6c8a980fc4
2. to support this, new class wxControlWithItems added (ctrlsub.h/cpp) and the controls sample modified to test it git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4141 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/choice.h
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// Purpose: wxChoice class interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 26.07.99
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CHOICE_H_BASE_
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#define _WX_CHOICE_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma interface "choicebase.h"
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#endif
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#include "wx/ctrlsub.h" // the base class
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// ----------------------------------------------------------------------------
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// global data
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// ----------------------------------------------------------------------------
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WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
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// ----------------------------------------------------------------------------
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// wxChoice allows to select one of a non-modifiable list of strings
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
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{
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public:
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// all generic methods are in wxControlWithItems
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// single selection logic
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virtual void SetSelection(int n) = 0;
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virtual bool SetStringSelection(const wxString& s);
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// don't override this
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virtual void Select(int n) { SetSelection(n); }
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// set/get the number of columns in the control (as they're not supporte on
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// most platforms, they do nothing by default)
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virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
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virtual int GetColumns() const { return 1 ; }
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// emulate selecting the item event.GetInt()
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void Command(wxCommandEvent& event);
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};
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// ----------------------------------------------------------------------------
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// include the platform-dependent class definition
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// ----------------------------------------------------------------------------
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#if defined(__WXMSW__)
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#include "wx/msw/choice.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/choice.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/choice.h"
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#elif defined(__WXQT__)
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#include "wx/qt/choice.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/choice.h"
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#elif defined(__WXPM__)
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#include "wx/os2/choice.h"
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#elif defined(__WXSTUBS__)
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#include "wx/stubs/choice.h"
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#endif
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#endif
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// _WX_CHOICE_H_BASE_
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