submenuItemId = MenuTestCase_First + itemcount - 2;
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subMenu->AppendSubMenu(subsubMenu, "Subsubmen&u", "Test a subsubmenu");
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PopulateMenu(fileMenu, "Filemenu item ", itemcount);
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fileMenu->Append(MenuTestCase_Foo, "&Foo\tCtrl-F", "Test item to be found");
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PopulateMenu(helpMenu, "Helpmenu item ", itemcount);
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helpMenu->Append(MenuTestCase_Bar, "Bar");
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helpMenu->AppendSubMenu(subMenu, "Sub&menu", "Test a submenu");
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// +2 for "Foo" and "Bar", +2 for the 2 submenus
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m_itemCount = itemcount + 4;
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// Use an arraystring here, to help with future tests
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m_menuLabels.Add("&File");
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m_menuLabels.Add("&Help");
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(fileMenu, m_menuLabels[0]);
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menuBar->Append(helpMenu, m_menuLabels[1]);
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m_frame->SetMenuBar(menuBar);
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}
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void MenuTestCase::FindInMenubar()
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{
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wxMenuBar* bar = m_frame->GetMenuBar();
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// Find by name:
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CPPUNIT_ASSERT( bar->FindMenu("File") != wxNOT_FOUND );
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CPPUNIT_ASSERT( bar->FindMenu("&File") != wxNOT_FOUND );
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CPPUNIT_ASSERT( bar->FindMenu("&Fail") == wxNOT_FOUND );
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// Find by menu name plus item name:
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CPPUNIT_ASSERT( bar->FindMenuItem("File", "Foo") != wxNOT_FOUND );
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CPPUNIT_ASSERT( bar->FindMenuItem("&File", "&Foo") != wxNOT_FOUND );
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// and using the menu label
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int index = bar->FindMenu("&File");
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CPPUNIT_ASSERT( index != wxNOT_FOUND );
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wxString menulabel = bar->GetMenuLabel(index);
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CPPUNIT_ASSERT( bar->FindMenuItem(menulabel, "&Foo") != wxNOT_FOUND );
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// and title
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wxString menutitle = bar->GetMenu(index)->GetTitle();
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CPPUNIT_ASSERT( bar->FindMenuItem(menutitle, "&Foo") != wxNOT_FOUND );
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// Find by position:
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for (size_t n=0; n < bar->GetMenuCount(); ++n)
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{
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CPPUNIT_ASSERT( bar->GetMenu(n) );
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}
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// Find by id:
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wxMenu* menu = NULL;
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wxMenuItem* item = NULL;
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item = bar->FindItem(MenuTestCase_Foo, &menu);
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CPPUNIT_ASSERT( item );
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CPPUNIT_ASSERT( menu );
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// Check that the correct menu was found
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CPPUNIT_ASSERT( menu->FindChildItem(MenuTestCase_Foo) );
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// Find submenu item:
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item = bar->FindItem(m_submenuItemId, &menu);
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CPPUNIT_ASSERT( item );
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CPPUNIT_ASSERT( menu );
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// and, for completeness, a subsubmenu one:
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item = bar->FindItem(m_subsubmenuItemId, &menu);
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CPPUNIT_ASSERT( item );
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CPPUNIT_ASSERT( menu );
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}
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void MenuTestCase::FindInMenu()
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{
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wxMenuBar* bar = m_frame->GetMenuBar();
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// Find by name:
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wxMenu* menuFind = bar->GetMenu(0);
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CPPUNIT_ASSERT( menuFind->FindItem("Foo") != wxNOT_FOUND );
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CPPUNIT_ASSERT( menuFind->FindItem("&Foo") != wxNOT_FOUND );
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// and for submenus
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wxMenu* menuHelp = bar->GetMenu(1);
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CPPUNIT_ASSERT( menuHelp->FindItem("Submenu") != wxNOT_FOUND );
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CPPUNIT_ASSERT( menuHelp->FindItem("Sub&menu") != wxNOT_FOUND );
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// Find by position:
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size_t n;
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for (n=0; n < menuHelp->GetMenuItemCount(); ++n)
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{
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CPPUNIT_ASSERT( menuHelp->FindItemByPosition(n) );
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}
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// Find by id:
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CPPUNIT_ASSERT( menuHelp->FindItem(MenuTestCase_Bar) );
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CPPUNIT_ASSERT( menuHelp->FindItem(MenuTestCase_Foo) == NULL );
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for (n=0; n < menuHelp->GetMenuItemCount(); ++n)
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{
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size_t locatedAt;
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wxMenuItem* itemByPos = menuHelp->FindItemByPosition(n);
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CPPUNIT_ASSERT( itemByPos );
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wxMenuItem* itemById = menuHelp->FindChildItem(itemByPos->GetId(), &locatedAt);
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CPPUNIT_ASSERT_EQUAL( itemByPos, itemById );
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CPPUNIT_ASSERT_EQUAL( locatedAt, n );
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}
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// Find submenu item:
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for (n=0; n < menuHelp->GetMenuItemCount(); ++n)
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{
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wxMenuItem* item = menuHelp->FindItemByPosition(n);
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if (item->IsSubMenu())
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{
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wxMenu* submenu;
