wxWidgets/build/msw/wx_gl.dsp
Vadim Zeitlin 4de86c0b26 Update version to 3.1.0.
And regenerate everything.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75261 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-11-21 13:47:05 +00:00

329 lines
15 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="wx_gl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=gl - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "wx_gl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "wx_gl.mak" CFG="gl - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "gl - Win32 DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "gl - Win32 DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "gl - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "gl - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "gl - Win32 DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "..\..\lib\vc_dll"
# PROP BASE Intermediate_Dir "vc_mswudll\gl"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\lib\vc_dll"
# PROP Intermediate_Dir "vc_mswudll\gl"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /FD /MD /O2 /GR /EHsc /I "..\..\lib\vc_dll\mswu" /I "..\..\include" /W4 /Yu"wx/wxprec.h" /Fp"vc_mswudll\wxprec_gldll.pch" /Zi /Fd..\..\lib\vc_dll\wxmsw310u_gl_vc_custom.pdb /opt:ref /opt:icf /I "..\..\src\tiff\libtiff" /I "..\..\src\jpeg" /I "..\..\src\png" /I "..\..\src\zlib" /I "..\..\src\regex" /I "..\..\src\expat\lib" /D "WIN32" /D "_USRDLL" /D "DLL_EXPORTS" /D "__WXMSW__" /D "NDEBUG" /D "_UNICODE" /D "WXBUILDING" /D "WXUSINGDLL" /D "WXMAKINGDLL_GL" /c
# ADD CPP /nologo /FD /MD /O2 /GR /EHsc /I "..\..\lib\vc_dll\mswu" /I "..\..\include" /W4 /Yu"wx/wxprec.h" /Fp"vc_mswudll\wxprec_gldll.pch" /Zi /Fd..\..\lib\vc_dll\wxmsw310u_gl_vc_custom.pdb /opt:ref /opt:icf /I "..\..\src\tiff\libtiff" /I "..\..\src\jpeg" /I "..\..\src\png" /I "..\..\src\zlib" /I "..\..\src\regex" /I "..\..\src\expat\lib" /D "WIN32" /D "_USRDLL" /D "DLL_EXPORTS" /D "__WXMSW__" /D "NDEBUG" /D "_UNICODE" /D "WXBUILDING" /D "WXUSINGDLL" /D "WXMAKINGDLL_GL" /c
# ADD BASE MTL /nologo /D "WIN32" /D "_USRDLL" /D "DLL_EXPORTS" /D "__WXMSW__" /D "NDEBUG" /D "_UNICODE" /D "WXBUILDING" /D "WXUSINGDLL" /D "WXMAKINGDLL_GL" /mktyplib203 /win32
# ADD MTL /nologo /D "WIN32" /D "_USRDLL" /D "DLL_EXPORTS" /D "__WXMSW__" /D "NDEBUG" /D "_UNICODE" /D "WXBUILDING" /D "WXUSINGDLL" /D "WXMAKINGDLL_GL" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "__WXMSW__" /d "NDEBUG" /d "_UNICODE" /i "..\..\lib\vc_dll\mswu" /i "..\..\include" /d "WXBUILDING" /d WXDLLNAME=wxmsw310u_gl_vc_custom /i "..\..\src\tiff\libtiff" /i "..\..\src\jpeg" /i "..\..\src\png" /i "..\..\src\zlib" /i "..\..\src\regex" /i "..\..\src\expat\lib" /d "WXUSINGDLL" /d WXMAKINGDLL_GL
# ADD RSC /l 0x409 /d "__WXMSW__" /d "NDEBUG" /d "_UNICODE" /i "..\..\lib\vc_dll\mswu" /i "..\..\include" /d "WXBUILDING" /d WXDLLNAME=wxmsw310u_gl_vc_custom /i "..\..\src\tiff\libtiff" /i "..\..\src\jpeg" /i "..\..\src\png" /i "..\..\src\zlib" /i "..\..\src\regex" /i "..\..\src\expat\lib" /d "WXUSINGDLL" /d WXMAKINGDLL_GL
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib wininet.lib wxmsw31u_core.lib wxbase31u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw310u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw31u_gl.lib" /debug /pdb:"..\..\lib\vc_dll\wxmsw310u_gl_vc_custom.pdb"
# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib wininet.lib wxmsw31u_core.lib wxbase31u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw310u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw31u_gl.lib" /debug /pdb:"..\..\lib\vc_dll\wxmsw310u_gl_vc_custom.pdb"
!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "..\..\lib\vc_dll"
