wxWidgets/include/wx/dynarray.h
Vadim Zeitlin 664b8c153f Don't export sorted dynamic arrays from the shared library
This shouldn't be necessary and doing it seems to result in duplicate
symbol errors when using MSVC under some not completely elucidated
circumstances.

See https://github.com/utelle/wxpdfdoc/pull/48

Closes https://github.com/wxWidgets/wxWidgets/pull/1013
2018-11-10 12:17:53 +01:00

919 lines
38 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/dynarray.h
// Purpose: auto-resizable (i.e. dynamic) array support
// Author: Vadim Zeitlin
// Modified by:
// Created: 12.09.97
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _DYNARRAY_H
#define _DYNARRAY_H
#include "wx/defs.h"
#include "wx/vector.h"
/*
This header defines legacy dynamic arrays and object arrays (i.e. arrays
which own their elements) classes.
Do *NOT* use them in the new code, these classes exist for compatibility
only. Simply use standard container, e.g. std::vector<>, in your own code.
*/
#define _WX_ERROR_REMOVE "removing inexistent element in wxArray::Remove"
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
/*
Callback compare function for quick sort.
It must return negative value, 0 or positive value if the first item is
less than, equal to or greater than the second one.
*/
extern "C"
{
typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
}
// ----------------------------------------------------------------------------
// Array class providing legacy dynamic arrays API on top of wxVector<>
// ----------------------------------------------------------------------------
// For some reasons lost in the depths of time, sort functions with different
// signatures are used to sort normal arrays and to keep sorted arrays sorted.
// These two functors can be used as predicates with std::sort() adapting the
// sort function to it, whichever signature it uses.
template<class T>
class wxArray_SortFunction
{
public:
typedef int (wxCMPFUNC_CONV *CMPFUNC)(T* pItem1, T* pItem2);
wxArray_SortFunction(CMPFUNC f) : m_f(f) { }
bool operator()(const T& i1, const T& i2)
{ return m_f(const_cast<T*>(&i1), const_cast<T*>(&i2)) < 0; }
private:
CMPFUNC m_f;
};
template<class T>
class wxSortedArray_SortFunction
{
public:
typedef int (wxCMPFUNC_CONV *CMPFUNC)(T, T);
wxSortedArray_SortFunction(CMPFUNC f) : m_f(f) { }
bool operator()(const T& i1, const T& i2)
{ return m_f(i1, i2) < 0; }
private:
CMPFUNC m_f;
};
template <typename T, typename Sorter = wxSortedArray_SortFunction<T> >
class wxBaseArray : public wxVector<T>
{
public:
typedef typename Sorter::CMPFUNC SCMPFUNC;
typedef typename wxArray_SortFunction<T>::CMPFUNC CMPFUNC;
typedef wxVector<T> base_vec;
typedef typename base_vec::value_type value_type;
typedef typename base_vec::reference reference;
typedef typename base_vec::const_reference const_reference;
typedef typename base_vec::iterator iterator;
typedef typename base_vec::const_iterator const_iterator;
typedef typename base_vec::const_reverse_iterator const_reverse_iterator;
typedef typename base_vec::difference_type difference_type;
typedef typename base_vec::size_type size_type;
public:
typedef T base_type;
wxBaseArray() : base_vec() { }
explicit wxBaseArray(size_t n) : base_vec(n) { }
wxBaseArray(size_t n, const_reference v) : base_vec(n, v) { }
template <class InputIterator>
wxBaseArray(InputIterator first, InputIterator last)
: base_vec(first, last)
{ }
void Empty() { this->clear(); }
void Clear() { this->clear(); }
void Alloc(size_t uiSize) { this->reserve(uiSize); }
void Shrink()
{
wxShrinkToFit(*this);
}
size_t GetCount() const { return this->size(); }
void SetCount(size_t n, T v = T()) { this->resize(n, v); }
bool IsEmpty() const { return this->empty(); }
size_t Count() const { return this->size(); }
