wxWidgets/wxPython/src/_menu.i
Robin Dunn cbfc9df676 Merge recent changes from 2.8 branch.
Make updates for recent changes on CVS HEAD.
Remove or workaround deprecated items.
Fix compile errors.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45088 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-03-27 01:49:46 +00:00

517 lines
18 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: _menu.i
// Purpose: SWIG interface defs for wxMenuBar, wxMenu and wxMenuItem
//
// Author: Robin Dunn
//
// Created: 24-June-1997
// RCS-ID: $Id$
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
%newgroup
MustHaveApp(wxMenu);
class wxMenu : public wxEvtHandler
{
public:
%pythonAppend wxMenu "self._setOORInfo(self)"
%typemap(out) wxMenu*; // turn off this typemap
wxMenu(const wxString& title = wxPyEmptyString, long style = 0);
// Turn it back on again
%typemap(out) wxMenu* { $result = wxPyMake_wxObject($1, $owner); }
// append any kind of item (normal/check/radio/separator)
wxMenuItem* Append(int id,
const wxString& text = wxPyEmptyString,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
// append a separator to the menu
wxMenuItem* AppendSeparator();
// append a check item
wxMenuItem* AppendCheckItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// append a radio item
wxMenuItem* AppendRadioItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// append a submenu
%Rename(AppendMenu, wxMenuItem*, Append(int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString));
wxMenuItem* AppendSubMenu(wxMenu *submenu,
const wxString& text,
const wxString& help = wxPyEmptyString);
%disownarg(wxMenuItem*);
// the most generic form of Append() - append anything
%Rename(AppendItem, wxMenuItem*, Append(wxMenuItem *item));
// insert an item before given position
%Rename(InsertItem, wxMenuItem*, Insert(size_t pos, wxMenuItem *item));
// prepend an item to the menu
%Rename(PrependItem, wxMenuItem*, Prepend(wxMenuItem *item));
%cleardisown(wxMenuItem*);
// insert a break in the menu (only works when appending the items, not
// inserting them)
virtual void Break();
// insert an item before given position
wxMenuItem* Insert(size_t pos,
int id,
const wxString& text = wxPyEmptyString,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
// insert a separator
wxMenuItem* InsertSeparator(size_t pos);
// insert a check item
wxMenuItem* InsertCheckItem(size_t pos,
int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// insert a radio item
wxMenuItem* InsertRadioItem(size_t pos,
int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// insert a submenu
%Rename(InsertMenu, wxMenuItem*, Insert(size_t pos,
int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString));
// prepend any item to the menu
wxMenuItem* Prepend(int id,
const wxString& text = wxPyEmptyString,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL);
// prepend a separator
wxMenuItem* PrependSeparator();
// prepend a check item
wxMenuItem* PrependCheckItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// prepend a radio item
wxMenuItem* PrependRadioItem(int id,
const wxString& text,
const wxString& help = wxPyEmptyString);
// prepend a submenu
%Rename(PrependMenu, wxMenuItem*, Prepend(int id,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxPyEmptyString));
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for
// deleting it!)
