wxWidgets/include/wx/msw/frame.h
1999-05-19 04:41:23 +00:00

209 lines
6.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: frame.h
// Purpose: wxFrame class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
#ifdef __GNUG__
#pragma interface "frame.h"
#endif
#include "wx/window.h"
#include "wx/toolbar.h"
#include "wx/msw/accel.h"
#include "wx/icon.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxFrame : public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxFrame)
public:
wxFrame();
wxFrame(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Create(parent, id, title, pos, size, style, name);
}
~wxFrame();
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
virtual bool Destroy();
virtual void ClientToScreen(int *x, int *y) const;
virtual void ScreenToClient(int *x, int *y) const;
void OnSize(wxSizeEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
void OnActivate(wxActivateEvent& event);
void OnIdle(wxIdleEvent& event);
void OnCloseWindow(wxCloseEvent& event);
bool Show(bool show);
// Set menu bar
void SetMenuBar(wxMenuBar *menu_bar);
virtual wxMenuBar *GetMenuBar() const;
// Call this to simulate a menu command
bool Command(int id) { return ProcessCommand(id); }
// process menu command: returns TRUE if processed
bool ProcessCommand(int id);
// Set icon
virtual void SetIcon(const wxIcon& icon);
// Toolbar
virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT,
wxWindowID id = -1,
const wxString& name = wxToolBarNameStr);
virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name);
virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
virtual void PositionToolBar();
// Status bar
virtual wxStatusBar* CreateStatusBar(int number = 1,
long style = wxST_SIZEGRIP,
wxWindowID id = 0,
const wxString& name = wxStatusLineNameStr);
wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
void SetStatusBar(wxStatusBar *statusBar) { m_frameStatusBar = statusBar; }
virtual void PositionStatusBar();
virtual wxStatusBar *OnCreateStatusBar(int number,
long style,
wxWindowID id,
const wxString& name);
// Set status line text
virtual void SetStatusText(const wxString& text, int number = 0);
// Set status line widths
virtual void SetStatusWidths(int n, const int widths_field[]);
// Hint to tell framework which status bar to use
// TODO: should this go into a wxFrameworkSettings class perhaps?
static void UseNativeStatusBar(bool useNative) { m_useNativeStatusBar = useNative; };
static bool UsesNativeStatusBar() { return m_useNativeStatusBar; };
// Iconize
virtual void Iconize(bool iconize);
virtual bool IsIconized() const;
// Is it maximized?
virtual bool IsMaximized() const;
// Compatibility
bool Iconized() const { return IsIconized(); }
virtual void Maximize(bool maximize);
// virtual bool LoadAccelerators(const wxString& table);
// Responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Query app for menu item updates (called from OnIdle)
void DoMenuUpdates();
void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
WXHMENU GetWinMenu() const { return m_hMenu; }
// Returns the origin of client area (may be different from (0,0) if the
// frame has a toolbar)
virtual wxPoint GetClientAreaOrigin() const;
// Implementation only from here
// event handlers
bool HandlePaint();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
bool MSWCreate(int id, wxWindow *parent, const char *wclass,
wxWindow *wx_win, const char *title,
int x, int y, int width, int height, long style);
// tooltip management
#if wxUSE_TOOLTIPS
WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
#endif // tooltips
protected:
// override base class virtuals
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoGetSize(int *width, int *height) const;
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
// a plug in for MDI frame classes which need to do something special when
// the menubar is set
virtual void InternalSetMenuBar();
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
// we add menu bar accel processing
bool MSWTranslateMessage(WXMSG* pMsg);
// window proc for the frames
long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
wxMenuBar * m_frameMenuBar;
wxStatusBar * m_frameStatusBar;
wxIcon m_icon;
bool m_iconized;
WXHICON m_defaultIcon;
wxToolBar * m_frameToolBar;
static bool m_useNativeStatusBar;
private:
#if wxUSE_TOOLTIPS
WXHWND m_hwndToolTip;
#endif // tooltips
DECLARE_EVENT_TABLE()
};
#endif
// _WX_FRAME_H_