T& Item(size_t uiIndex) const
{
wxASSERT( uiIndex < this->size() );
return const_cast<T&>((*this)[uiIndex]);
}
T& Last() const { return Item(this->size() - 1); }
int Index(T item, bool bFromEnd = false) const
{
if ( bFromEnd )
{
const const_reverse_iterator b = this->rbegin(),
e = this->rend();
for ( const_reverse_iterator i = b; i != e; ++i )
if ( *i == item )
return (int)(e - i - 1);
}
else
{
const const_iterator b = this->begin(),
e = this->end();
for ( const_iterator i = b; i != e; ++i )
if ( *i == item )
return (int)(i - b);
}
return wxNOT_FOUND;
}
int Index(T lItem, SCMPFUNC fnCompare) const
{
Sorter p(fnCompare);
const_iterator i = std::lower_bound(this->begin(), this->end(), lItem, p);
return i != this->end() && !p(lItem, *i) ? (int)(i - this->begin())
: wxNOT_FOUND;
}
size_t IndexForInsert(T lItem, SCMPFUNC fnCompare) const
{
Sorter p(fnCompare);
const_iterator i = std::lower_bound(this->begin(), this->end(), lItem, p);
return i - this->begin();
}
void Add(T lItem, size_t nInsert = 1)
{
this->insert(this->end(), nInsert, lItem);
}
size_t Add(T lItem, SCMPFUNC fnCompare)
{
size_t n = IndexForInsert(lItem, fnCompare);
Insert(lItem, n);
return n;
}
void Insert(T lItem, size_t uiIndex, size_t nInsert = 1)
{
this->insert(this->begin() + uiIndex, nInsert, lItem);
}
void Remove(T lItem)
{
int n = Index(lItem);
wxCHECK_RET( n != wxNOT_FOUND, _WX_ERROR_REMOVE );
RemoveAt((size_t)n);
}
void RemoveAt(size_t uiIndex, size_t nRemove = 1)
{
this->erase(this->begin() + uiIndex, this->begin() + uiIndex + nRemove);
}
void Sort(CMPFUNC fCmp)
{
wxArray_SortFunction<T> p(fCmp);
std::sort(this->begin(), this->end(), p);
}
void Sort(SCMPFUNC fCmp)
{
Sorter p(fCmp);
std::sort(this->begin(), this->end(), p);
}
};
// ============================================================================
// The private helper macros containing the core of the array classes
// ============================================================================
// ----------------------------------------------------------------------------
// _WX_DEFINE_SORTED_TYPEARRAY: sorted array for simple data types
// cannot handle types with size greater than pointer because of sorting
// ----------------------------------------------------------------------------
// Note that "classdecl" here is intentionally not used because this class has
// only inline methods and so never needs to be exported from a DLL.
#define _WX_DEFINE_SORTED_TYPEARRAY_2(T, name, base, defcomp, classdecl) \
typedef wxBaseSortedArray<T> wxBaseSortedArrayFor##name; \
class name : public wxBaseSortedArrayFor##name \
{ \
public: \
name(wxBaseSortedArrayFor##name::SCMPFUNC fn defcomp) \
: wxBaseSortedArrayFor##name(fn) { } \
}
template <typename T, typename Sorter = wxSortedArray_SortFunction<T> >
class wxBaseSortedArray : public wxBaseArray<T, Sorter>
{
public:
typedef typename Sorter::CMPFUNC SCMPFUNC;
explicit wxBaseSortedArray(SCMPFUNC fn) : m_fnCompare(fn) { }
wxBaseSortedArray& operator=(const wxBaseSortedArray& src)
{
wxBaseArray<T, Sorter>::operator=(src);
m_fnCompare = src.m_fnCompare;
return *this;
}
size_t IndexForInsert(T item) const
{
return this->wxBaseArray<T, Sorter>::IndexForInsert(item, m_fnCompare);
}
void AddAt(T item, size_t index)
{
this->insert(this->begin() + index, item);
}
size_t Add(T item)
{
return this->wxBaseArray<T, Sorter>::Add(item, m_fnCompare);
}
void push_back(T item)
{
Add(item);
}
private:
SCMPFUNC m_fnCompare;
};
// ----------------------------------------------------------------------------
// _WX_DECLARE_OBJARRAY: an array for pointers to type T with owning semantics
// ----------------------------------------------------------------------------
// This class must be able to be declared with incomplete types, so it doesn't
