wxWidgets/interface/wx/math.h
2009-01-12 10:58:26 +00:00

66 lines
1.7 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: math.h
// Purpose: interface of global functions
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/** @addtogroup group_funcmacro_math */
//@{
/**
Returns a non-zero value if @a x is neither infinite nor NaN (not a
number), returns 0 otherwise.
@header{wx/math.h}
*/
int wxFinite(double x);
/**
Returns a non-zero value if x is NaN (not a number), returns 0 otherwise.
@header{wx/math.h}
*/
bool wxIsNaN(double x);
/**
Converts the given array of 10 bytes (corresponding to 80 bits) to
a float number according to the IEEE floating point standard format
(aka IEEE standard 754).
@see wxConvertToIeeeExtended() to perform the opposite operation
*/
wxFloat64 wxConvertFromIeeeExtended(const wxInt8 *bytes);
/**
Converts the given floating number @a num in a sequence of 10 bytes
which are stored in the given array @a bytes (which must be large enough)
according to the IEEE floating point standard format
(aka IEEE standard 754).
@see wxConvertFromIeeeExtended() to perform the opposite operation
*/
void wxConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes);
/**
Small wrapper around round().
*/
int wxRound(double x);
/**
Returns true if both double values are identical. This is
only reliable if both values have been assigned the same
value.
*/
bool wxIsSameDouble(double x, double y);
/**
Return true of @a x is exactly zero. This is only reliable
if it has been assigned 0.
*/
bool wxIsNullDouble(double x);
//@}