wxWidgets/include/wx/univ/button.h

162 lines
5.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/button.h
// Purpose: wxButton for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_BUTTON_H_
#define _WX_UNIV_BUTTON_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univbutton.h"
#endif
class WXDLLEXPORT wxInputHandler;
#include "wx/bitmap.h"
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
#define wxACTION_BUTTON_TOGGLE _T("toggle") // press/release the button
#define wxACTION_BUTTON_PRESS _T("press") // press the button
#define wxACTION_BUTTON_RELEASE _T("release") // release the button
#define wxACTION_BUTTON_CLICK _T("click") // generate button click event
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxButton : public wxButtonBase
{
public:
wxButton() { Init(); }
wxButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Init();
Create(parent, id, bitmap, label, pos, size, style, validator, name);
}
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Init();
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
return Create(parent, id, wxNullBitmap, label,
pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual ~wxButton();
virtual void SetImageLabel(const wxBitmap& bitmap);
virtual void SetImageMargins(wxCoord x, wxCoord y);
virtual void SetDefault();
virtual bool IsPressed() const { return m_isPressed; }
virtual bool IsDefault() const { return m_isDefault; }
// wxButton actions
void Toggle();
virtual void Press();
virtual void Release();
virtual void Click();
protected:
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
virtual wxSize DoGetBestClientSize() const;
virtual bool DoDrawBackground(wxDC& dc);
virtual void DoDraw(wxControlRenderer *renderer);
virtual bool CanBeHighlighted() const { return TRUE; }
// common part of all ctors
void Init();
// current state
bool m_isPressed,
m_isDefault;
// the (optional) image to show and the margins around it
wxBitmap m_bitmap;
wxCoord m_marginBmpX,
m_marginBmpY;
private:
DECLARE_DYNAMIC_CLASS(wxButton)
};
// ----------------------------------------------------------------------------
// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
{
public:
wxStdButtonInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the flag telling if
// the mouse is inside the button which captured it or not
wxWindow *m_winCapture;
bool m_winHasMouse;
};
#endif // _WX_UNIV_BUTTON_H_