%newobject Remove;
wxMenuItem *Remove(int id);
%feature("shadow") Remove(wxMenuItem *item) %{
def RemoveItem(self, item):
"""RemoveItem(self, MenuItem item) -> MenuItem"""
#// The return object is always the parameter, so return that
#// proxy instead of the new one
val = _core_.Menu_RemoveItem(self, item)
item.this.own(val.this.own())
val.this.disown()
return item
%}
%Rename(RemoveItem, wxMenuItem*, Remove(wxMenuItem *item));
// delete an item from the menu (submenus are not destroyed by this
// function, see Destroy)
bool Delete(int id);
%Rename(DeleteItem, bool, Delete(wxMenuItem *item));
%pythonPrepend Destroy "args[0].this.own(False)"
%extend { void Destroy() { delete self; } }
// delete the item from menu and destroy it (if it's a submenu)
%pythonPrepend Destroy "";
DocDeclStrName(
bool , Destroy(int id),
"", "",
DestroyId);
DocDeclStrName(
bool , Destroy(wxMenuItem *item),
"", "",
DestroyItem);
// get the items
size_t GetMenuItemCount() const;
%extend {
PyObject* GetMenuItems() {
wxMenuItemList& list = self->GetMenuItems();
return wxPy_ConvertList(&list);
}
}
// search
int FindItem(const wxString& item) const;
%Rename(FindItemById, wxMenuItem*, FindItem(int id /*, wxMenu **menu = NULL*/) const);
// find by position
wxMenuItem* FindItemByPosition(size_t position) const;
// get/set items attributes
void Enable(int id, bool enable);
bool IsEnabled(int id) const;
void Check(int id, bool check);
bool IsChecked(int id) const;
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const;
// the title
virtual void SetTitle(const wxString& title);
const wxString GetTitle() const;
// event handler
void SetEventHandler(wxEvtHandler *handler);
wxEvtHandler *GetEventHandler() const;
// invoking window
void SetInvokingWindow(wxWindow *win);
wxWindow *GetInvokingWindow() const;
// style
long GetStyle() const { return m_style; }
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = NULL);
// get the menu bar this menu is attached to (may be NULL, always NULL for
// popup menus)
wxMenuBar *GetMenuBar() const;
// TODO: Should these be exposed?
// called when the menu is attached/detached to/from a menu bar
virtual void Attach(wxMenuBarBase *menubar);
virtual void Detach();
// is the menu attached to a menu bar (or is it a popup one)?
bool IsAttached() const;
// set/get the parent of this menu
void SetParent(wxMenu *parent);
wxMenu *GetParent() const;
%property(EventHandler, GetEventHandler, SetEventHandler, doc="See `GetEventHandler` and `SetEventHandler`");
%property(HelpString, GetHelpString, SetHelpString, doc="See `GetHelpString` and `SetHelpString`");
%property(InvokingWindow, GetInvokingWindow, SetInvokingWindow, doc="See `GetInvokingWindow` and `SetInvokingWindow`");
%property(MenuBar, GetMenuBar, doc="See `GetMenuBar`");
%property(MenuItemCount, GetMenuItemCount, doc="See `GetMenuItemCount`");
%property(MenuItems, GetMenuItems, doc="See `GetMenuItems`");
%property(Parent, GetParent, SetParent, doc="See `GetParent` and `SetParent`");
%property(Style, GetStyle, doc="See `GetStyle`");
%property(Title, GetTitle, SetTitle, doc="See `GetTitle` and `SetTitle`");
};
//---------------------------------------------------------------------------
%newgroup
MustHaveApp(wxMenuBar);
class wxMenuBar : public wxWindow
{
public:
%pythonAppend wxMenuBar "self._setOORInfo(self)"
%typemap(out) wxMenuBar*; // turn off this typemap
wxMenuBar(long style = 0);
// Turn it back on again
%typemap(out) wxMenuBar* { $result = wxPyMake_wxObject($1, $owner); }
// append a menu to the end of menubar, return True if ok
virtual bool Append(wxMenu *menu, const wxString& title);
// insert a menu before the given position into the menubar, return True
// if inserted ok
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
// get the number of menus in the menu bar
size_t GetMenuCount() const;
// get the menu at given position
wxMenu *GetMenu(size_t pos) const;
// replace the menu at given position with another one, returns the
// previous menu (which should be deleted by the caller)
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
// delete the menu at given position from the menu bar, return the pointer
// to the menu (which should be deleted by the caller)
virtual wxMenu *Remove(size_t pos);
// enable or disable a submenu
virtual void EnableTop(size_t pos, bool enable);
// is the menu enabled?