# PROP BASE Intermediate_Dir "vc_mswuddll\gl"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\lib\vc_dll"
# PROP Intermediate_Dir "vc_mswuddll\gl"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /FD /MDd /Od /Gm /GR /EHsc /I "..\..\lib\vc_dll\mswud" /I "..\..\include" /W4 /Yu"wx/wxprec.h" /Fp"vc_mswuddll\wxprec_gldll.pch" /Zi /Fd..\..\lib\vc_dll\wxmsw310ud_gl_vc_custom.pdb /I "..\..\src\tiff\libtiff" /I "..\..\src\jpeg" /I "..\..\src\png" /I "..\..\src\zlib" /I "..\..\src\regex" /I "..\..\src\expat\lib" /D "WIN32" /D "_USRDLL" /D "DLL_EXPORTS" /D "_DEBUG" /D "__WXMSW__" /D "_UNICODE" /D "WXBUILDING" /D "WXUSINGDLL" /D "WXMAKINGDLL_GL" /c
# ADD CPP /nologo /FD /MDd /Od /Gm /GR /EHsc /I "..\..\lib\vc_dll\mswud" /I "..\..\include" /W4 /Yu"wx/wxprec.h" /Fp"vc_mswuddll\wxprec_gldll.pch" /Zi /Fd..\..\lib\vc_dll\wxmsw310ud_gl_vc_custom.pdb /I "..\..\src\tiff\libtiff" /I "..\..\src\jpeg" /I "..\..\src\png" /I "..\..\src\zlib" /I "..\..\src\regex" /I "..\..\src\expat\lib" /D "WIN32" /D "_USRDLL" /D "DLL_EXPORTS" /D "_DEBUG" /D "__WXMSW__" /D "_UNICODE" /D "WXBUILDING" /D "WXUSINGDLL" /D "WXMAKINGDLL_GL" /c
# ADD BASE MTL /nologo /D "WIN32" /D "_USRDLL" /D "DLL_EXPORTS" /D "_DEBUG" /D "__WXMSW__" /D "_UNICODE" /D "WXBUILDING" /D "WXUSINGDLL" /D "WXMAKINGDLL_GL" /mktyplib203 /win32
# ADD MTL /nologo /D "WIN32" /D "_USRDLL" /D "DLL_EXPORTS" /D "_DEBUG" /D "__WXMSW__" /D "_UNICODE" /D "WXBUILDING" /D "WXUSINGDLL" /D "WXMAKINGDLL_GL" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "__WXMSW__" /d "_UNICODE" /i "..\..\lib\vc_dll\mswud" /i "..\..\include" /d "WXBUILDING" /d WXDLLNAME=wxmsw310ud_gl_vc_custom /i "..\..\src\tiff\libtiff" /i "..\..\src\jpeg" /i "..\..\src\png" /i "..\..\src\zlib" /i "..\..\src\regex" /i "..\..\src\expat\lib" /d "WXUSINGDLL" /d WXMAKINGDLL_GL
# ADD RSC /l 0x409 /d "_DEBUG" /d "__WXMSW__" /d "_UNICODE" /i "..\..\lib\vc_dll\mswud" /i "..\..\include" /d "WXBUILDING" /d WXDLLNAME=wxmsw310ud_gl_vc_custom /i "..\..\src\tiff\libtiff" /i "..\..\src\jpeg" /i "..\..\src\png" /i "..\..\src\zlib" /i "..\..\src\regex" /i "..\..\src\expat\lib" /d "WXUSINGDLL" /d WXMAKINGDLL_GL
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib wininet.lib wxmsw31ud_core.lib wxbase31ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw310ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw31ud_gl.lib" /debug /pdb:"..\..\lib\vc_dll\wxmsw310ud_gl_vc_custom.pdb"
# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib wininet.lib wxmsw31ud_core.lib wxbase31ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw310ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw31ud_gl.lib" /debug /pdb:"..\..\lib\vc_dll\wxmsw310ud_gl_vc_custom.pdb"
!ELSEIF "$(CFG)" == "gl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "..\..\lib\vc_lib"
# PROP BASE Intermediate_Dir "vc_mswu\gl"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\lib\vc_lib"
# PROP Intermediate_Dir "vc_mswu\gl"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /FD /MD /O2 /GR /EHsc /I "..\..\lib\vc_lib\mswu" /I "..\..\include" /W4 /Zi /Fd..\..\lib\vc_lib\wxmsw31u_gl.pdb /opt:ref /opt:icf /Yu"wx/wxprec.h" /Fp"vc_mswu\wxprec_gllib.pch" /I "..\..\src\tiff\libtiff" /I "..\..\src\jpeg" /I "..\..\src\png" /I "..\..\src\zlib" /I "..\..\src\regex" /I "..\..\src\expat\lib" /D "WIN32" /D "_LIB" /D "__WXMSW__" /D "NDEBUG" /D "_UNICODE" /D "WXBUILDING" /c
# ADD CPP /nologo /FD /MD /O2 /GR /EHsc /I "..\..\lib\vc_lib\mswu" /I "..\..\include" /W4 /Zi /Fd..\..\lib\vc_lib\wxmsw31u_gl.pdb /opt:ref /opt:icf /Yu"wx/wxprec.h" /Fp"vc_mswu\wxprec_gllib.pch" /I "..\..\src\tiff\libtiff" /I "..\..\src\jpeg" /I "..\..\src\png" /I "..\..\src\zlib" /I "..\..\src\regex" /I "..\..\src\expat\lib" /D "WIN32" /D "_LIB" /D "__WXMSW__" /D "NDEBUG" /D "_UNICODE" /D "WXBUILDING" /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw31u_gl.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw31u_gl.lib"
!ELSEIF "$(CFG)" == "gl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "..\..\lib\vc_lib"