// actually use type T in its definition, and relies on a helper template
// parameter, which is declared by WX_DECLARE_OBJARRAY() and defined by
// WX_DEFINE_OBJARRAY(), for providing a way to create and destroy objects of
// type T
template <typename T, typename Traits>
class wxBaseObjectArray : private wxBaseArray<T*>
{
typedef wxBaseArray<T*> base;
public:
typedef T value_type;
typedef int (wxCMPFUNC_CONV *CMPFUNC)(T **pItem1, T **pItem2);
wxBaseObjectArray()
{
}
wxBaseObjectArray(const wxBaseObjectArray& src) : base()
{
DoCopy(src);
}
wxBaseObjectArray& operator=(const wxBaseObjectArray& src)
{
Empty();
DoCopy(src);
return *this;
}
~wxBaseObjectArray()
{
Empty();
}
void Alloc(size_t count) { base::reserve(count); }
void reserve(size_t count) { base::reserve(count); }
size_t GetCount() const { return base::size(); }
size_t size() const { return base::size(); }
bool IsEmpty() const { return base::empty(); }
bool empty() const { return base::empty(); }
size_t Count() const { return base::size(); }
void Shrink() { base::Shrink(); }
T& operator[](size_t uiIndex) const
{
return *base::operator[](uiIndex);
}
T& Item(size_t uiIndex) const
{
return *base::operator[](uiIndex);
}
T& Last() const
{
return *(base::operator[](size() - 1));
}
int Index(const T& item, bool bFromEnd = false) const
{
if ( bFromEnd )
{
if ( size() > 0 )
{
size_t ui = size() - 1;
do
{
if ( base::operator[](ui) == &item )
return static_cast<int>(ui);
ui--;
}
while ( ui != 0 );
}
}
else
{
for ( size_t ui = 0; ui < size(); ++ui )
{
if( base::operator[](ui) == &item )
return static_cast<int>(ui);
}
}
return wxNOT_FOUND;
}
void Add(const T& item, size_t nInsert = 1)
{
if ( nInsert == 0 )
return;
T* const pItem = Traits::Clone(item);
const size_t nOldSize = size();
if ( pItem != NULL )
base::insert(this->end(), nInsert, pItem);
for ( size_t i = 1; i < nInsert; i++ )
base::operator[](nOldSize + i) = Traits::Clone(item);
}
void Add(const T* pItem)
{
base::push_back(const_cast<T*>(pItem));
}
void push_back(const T* pItem) { Add(pItem); }
void push_back(const T& item) { Add(item); }
void Insert(const T& item, size_t uiIndex, size_t nInsert = 1)
{
if ( nInsert == 0 )
return;
T* const pItem = Traits::Clone(item);
if ( pItem != NULL )
base::insert(this->begin() + uiIndex, nInsert, pItem);
for ( size_t i = 1; i < nInsert; ++i )
base::operator[](uiIndex + i) = Traits::Clone(item);
}
void Insert(const T* pItem, size_t uiIndex)
{
base::insert(this->begin() + uiIndex, (T*)pItem);
}
void Empty() { DoEmpty(); base::clear(); }
void Clear() { DoEmpty(); base::clear(); }
T* Detach(size_t uiIndex)
{
T* const p = base::operator[](uiIndex);
base::erase(this->begin() + uiIndex);
return p;
}
void RemoveAt(size_t uiIndex, size_t nRemove = 1)
{
wxCHECK_RET( uiIndex < size(), "bad index in RemoveAt()" );
for ( size_t i = 0; i < nRemove; ++i )
Traits::Free(base::operator[](uiIndex + i));
base::erase(this->begin() + uiIndex, this->begin() + uiIndex + nRemove);
}
void Sort(CMPFUNC fCmp) { base::Sort(fCmp); }
private:
void DoEmpty()
{
for ( size_t n = 0; n < size(); ++n )
Traits::Free(base::operator[](n));
}
void DoCopy(const wxBaseObjectArray& src)
{
reserve(src.size());
for ( size_t n = 0; n < src.size(); ++n )
Add(src[n]);
}
};
// ============================================================================
// The public macros for declaration and definition of the dynamic arrays
// ============================================================================
// Please note that for each macro WX_FOO_ARRAY we also have
// WX_FOO_EXPORTED_ARRAY and WX_FOO_USER_EXPORTED_ARRAY which are exactly the
// same except that they use an additional __declspec(dllexport) or equivalent
// under Windows if needed.