virtual bool IsEnabledTop(size_t pos) const;
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label);
virtual wxString GetLabelTop(size_t pos) const;
// by menu and item names, returns wxNOT_FOUND if not found or id of the
// found item
virtual int FindMenuItem(const wxString& menu, const wxString& item) const;
// find item by id (in any menu), returns NULL if not found
//
// if menu is !NULL, it will be filled with wxMenu this item belongs to
%Rename(FindItemById, virtual wxMenuItem*, FindItem(int id /*, wxMenu **menu = NULL*/) const);
// find menu by its caption, return wxNOT_FOUND on failure
int FindMenu(const wxString& title);
// all these functions just use FindItem() and then call an appropriate
// method on it
//
// NB: under MSW, these methods can only be used after the menubar had
// been attached to the frame
void Enable(int id, bool enable);
void Check(int id, bool check);
bool IsChecked(int id) const;
bool IsEnabled(int id) const;
// TODO: bool IsEnabled() const;
void SetLabel(int id, const wxString &label);
wxString GetLabel(int id) const;
void SetHelpString(int id, const wxString& helpString);
wxString GetHelpString(int id) const;
// get the frame we are attached to (may return NULL)
wxFrame *GetFrame() const;
// returns True if we're attached to a frame
bool IsAttached() const;
// associate the menubar with the frame
virtual void Attach(wxFrame *frame);
// called before deleting the menubar normally
virtual void Detach();
// update all menu item states in all menus
virtual void UpdateMenus();
#ifdef __WXMAC__
static void SetAutoWindowMenu( bool enable );
static bool GetAutoWindowMenu();
#else
%extend {
static void SetAutoWindowMenu( bool enable ) {}
static bool GetAutoWindowMenu() { return false; }
}
#endif
%pythoncode {
def GetMenus(self):
"""Return a list of (menu, label) items for the menus in the MenuBar. """
return [(self.GetMenu(i), self.GetLabelTop(i))
for i in range(self.GetMenuCount())]
def SetMenus(self, items):
"""Clear and add new menus to the MenuBar from a list of (menu, label) items. """
for i in range(self.GetMenuCount()-1, -1, -1):
self.Remove(i)
for m, l in items:
self.Append(m, l)
}
%property(Frame, GetFrame, doc="See `GetFrame`");
%property(MenuCount, GetMenuCount, doc="See `GetMenuCount`");
%property(Menus, GetMenus, SetMenus, doc="See `GetMenus` and `SetMenus`");
};
//---------------------------------------------------------------------------
%newgroup
class wxMenuItem : public wxObject {
public:
// turn off this typemap
%typemap(out) wxMenuItem*;
wxMenuItem(wxMenu* parentMenu=NULL, int id=wxID_SEPARATOR,
const wxString& text = wxPyEmptyString,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL,
wxMenu* subMenu = NULL);
~wxMenuItem();
// Turn it back on again
%typemap(out) wxMenuItem* { $result = wxPyMake_wxObject($1, $owner); }
// Make Destroy a NOP. The destruction will be handled by SWIG.
