wxWidgets/include/wx/motif/menu.h
1999-11-02 17:23:29 +00:00

185 lines
5.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MOTIF_MENU_H_
#define _WX_MOTIF_MENU_H_
#ifdef __GNUG__
#pragma interface "menu.h"
#endif
#include "wx/colour.h"
#include "wx/font.h"
class wxFrame;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class wxMenu : public wxMenuBase
{
public:
// ctors & dtor
wxMenu(const wxString& title, long style = 0)
: wxMenuBase(title, style) { Init(); }
wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
virtual ~wxMenu();
// implement base class virtuals
virtual bool DoAppend(wxMenuItem *item);
virtual bool DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem *DoRemove(wxMenuItem *item);
virtual void Break();
virtual void SetTitle(const wxString& title);
bool ProcessCommand(wxCommandEvent& event);
#if WXWIN_COMPATIBILITY
wxMenu(const wxString& title, const wxFunction func)
: wxMenuBase(title)
{
Callback(func);
}
#endif // WXWIN_COMPATIBILITY
//// Motif-specific
WXWidget GetButtonWidget() const { return m_buttonWidget; }
void SetButtonWidget(WXWidget buttonWidget) { m_buttonWidget = buttonWidget; }
WXWidget GetMainWidget() const { return m_menuWidget; }
int GetId() const { return m_menuId; }
void SetId(int id) { m_menuId = id; }
void SetMenuBar(wxMenuBar* menuBar) { m_menuBar = menuBar; }
wxMenuBar* GetMenuBar() const { return m_menuBar; }
void CreatePopup(WXWidget logicalParent, int x, int y);
void DestroyPopup();
void ShowPopup(int x, int y);
void HidePopup();
WXWidget CreateMenu(wxMenuBar *menuBar, WXWidget parent, wxMenu *topMenu,
const wxString& title = wxEmptyString,
bool isPulldown = FALSE);
// For popups, need to destroy, then recreate menu for a different (or
// possibly same) window, since the parent may change.
void DestroyMenu(bool full);
WXWidget FindMenuItem(int id, wxMenuItem **it = NULL) const;
const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
const wxColour& GetForegroundColour() const { return m_foregroundColour; }
const wxFont& GetFont() const { return m_font; }
void SetBackgroundColour(const wxColour& colour);
void SetForegroundColour(const wxColour& colour);
void SetFont(const wxFont& colour);
void ChangeFont(bool keepOriginalSize = FALSE);
WXWidget GetHandle() const { return m_menuWidget; }
bool IsTearOff() const { return (m_style & wxMENU_TEAROFF) != 0; }
public:
// Motif-specific data
int m_numColumns;
WXWidget m_menuWidget;
WXWidget m_popupShell; // For holding the popup shell widget
WXWidget m_buttonWidget; // The actual string, so we can grey it etc.
int m_menuId;
wxMenu* m_topLevelMenu ;
bool m_ownedByMenuBar;
wxColour m_foregroundColour;
wxColour m_backgroundColour;
wxFont m_font;
private:
// common code for both constructors:
void Init();
DECLARE_DYNAMIC_CLASS(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar
// ----------------------------------------------------------------------------
class wxMenuBar : public wxMenuBarBase
{
public:
wxMenuBar() { Init(); }
wxMenuBar(long WXUNUSED(style)) { Init(); }
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
virtual ~wxMenuBar();
// implement base class (pure) virtuals
// ------------------------------------
virtual bool Append( wxMenu *menu, const wxString &title );
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
virtual void EnableTop( size_t pos, bool flag );
virtual void SetLabelTop( size_t pos, const wxString& label );
virtual wxString GetLabelTop( size_t pos ) const;
// implementation only from now on
// -------------------------------
wxFrame* GetMenuBarFrame() const { return m_menuBarFrame; }
void SetMenuBarFrame(wxFrame* frame) { m_menuBarFrame = frame; }
WXWidget GetMainWidget() const { return m_mainWidget; }
void SetMainWidget(WXWidget widget) { m_mainWidget = widget; }
// Create menubar
bool CreateMenuBar(wxFrame* frame);
// Destroy menubar, but keep data structures intact so we can recreate it.
bool DestroyMenuBar();
const wxColour& GetBackgroundColour() const { return m_backgroundColour; }
const wxColour& GetForegroundColour() const { return m_foregroundColour; }
const wxFont& GetFont() const { return m_font; }
virtual bool SetBackgroundColour(const wxColour& colour);
virtual bool SetForegroundColour(const wxColour& colour);
virtual bool SetFont(const wxFont& colour);
void ChangeFont(bool keepOriginalSize = FALSE);
public:
// common part of all ctors
void Init();
wxArrayString m_titles;
wxFrame *m_menuBarFrame;
WXWidget m_mainWidget;
wxColour m_foregroundColour;
wxColour m_backgroundColour;
wxFont m_font;
DECLARE_DYNAMIC_CLASS(wxMenuBar)
};
#endif // _WX_MOTIF_MENU_H_