//
// The first (just EXPORTED) macros do it if wxWidgets was compiled as a DLL
// and so must be used used inside the library. The second kind (USER_EXPORTED)
// allow the user code to do it when it wants. This is needed if you have a dll
// that wants to export a wxArray daubed with your own import/export goo.
//
// Finally, you can define the macro below as something special to modify the
// arrays defined by a simple WX_FOO_ARRAY as well. By default is empty.
#define wxARRAY_DEFAULT_EXPORT
// ----------------------------------------------------------------------------
// WX_DECLARE_BASEARRAY(T, name): now is the same as WX_DEFINE_TYPEARRAY()
// below, only preserved for compatibility.
// ----------------------------------------------------------------------------
#define wxARRAY_DUMMY_BASE
#define WX_DECLARE_BASEARRAY(T, name) \
WX_DEFINE_TYPEARRAY(T, name)
#define WX_DECLARE_EXPORTED_BASEARRAY(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY(T, name, WXDLLIMPEXP_CORE)
#define WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, wxARRAY_DUMMY_BASE, class expmode)
// ----------------------------------------------------------------------------
// WX_DEFINE_TYPEARRAY(T, name, base) define an array class named "name"
// containing the elements of type T. Note that the argument "base" is unused
// and is preserved for compatibility only. Also, macros with and without
// "_PTR" suffix are identical, and the latter ones are also kept only for
// compatibility.
// ----------------------------------------------------------------------------
#define WX_DEFINE_TYPEARRAY(T, name, base) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_TYPEARRAY_PTR(T, name, base) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_EXPORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class WXDLLIMPEXP_CORE)
#define WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, base) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class WXDLLIMPEXP_CORE)
#define WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, expdecl) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, class expdecl)
#define WX_DEFINE_USER_EXPORTED_TYPEARRAY_PTR(T, name, base, expdecl) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, class expdecl)
// This is the only non-trivial macro, which actually defines the array class
// with the given name containing the elements of the specified type.
//
// Note that "name" must be a class and not just a typedef because it can be
// (and is) forward declared in the existing code.
//
// As mentioned above, "base" is unused and so is "classdecl" as this class has
// only inline methods and so never needs to be exported from MSW DLLs.
//
// Note about apparently redundant wxBaseArray##name typedef: this is needed to
// avoid clashes between T and symbols defined in wxBaseArray<> scope, e.g. if
// we didn't do this, we would have compilation problems with arrays of type
// "Item" (which is also the name of a method in wxBaseArray<>).
#define WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, classdecl) \
typedef wxBaseArray<T> wxBaseArrayFor##name; \
class name : public wxBaseArrayFor##name \
{ \
typedef wxBaseArrayFor##name Base; \
public: \
name() : Base() { } \
explicit name(size_t n) : Base(n) { } \
name(size_t n, Base::const_reference v) : Base(n, v) { } \
template <class InputIterator> \
name(InputIterator first, InputIterator last) : Base(first, last) { } \
}
#define WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, base, classdecl) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, base, classdecl)
// ----------------------------------------------------------------------------
// WX_DEFINE_SORTED_TYPEARRAY: this is the same as the previous macro, but it
// defines a sorted array.
