d8eccedebe
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11155 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
152 lines
4.5 KiB
C++
152 lines
4.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: treelay.h
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// Purpose: wxTreeLayout class
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// Author: Julian Smart
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// Modified by:
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// Created: 7/4/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TREELAY_H_
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#define _WX_TREELAY_H_
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#ifdef __GNUG__
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#pragma interface "wxtree.h"
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#endif
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#ifndef WX_PRECOMP
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#include <wx/object.h>
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class wxList;
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class wxDC;
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class wxMouseEvent;
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#endif
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#include <wx/string.h>
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#if wxUSE_TREELAYOUT
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class WXDLLEXPORT wxTreeLayout: public wxObject
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{
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DECLARE_ABSTRACT_CLASS(wxTreeLayout)
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public:
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wxTreeLayout();
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virtual ~wxTreeLayout() { }
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// Redefine these
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virtual void GetChildren(long id, wxList& list) = 0;
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virtual long GetNextNode(long id) = 0;
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virtual long GetNodeParent(long id) = 0;
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virtual long GetNodeX(long id) = 0;
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virtual long GetNodeY(long id) = 0;
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virtual void SetNodeX(long id, long x) = 0;
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virtual void SetNodeY(long id, long y) = 0;
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virtual void ActivateNode(long id, bool active) = 0;
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virtual bool NodeActive(long id) = 0;
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// Optional redefinition
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void Initialize(void);
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inline virtual void SetNodeName(long WXUNUSED(id), const wxString& WXUNUSED(name)) {}
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inline virtual wxString GetNodeName(long WXUNUSED(id)) { return wxString(""); }
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virtual void GetNodeSize(long id, long *x, long *y, wxDC& dc);
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virtual void Draw(wxDC& dc);
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virtual void DrawNodes(wxDC& dc);
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virtual void DrawBranches(wxDC& dc);
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virtual void DrawNode(long id, wxDC& dc);
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virtual void DrawBranch(long from, long to, wxDC& dc);
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// Don't redefine
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virtual void DoLayout(wxDC& dc, long topNode = -1);
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// Accessors -- don't redefine
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inline void SetTopNode(long id) { m_parentNode = id; }
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inline long GetTopNode(void) const { return m_parentNode; }
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inline void SetSpacing(long x, long y) { m_xSpacing = x; m_ySpacing = y; }
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inline long GetXSpacing(void) const { return m_xSpacing; }
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inline long GetYSpacing(void) const { return m_ySpacing; }
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inline void SetMargins(long x, long y) { m_leftMargin = x; m_topMargin = y; }
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inline long GetTopMargin(void) const { return m_topMargin; }
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inline long GetLeftMargin(void) const { return m_leftMargin; }
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inline bool GetOrientation(void) const { return m_orientation; }
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inline void SetOrientation(bool orient) { m_orientation = orient; }
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private:
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void CalcLayout(long node_id, int level, wxDC& dc);
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// Members
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protected:
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long m_parentNode;
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long m_lastY;
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long m_lastX;
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long m_xSpacing;
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long m_ySpacing;
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long m_topMargin;
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long m_leftMargin;
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bool m_orientation; // TRUE for top-to-bottom, FALSE for left-to-right
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};
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class WXDLLEXPORT wxStoredNode
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{
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public:
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wxString m_name;
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long m_x, m_y;
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long m_parentId;
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bool m_active;
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long m_clientData;
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};
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/*
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* A version of wxTreeLayout with storage for nodes
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*/
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class WXDLLEXPORT wxTreeLayoutStored: public wxTreeLayout
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{
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DECLARE_DYNAMIC_CLASS(wxTreeLayoutStored)
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public:
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wxTreeLayoutStored(int noNodes = 200);
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virtual ~wxTreeLayoutStored(void);
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void Initialize(int n);
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wxString HitTest(wxMouseEvent& event, wxDC& dc);
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wxStoredNode* GetNode(long id) const;
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inline int GetNumNodes() const { return m_maxNodes; };
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inline int GetNodeCount() const { return m_num; };
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virtual void GetChildren(long id, wxList& list);
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virtual long GetNextNode(long id);
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virtual long GetNodeParent(long id);
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virtual long GetNodeX(long id);
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virtual long GetNodeY(long id);
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virtual void SetNodeX(long id, long x);
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virtual void SetNodeY(long id, long y);
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virtual void SetNodeName(long id, const wxString& name);
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virtual wxString GetNodeName(long id);
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virtual void ActivateNode(long id, bool active);
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virtual bool NodeActive(long id);
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virtual void SetClientData(long id, long clientData);
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virtual long GetClientData(long id) const;
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virtual long AddChild(const wxString& name, const wxString& parent = "");
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virtual long NameToId(const wxString& name);
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// Data members
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private:
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wxStoredNode* m_nodes;
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int m_num;
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int m_maxNodes;
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};
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// For backward compatibility
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#define wxStoredTree wxTreeLayoutStored
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#endif
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// wxUSE_TREELAYOUT
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#endif
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// _WX_TREELAY_H_
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