526954c596
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't exist) and consistently spell "licence" using British spelling. See #12165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
166 lines
4.3 KiB
Objective-C
166 lines
4.3 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: palette.h
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// Purpose: interface of wxPalette
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxPalette
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A palette is a table that maps pixel values to RGB colours. It allows the
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colours of a low-depth bitmap, for example, to be mapped to the available
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colours in a display. The notion of palettes is becoming more and more
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obsolete nowadays and only the MSW port is still using a native palette.
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All other ports use generic code which is basically just an array of
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colours.
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It is likely that in the future the only use for palettes within wxWidgets
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will be for representing colour indeces from images (such as GIF or PNG).
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The image handlers for these formats have been modified to create a palette
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if there is such information in the original image file (usually 256 or less
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colour images). See wxImage for more information.
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@library{wxcore}
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@category{gdi}
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@stdobjects
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::wxNullPalette
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@see wxDC::SetPalette(), wxBitmap
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*/
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class wxPalette : public wxGDIObject
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{
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public:
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/**
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Default constructor.
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*/
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wxPalette();
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/**
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Copy constructor, uses @ref overview_refcount.
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@param palette
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A reference to the palette to copy.
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*/
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wxPalette(const wxPalette& palette);
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/**
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Creates a palette from arrays of size @a n, one for each red, blue or
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green component.
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@param n
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The number of indices in the palette.
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@param red
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An array of red values.
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@param green
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An array of green values.
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@param blue
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An array of blue values.
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@beginWxPerlOnly
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In wxPerl this method takes as parameters
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3 array references (they must be of the same length).
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@endWxPerlOnly
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@see Create()
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*/
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wxPalette(int n, const unsigned char* red,
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const unsigned char* green,
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const unsigned char* blue);
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/**
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Destructor.
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@see @ref overview_refcount_destruct "reference-counted object destruction"
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*/
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virtual ~wxPalette();
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/**
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Creates a palette from arrays of size @a n, one for each red, blue or
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green component.
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@param n
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The number of indices in the palette.
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@param red
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An array of red values.
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@param green
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An array of green values.
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@param blue
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An array of blue values.
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@return @true if the creation was successful, @false otherwise.
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@see wxPalette()
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*/
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bool Create(int n, const unsigned char* red,
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const unsigned char* green,
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const unsigned char* blue);
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/**
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Returns number of entries in palette.
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*/
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virtual int GetColoursCount() const;
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/**
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Returns a pixel value (index into the palette) for the given RGB values.
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@param red
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Red value.
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@param green
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Green value.
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@param blue
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Blue value.
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@return The nearest palette index or @c wxNOT_FOUND for unexpected errors.
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@see GetRGB()
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*/
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int GetPixel(unsigned char red, unsigned char green,
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unsigned char blue) const;
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/**
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Returns RGB values for a given palette index.
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@param pixel
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The palette index.
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@param red
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Receives the red value.
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@param green
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Receives the green value.
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@param blue
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Receives the blue value.
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@return @true if the operation was successful.
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@beginWxPerlOnly
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In wxPerl this method takes only the @a pixel parameter and
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returns a 3-element list (or the empty list upon failure).
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@endWxPerlOnly
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@see GetPixel()
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*/
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bool GetRGB(int pixel, unsigned char* red, unsigned char* green,
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unsigned char* blue) const;
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/**
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Returns @true if palette data is present.
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*/
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virtual bool IsOk() const;
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/**
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Assignment operator, using @ref overview_refcount.
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*/
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wxPalette& operator =(const wxPalette& palette);
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};
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/**
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An empty palette.
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*/
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wxPalette wxNullPalette;
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