f4e2cffdce
We want to generate debug information even in the release builds of the libraries in order to allow debugging of the programs using them. This is especially important for the DLLs but do it for the static release build too for consistency. This also almost fixes the constant rebuilding of the entire solution which happened because the PDBs, supposed to be generated by linker, were not found because they were not actually created as the debug information wasn't there. See #15780. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76068 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
568 lines
46 KiB
XML
568 lines
46 KiB
XML
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='DLL Release|x64'">$(OutDir)$(wxIncSubDir)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Creating $(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Creating $(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(OutDir)$(wxIncSubDir)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)$(wxIncSubDir)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Creating $(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Creating $(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cl /EP /nologo "%(FullPath)" > "$(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">cl /EP /nologo "%(FullPath)" > "$(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)$(wxIncSubDir)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)$(wxIncSubDir)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)$(wxIncSubDir)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
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</CustomBuild>
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<ClInclude Include="..\..\include\wx\msw\glcanvas.h" />
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<ClInclude Include="..\..\include\wx\glcanvas.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |