wxWidgets/include/wx/generic/listctrl.h
2006-03-10 21:26:59 +00:00

301 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/listctrl.h
// Purpose: Generic list control
// Author: Robert Roebling
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) 1998 Robert Roebling and Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __LISTCTRLH_G__
#define __LISTCTRLH_G__
#include "wx/defs.h"
#include "wx/object.h"
#ifdef __WXMAC__
#include "wx/imaglist.h"
#else
#include "wx/generic/imaglist.h"
#endif
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/dcclient.h"
#include "wx/scrolwin.h"
#include "wx/settings.h"
#include "wx/listbase.h"
#include "wx/textctrl.h"
#if wxUSE_DRAG_AND_DROP
class WXDLLEXPORT wxDropTarget;
#endif
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxListItem;
class WXDLLEXPORT wxListEvent;
#if !defined(__WXMSW__) || defined(__WXUNIVERSAL__)
class WXDLLEXPORT wxListCtrl;
#define wxImageListType wxImageList
#else
#define wxImageListType wxGenericImageList
#endif
//-----------------------------------------------------------------------------
// internal classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxListHeaderData;
class WXDLLEXPORT wxListItemData;
class WXDLLEXPORT wxListLineData;
class WXDLLEXPORT wxListHeaderWindow;
class WXDLLEXPORT wxListMainWindow;
class WXDLLEXPORT wxListRenameTimer;
class WXDLLEXPORT wxListTextCtrl;
//-----------------------------------------------------------------------------
// wxListCtrl
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxGenericListCtrl: public wxControl
{
public:
wxGenericListCtrl();
wxGenericListCtrl( wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString &name = wxListCtrlNameStr)
{
Create(parent, winid, pos, size, style, validator, name);
}
~wxGenericListCtrl();
bool Create( wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString &name = wxListCtrlNameStr);
bool GetColumn( int col, wxListItem& item ) const;
bool SetColumn( int col, wxListItem& item );
int GetColumnWidth( int col ) const;
bool SetColumnWidth( int col, int width);
int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
wxRect GetViewRect() const;
bool GetItem( wxListItem& info ) const;
bool SetItem( wxListItem& info ) ;
long SetItem( long index, int col, const wxString& label, int imageId = -1 );
int GetItemState( long item, long stateMask ) const;
bool SetItemState( long item, long state, long stateMask);
bool SetItemImage( long item, int image, int selImage = -1 );
bool SetItemColumnImage( long item, long column, int image );
wxString GetItemText( long item ) const;
void SetItemText( long item, const wxString& str );
wxUIntPtr GetItemData( long item ) const;
bool SetItemData( long item, long data );
bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
bool GetItemPosition( long item, wxPoint& pos ) const;
bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
int GetItemCount() const;
int GetColumnCount() const;
void SetItemSpacing( int spacing, bool isSmall = false );
wxSize GetItemSpacing() const;
void SetItemTextColour( long item, const wxColour& col);
wxColour GetItemTextColour( long item ) const;
void SetItemBackgroundColour( long item, const wxColour &col);
wxColour GetItemBackgroundColour( long item ) const;
void SetItemFont( long item, const wxFont &f);
wxFont GetItemFont( long item ) const;
int GetSelectedItemCount() const;
wxColour GetTextColour() const;
void SetTextColour(const wxColour& col);
long GetTopItem() const;
void SetSingleStyle( long style, bool add = true ) ;
void SetWindowStyleFlag( long style );
void RecreateWindow() {}
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
wxImageListType *GetImageList( int which ) const;
void SetImageList( wxImageListType *imageList, int which );
void AssignImageList( wxImageListType *imageList, int which );
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
bool DeleteItem( long item );
bool DeleteAllItems();
bool DeleteAllColumns();
bool DeleteColumn( int col );
void SetItemCount(long count);
wxTextCtrl *EditLabel(long item,
wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
wxTextCtrl* GetEditControl() const;
void Edit( long item ) { EditLabel(item); }
bool EnsureVisible( long item );
long FindItem( long start, const wxString& str, bool partial = false );
long FindItem( long start, wxUIntPtr data );
long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
long HitTest( const wxPoint& point, int& flags);
long InsertItem(wxListItem& info);
long InsertItem( long index, const wxString& label );
long InsertItem( long index, int imageIndex );
long InsertItem( long index, const wxString& label, int imageIndex );
long InsertColumn( long col, wxListItem& info );
long InsertColumn( long col, const wxString& heading,
int format = wxLIST_FORMAT_LEFT, int width = -1 );
bool ScrollList( int dx, int dy );
bool SortItems( wxListCtrlCompare fn, long data );
bool Update( long item );
// Must provide overload to avoid hiding it (and warnings about it)
virtual void Update() { wxControl::Update(); }
// are we in report mode?