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wxMenuItem* submenuItem = menuHelp->FindItem(m_submenuItemId, &submenu);
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CPPUNIT_ASSERT( submenuItem );
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CPPUNIT_ASSERT( item->GetSubMenu() == submenu );
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}
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}
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}
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void MenuTestCase::Count()
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{
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wxMenuBar* bar = m_frame->GetMenuBar();
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// I suppose you could call this "counting menubars" :)
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CPPUNIT_ASSERT( bar );
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CPPUNIT_ASSERT_EQUAL( bar->GetMenuCount(), 2 );
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size_t count = 0;
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for (size_t n=0; n < bar->GetMenuCount(); ++n)
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{
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RecursivelyCountMenuItems(bar->GetMenu(n), count);
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}
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CPPUNIT_ASSERT_EQUAL( count, m_itemCount );
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}
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void MenuTestCase::Labels()
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{
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wxMenuBar* bar = m_frame->GetMenuBar();
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CPPUNIT_ASSERT( bar );
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wxMenu* filemenu;
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wxMenuItem* itemFoo = bar->FindItem(MenuTestCase_Foo, &filemenu);
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CPPUNIT_ASSERT( itemFoo );
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CPPUNIT_ASSERT( filemenu );
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// These return labels including mnemonics/accelerators:
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// wxMenuBar
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CPPUNIT_ASSERT_EQUAL( "&File", bar->GetMenuLabel(0) );
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CPPUNIT_ASSERT_EQUAL( "&Foo\tCtrl-F", bar->GetLabel(MenuTestCase_Foo) );
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// wxMenu
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CPPUNIT_ASSERT_EQUAL( "&File", filemenu->GetTitle() );
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CPPUNIT_ASSERT_EQUAL( "&Foo\tCtrl-F", filemenu->GetLabel(MenuTestCase_Foo) );
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// wxMenuItem
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CPPUNIT_ASSERT_EQUAL( "&Foo\tCtrl-F", itemFoo->GetItemLabel() );
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// These return labels stripped of mnemonics/accelerators:
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// wxMenuBar
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CPPUNIT_ASSERT_EQUAL( "File", bar->GetMenuLabelText(0) );
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// wxMenu
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CPPUNIT_ASSERT_EQUAL( "Foo", filemenu->GetLabelText(MenuTestCase_Foo) );
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// wxMenuItem
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CPPUNIT_ASSERT_EQUAL( "Foo", itemFoo->GetItemLabelText() );
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CPPUNIT_ASSERT_EQUAL( "Foo", wxMenuItem::GetLabelText("&Foo\tCtrl-F") );
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}
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void MenuTestCase::RadioItems()
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{
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wxMenuBar * const bar = m_frame->GetMenuBar();
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wxMenu * const menu = new wxMenu;
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bar->Append(menu, "&Radio");
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// Adding consecutive radio items creates a radio group.
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menu->AppendRadioItem(MenuTestCase_First, "Radio 0");
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menu->AppendRadioItem(MenuTestCase_First + 1, "Radio 1");
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// First item of a radio group is checked by default.
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CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First) );
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// Checking the second one make the first one unchecked however.
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menu->Check(MenuTestCase_First + 1, true);
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CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First) );
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CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 1) );
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// Adding more radio items after a separator creates another radio group...
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menu->AppendSeparator();
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menu->AppendRadioItem(MenuTestCase_First + 2, "Radio 2");
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menu->AppendRadioItem(MenuTestCase_First + 3, "Radio 3");
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menu->AppendRadioItem(MenuTestCase_First + 4, "Radio 4");
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// ... which is independent from the first one.
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CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 2) );
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menu->Check(MenuTestCase_First + 3, true);
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CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 3) );
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CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First + 2) );
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CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 1) );
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// Insert an item in the middle of an existing radio group.
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menu->InsertRadioItem(4, MenuTestCase_First + 5, "Radio 5");
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CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 3) );
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menu->Check( MenuTestCase_First + 5, true );
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CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First + 3) );
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// Prepend a couple of items before the first group.
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menu->PrependRadioItem(MenuTestCase_First + 6, "Radio 6");
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menu->PrependRadioItem(MenuTestCase_First + 7, "Radio 7");
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menu->Check(MenuTestCase_First + 7, true);
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CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First + 1) );
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// Check that the last radio group still works as expected.
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menu->Check(MenuTestCase_First + 4, true);
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CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First + 5) );
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}
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