//
// Differences:
// 1) it must be given a COMPARE function in ctor which takes 2 items of type
// T* and should return -1, 0 or +1 if the first one is less/greater
// than/equal to the second one.
// 2) the Add() method inserts the item in such was that the array is always
// sorted (it uses the COMPARE function)
// 3) it has no Sort() method because it's always sorted
// 4) Index() method is much faster (the sorted arrays use binary search
// instead of linear one), but Add() is slower.
// 5) there is no Insert() method because you can't insert an item into the
// given position in a sorted array but there is IndexForInsert()/AddAt()
// pair which may be used to optimize a common operation of "insert only if
// not found"
//
// Note that you have to specify the comparison function when creating the
// objects of this array type. If, as in 99% of cases, the comparison function
// is the same for all objects of a class, WX_DEFINE_SORTED_TYPEARRAY_CMP below
// is more convenient.
//
// Summary: use this class when the speed of Index() function is important, use
// the normal arrays otherwise.
// ----------------------------------------------------------------------------
// we need a macro which expands to nothing to pass correct number of
// parameters to a nested macro invocation even when we don't have anything to
// pass it
#define wxARRAY_EMPTY
#define WX_DEFINE_SORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, \
wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, WXDLLIMPEXP_CORE)
#define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, expmode) \
typedef T _wxArray##name; \
_WX_DEFINE_SORTED_TYPEARRAY_2(_wxArray##name, name, base, \
wxARRAY_EMPTY, class expmode)
// ----------------------------------------------------------------------------
// WX_DEFINE_SORTED_TYPEARRAY_CMP: exactly the same as above but the comparison
// function is provided by this macro and the objects of this class have a
// default constructor which just uses it.
//
// The arguments are: the element type, the comparison function and the array
// name
//
// NB: this is, of course, how WX_DEFINE_SORTED_TYPEARRAY() should have worked
// from the very beginning - unfortunately I didn't think about this earlier
// ----------------------------------------------------------------------------
#define WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
WXDLLIMPEXP_CORE)
#define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
expmode) \
typedef T _wxArray##name; \
_WX_DEFINE_SORTED_TYPEARRAY_2(_wxArray##name, name, base, = cmpfunc, \
class expmode)
// ----------------------------------------------------------------------------
// WX_DECLARE_OBJARRAY(T, name): this macro generates a new array class
// named "name" which owns the objects of type T it contains, i.e. it will
// delete them when it is destroyed.
//
// An element is of type T*, but arguments of type T& are taken (see below!)
// and T& is returned.
//
// Don't use this for simple types such as "int" or "long"!
//
// Note on Add/Insert functions:
// 1) function(T*) gives the object to the array, i.e. it will delete the
// object when it's removed or in the array's dtor
// 2) function(T&) will create a copy of the object and work with it
//
// Also:
// 1) Remove() will delete the object after removing it from the array
// 2) Detach() just removes the object from the array (returning pointer to it)
//
// NB1: Base type T should have an accessible copy ctor if Add(T&) is used
// NB2: Never ever cast a array to it's base type: as dtor is not virtual
// and so you risk having at least the memory leaks and probably worse
//
// Some functions of this class are not inline, so it takes some space to
// define new class from this template even if you don't use it - which is not
// the case for the simple (non-object) array classes
//
// To use an objarray class you must
// #include "dynarray.h"
// WX_DECLARE_OBJARRAY(element_type, list_class_name)
// #include "arrimpl.cpp"
// WX_DEFINE_OBJARRAY(list_class_name) // name must be the same as above!
//
// This is necessary because at the moment of DEFINE_OBJARRAY class parsing the
// element_type must be fully defined (i.e. forward declaration is not
// enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
// two allows to break cicrcular dependencies with classes which have member
// variables of objarray type.