bool InReportView() const { return HasFlag(wxLC_REPORT); }
// are we in virtual report mode?
bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
// do we have a header window?
bool HasHeader() const
{ return InReportView() && !HasFlag(wxLC_NO_HEADER); }
// refresh items selectively (only useful for virtual list controls)
void RefreshItem(long item);
void RefreshItems(long itemFrom, long itemTo);
// obsolete, don't use
wxDEPRECATED( int GetItemSpacing( bool isSmall ) const );
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// implementation only from now on
// -------------------------------
void OnInternalIdle( );
void OnSize( wxSizeEvent &event );
// We have to hand down a few functions
virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = NULL);
virtual void Freeze();
virtual void Thaw();
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual wxColour GetBackgroundColour() const;
virtual wxColour GetForegroundColour() const;
virtual bool SetFont( const wxFont &font );
virtual bool SetCursor( const wxCursor &cursor );
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
virtual wxDropTarget *GetDropTarget() const;
#endif
virtual bool ShouldInheritColours() const { return false; }
virtual void SetFocus();
// implementation
// --------------
wxImageListType *m_imageListNormal;
wxImageListType *m_imageListSmall;
wxImageListType *m_imageListState; // what's that ?
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
wxListHeaderWindow *m_headerWin;
wxListMainWindow *m_mainWin;
wxCoord m_headerHeight;
protected:
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
// take into account the coordinates difference between the container
// window and the list control window itself here
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual wxSize DoGetBestSize() const;
// return the text for the given column of the given item
virtual wxString OnGetItemText(long item, long column) const;
// return the icon for the given item. In report view, OnGetItemImage will
// only be called for the first column. See OnGetItemColumnImage for
// details.
virtual int OnGetItemImage(long item) const;
// return the icon for the given item and column.
virtual int OnGetItemColumnImage(long item, long column) const;
// return the attribute for the item (may return NULL if none)
virtual wxListItemAttr *OnGetItemAttr(long item) const;
// it calls our OnGetXXX() functions
friend class WXDLLEXPORT wxListMainWindow;
private:
// create the header window
void CreateHeaderWindow();
// calculate and set height of the header
void CalculateAndSetHeaderHeight();
// reposition the header and the main window in the report view depending
// on whether it should be shown or not
void ResizeReportView(bool showHeader);
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxGenericListCtrl)
};
#if !defined(__WXMSW__) || defined(__WXUNIVERSAL__)
/*
* wxListCtrl has to be a real class or we have problems with
* the run-time information.
*/
class WXDLLEXPORT wxListCtrl: public wxGenericListCtrl
{
DECLARE_DYNAMIC_CLASS(wxListCtrl)
public:
wxListCtrl() {}
wxListCtrl(wxWindow *parent, wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator &validator = wxDefaultValidator,
const wxString &name = wxListCtrlNameStr)
: wxGenericListCtrl(parent, winid, pos, size, style, validator, name)
{
}
};
#endif // !__WXMSW__ || __WXUNIVERSAL__
#endif // __LISTCTRLH_G__