# PROP BASE Intermediate_Dir "vc_mswud\gl"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\lib\vc_lib"
# PROP Intermediate_Dir "vc_mswud\gl"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /FD /MDd /Od /Gm /GR /EHsc /I "..\..\lib\vc_lib\mswud" /I "..\..\include" /W4 /Zi /Fd..\..\lib\vc_lib\wxmsw31ud_gl.pdb /Yu"wx/wxprec.h" /Fp"vc_mswud\wxprec_gllib.pch" /I "..\..\src\tiff\libtiff" /I "..\..\src\jpeg" /I "..\..\src\png" /I "..\..\src\zlib" /I "..\..\src\regex" /I "..\..\src\expat\lib" /D "WIN32" /D "_LIB" /D "_DEBUG" /D "__WXMSW__" /D "_UNICODE" /D "WXBUILDING" /c
# ADD CPP /nologo /FD /MDd /Od /Gm /GR /EHsc /I "..\..\lib\vc_lib\mswud" /I "..\..\include" /W4 /Zi /Fd..\..\lib\vc_lib\wxmsw31ud_gl.pdb /Yu"wx/wxprec.h" /Fp"vc_mswud\wxprec_gllib.pch" /I "..\..\src\tiff\libtiff" /I "..\..\src\jpeg" /I "..\..\src\png" /I "..\..\src\zlib" /I "..\..\src\regex" /I "..\..\src\expat\lib" /D "WIN32" /D "_LIB" /D "_DEBUG" /D "__WXMSW__" /D "_UNICODE" /D "WXBUILDING" /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw31ud_gl.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxmsw31ud_gl.lib"
!ENDIF
# Begin Target
# Name "gl - Win32 DLL Release"
# Name "gl - Win32 DLL Debug"
# Name "gl - Win32 Release"
# Name "gl - Win32 Debug"
# Begin Group "Common Sources"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\common\dummy.cpp
# ADD BASE CPP /Yc"wx/wxprec.h"
# ADD CPP /Yc"wx/wxprec.h"
# End Source File
# Begin Source File
SOURCE=..\..\src\common\glcmn.cpp
# End Source File
# End Group
# Begin Group "MSW Sources"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\msw\glcanvas.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\msw\version.rc
!IF "$(CFG)" == "gl - Win32 DLL Release"
!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
!ELSEIF "$(CFG)" == "gl - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "gl - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# End Group
# Begin Group "Setup Headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\include\wx\msw\setup.h
!IF "$(CFG)" == "gl - Win32 DLL Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\setup.h
InputPath=..\..\include\wx\msw\setup.h
"..\..\lib\vc_dll\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_dll\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\setup.h
InputPath=..\..\include\wx\msw\setup.h
"..\..\lib\vc_dll\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_dll\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\setup.h
InputPath=..\..\include\wx\msw\setup.h
"..\..\lib\vc_lib\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_lib\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\setup.h
InputPath=..\..\include\wx\msw\setup.h
"..\..\lib\vc_lib\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_lib\mswud\wx\setup.h
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\univ\setup.h
!IF "$(CFG)" == "gl - Win32 DLL Release"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Release"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Debug"
# Begin Custom Build -
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "MSW Headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\include\wx\msw\genrcdefs.h
!IF "$(CFG)" == "gl - Win32 DLL Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_dll\mswu\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_dll\mswud\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_lib\mswu\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_lib\mswud\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\msw\glcanvas.h
# End Source File
# End Group
# Begin Group "Common Headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\include\wx\glcanvas.h
# End Source File
# End Group
# End Target
# End Project