// ----------------------------------------------------------------------------
#define WX_DECLARE_OBJARRAY(T, name) \
WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, WXDLLIMPEXP_CORE)
#define WX_DECLARE_OBJARRAY_WITH_DECL(T, name, classdecl) \
classdecl wxObjectArrayTraitsFor##name \
{ \
public: \
static T* Clone(T const& item); \
static void Free(T* p); \
}; \
typedef wxBaseObjectArray<T, wxObjectArrayTraitsFor##name> \
wxBaseObjectArrayFor##name; \
classdecl name : public wxBaseObjectArrayFor##name \
{ \
public: \
name() : wxBaseObjectArrayFor##name() { } \
name(const name& src) : wxBaseObjectArrayFor##name(src) { } \
}
#define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, expmode) \
WX_DECLARE_OBJARRAY_WITH_DECL(T, name, class expmode)
// WX_DEFINE_OBJARRAY is going to be redefined when arrimpl.cpp is included,
// try to provoke a human-understandable error if it used incorrectly.
//
// there is no real need for 3 different macros in the DEFINE case but do it
// anyhow for consistency
#define WX_DEFINE_OBJARRAY(name) DidYouIncludeArrimplCpp
#define WX_DEFINE_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
#define WX_DEFINE_USER_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
// ----------------------------------------------------------------------------
// Some commonly used predefined base arrays
// ----------------------------------------------------------------------------
WX_DECLARE_USER_EXPORTED_BASEARRAY(const void *, wxBaseArrayPtrVoid,
WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(char, wxBaseArrayChar, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(short, wxBaseArrayShort, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(int, wxBaseArrayInt, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(long, wxBaseArrayLong, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(size_t, wxBaseArraySizeT, WXDLLIMPEXP_BASE);
WX_DECLARE_USER_EXPORTED_BASEARRAY(double, wxBaseArrayDouble, WXDLLIMPEXP_BASE);
// ----------------------------------------------------------------------------
// Convenience macros to define arrays from base arrays
// ----------------------------------------------------------------------------
#define WX_DEFINE_ARRAY(T, name) \
WX_DEFINE_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_ARRAY_PTR(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_EXPORTED_ARRAY_PTR(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_ARRAY_WITH_DECL_PTR(T, name, decl) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayPtrVoid, decl)
#define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode)
#define WX_DEFINE_USER_EXPORTED_ARRAY_PTR(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_CHAR(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayChar)
#define WX_DEFINE_EXPORTED_ARRAY_CHAR(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayChar)
#define WX_DEFINE_USER_EXPORTED_ARRAY_CHAR(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayChar, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_SHORT(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayShort)
#define WX_DEFINE_EXPORTED_ARRAY_SHORT(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayShort)
#define WX_DEFINE_USER_EXPORTED_ARRAY_SHORT(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayShort, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_INT(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayInt)
#define WX_DEFINE_EXPORTED_ARRAY_INT(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayInt)
#define WX_DEFINE_USER_EXPORTED_ARRAY_INT(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayInt, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_LONG(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayLong)
#define WX_DEFINE_EXPORTED_ARRAY_LONG(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayLong)
#define WX_DEFINE_USER_EXPORTED_ARRAY_LONG(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayLong, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_SIZE_T(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArraySizeT)
#define WX_DEFINE_EXPORTED_ARRAY_SIZE_T(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArraySizeT)
#define WX_DEFINE_USER_EXPORTED_ARRAY_SIZE_T(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArraySizeT, wxARRAY_EMPTY expmode)
#define WX_DEFINE_ARRAY_DOUBLE(T, name) \
WX_DEFINE_TYPEARRAY_PTR(T, name, wxBaseArrayDouble)
#define WX_DEFINE_EXPORTED_ARRAY_DOUBLE(T, name) \
WX_DEFINE_EXPORTED_TYPEARRAY_PTR(T, name, wxBaseArrayDouble)
#define WX_DEFINE_USER_EXPORTED_ARRAY_DOUBLE(T, name, expmode) \
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(T, name, wxBaseArrayDouble, wxARRAY_EMPTY expmode)
// ----------------------------------------------------------------------------
// Convenience macros to define sorted arrays from base arrays
// ----------------------------------------------------------------------------
#define WX_DEFINE_SORTED_ARRAY(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayPtrVoid, wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CHAR(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayChar)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CHAR(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayChar)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CHAR(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayChar, wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_SHORT(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayShort)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_SHORT(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_SHORT(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayShort, wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_INT(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayInt)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_INT(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayInt, expmode)