%pythoncode { def Destroy(self): pass }
// the menu we're in
wxMenu *GetMenu() const;
void SetMenu(wxMenu* menu);
// get/set id
void SetId(int id);
int GetId() const;
bool IsSeparator() const;
// the item's text (or name)
//
// NB: the item's text includes the accelerators and mnemonics info (if
// any), i.e. it may contain '&' or '_' or "\t..." and thus is
// different from the item's label which only contains the text shown
// in the menu
virtual void SetText(const wxString& str);
wxString GetLabel() const;
const wxString& GetText() const;
// get the label from text
static wxString GetLabelFromText(const wxString& text);
// what kind of menu item we are
wxItemKind GetKind() const;
void SetKind(wxItemKind kind);
virtual void SetCheckable(bool checkable);
bool IsCheckable() const;
bool IsSubMenu() const;
void SetSubMenu(wxMenu *menu);
wxMenu *GetSubMenu() const;
// state
virtual void Enable(bool enable = true);
virtual bool IsEnabled() const;
virtual void Check(bool check = true);
virtual bool IsChecked() const;
void Toggle();
// help string (displayed in the status bar by default)
void SetHelp(const wxString& str);
const wxString& GetHelp() const;
// get our accelerator or NULL (caller must delete the pointer)
virtual wxAcceleratorEntry *GetAccel() const;
// set the accel for this item - this may also be done indirectly with
// SetText()
virtual void SetAccel(wxAcceleratorEntry *accel);
void SetBitmap(const wxBitmap& bitmap);
const wxBitmap& GetBitmap();
// wxOwnerDrawn methods
#ifdef __WXMSW__
void SetFont(const wxFont& font);
wxFont GetFont();
void SetTextColour(const wxColour& colText);
wxColour GetTextColour();
void SetBackgroundColour(const wxColour& colBack);
wxColour GetBackgroundColour();
void SetBitmaps(const wxBitmap& bmpChecked,
const wxBitmap& bmpUnchecked = wxNullBitmap);
void SetDisabledBitmap( const wxBitmap& bmpDisabled );
const wxBitmap& GetDisabledBitmap() const;
void SetMarginWidth(int nWidth);
int GetMarginWidth();
static int GetDefaultMarginWidth();
bool IsOwnerDrawn();
// switch on/off owner-drawing the item
void SetOwnerDrawn(bool ownerDrawn = true);
void ResetOwnerDrawn();
#else
%extend {
void SetFont(const wxFont& font) {}
wxFont GetFont() { return wxNullFont; }
void SetTextColour(const wxColour& colText) {}
wxColour GetTextColour() { return wxNullColour; }
void SetBackgroundColour(const wxColour& colBack) {}
wxColour GetBackgroundColour() { return wxNullColour; }
void SetBitmaps(const wxBitmap& bmpChecked,
const wxBitmap& bmpUnchecked = wxNullBitmap)
{ self->SetBitmap( bmpChecked ); }
void SetDisabledBitmap( const wxBitmap& bmpDisabled ) {}
const wxBitmap& GetDisabledBitmap() const { return wxNullBitmap; }
void SetMarginWidth(int nWidth) {}
int GetMarginWidth() { return 0; }
static int GetDefaultMarginWidth() { return 0; }
bool IsOwnerDrawn() { return false; }
void SetOwnerDrawn(bool ownerDrawn = true) {}
void ResetOwnerDrawn() {}
}
#endif
%property(Accel, GetAccel, SetAccel, doc="See `GetAccel` and `SetAccel`");
%property(BackgroundColour, GetBackgroundColour, SetBackgroundColour, doc="See `GetBackgroundColour` and `SetBackgroundColour`");
%property(Bitmap, GetBitmap, SetBitmap, doc="See `GetBitmap` and `SetBitmap`");
%property(DisabledBitmap, GetDisabledBitmap, SetDisabledBitmap, doc="See `GetDisabledBitmap` and `SetDisabledBitmap`");
%property(Font, GetFont, SetFont, doc="See `GetFont` and `SetFont`");
%property(Help, GetHelp, SetHelp, doc="See `GetHelp` and `SetHelp`");
%property(Id, GetId, SetId, doc="See `GetId` and `SetId`");
%property(Kind, GetKind, SetKind, doc="See `GetKind` and `SetKind`");
%property(Label, GetLabel, doc="See `GetLabel`");
%property(MarginWidth, GetMarginWidth, SetMarginWidth, doc="See `GetMarginWidth` and `SetMarginWidth`");
%property(Menu, GetMenu, SetMenu, doc="See `GetMenu` and `SetMenu`");
%property(SubMenu, GetSubMenu, SetSubMenu, doc="See `GetSubMenu` and `SetSubMenu`");
%property(Text, GetText, SetText, doc="See `GetText` and `SetText`");
%property(TextColour, GetTextColour, SetTextColour, doc="See `GetTextColour` and `SetTextColour`");
};
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------