#define WX_DEFINE_SORTED_ARRAY_LONG(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArrayLong)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_LONG(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_LONG(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArrayLong, expmode)
#define WX_DEFINE_SORTED_ARRAY_SIZE_T(T, name) \
WX_DEFINE_SORTED_TYPEARRAY(T, name, wxBaseArraySizeT)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_SIZE_T(T, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, wxBaseArraySizeT)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_SIZE_T(T, name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, wxBaseArraySizeT, wxARRAY_EMPTY expmode)
// ----------------------------------------------------------------------------
// Convenience macros to define sorted arrays from base arrays
// ----------------------------------------------------------------------------
#define WX_DEFINE_SORTED_ARRAY_CMP(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayPtrVoid)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayPtrVoid, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_CHAR(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayChar)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_CHAR(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayChar)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_CHAR(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayChar, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_SHORT(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayShort)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SHORT(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayShort)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_SHORT(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayShort, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_INT(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayInt)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayInt)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_INT(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayInt, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_LONG(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayLong)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_LONG(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArrayLong)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_LONG(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArrayLong, \
wxARRAY_EMPTY expmode)
#define WX_DEFINE_SORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, name) \
WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArraySizeT)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, name) \
WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, wxBaseArraySizeT)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_CMP_SIZE_T(T, cmpfunc, \
name, expmode) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, \
wxBaseArraySizeT, \
wxARRAY_EMPTY expmode)
// ----------------------------------------------------------------------------
// Some commonly used predefined arrays
// ----------------------------------------------------------------------------
WX_DEFINE_USER_EXPORTED_ARRAY_SHORT(short, wxArrayShort, class WXDLLIMPEXP_BASE);
WX_DEFINE_USER_EXPORTED_ARRAY_INT(int, wxArrayInt, class WXDLLIMPEXP_BASE);
WX_DEFINE_USER_EXPORTED_ARRAY_DOUBLE(double, wxArrayDouble, class WXDLLIMPEXP_BASE);
WX_DEFINE_USER_EXPORTED_ARRAY_LONG(long, wxArrayLong, class WXDLLIMPEXP_BASE);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(void *, wxArrayPtrVoid, class WXDLLIMPEXP_BASE);
// -----------------------------------------------------------------------------
// convenience functions: they used to be macros, hence the naming convention
// -----------------------------------------------------------------------------
// prepend all element of one array to another one; e.g. if first array contains
// elements X,Y,Z and the second contains A,B,C (in those orders), then the
// first array will be result as A,B,C,X,Y,Z
template <typename A1, typename A2>
inline void WX_PREPEND_ARRAY(A1& array, const A2& other)
{
const size_t size = other.size();
array.reserve(size);
for ( size_t n = 0; n < size; n++ )
{
array.Insert(other[n], n);
}
}
// append all element of one array to another one
template <typename A1, typename A2>
inline void WX_APPEND_ARRAY(A1& array, const A2& other)
{
size_t size = other.size();
array.reserve(size);
for ( size_t n = 0; n < size; n++ )
{
array.push_back(other[n]);
}
}
// delete all array elements
//
// NB: the class declaration of the array elements must be visible from the
// place where you use this macro, otherwise the proper destructor may not
// be called (a decent compiler should give a warning about it, but don't
// count on it)!
template <typename A>
inline void WX_CLEAR_ARRAY(A& array)
{
size_t size = array.size();
for ( size_t n = 0; n < size; n++ )
{
delete array[n];
}
array.clear();
}
#endif // _DYNARRAY_H