8fbca5cb70
No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
285 lines
7.9 KiB
Objective-C
285 lines
7.9 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: sashwin.h
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// Purpose: interface of wxSashWindow
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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wxSashWindow flags
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*/
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#define wxSW_NOBORDER 0x0000
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#define wxSW_BORDER 0x0020
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#define wxSW_3DSASH 0x0040
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#define wxSW_3DBORDER 0x0080
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#define wxSW_3D (wxSW_3DSASH | wxSW_3DBORDER)
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/**
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See wxSashWindow.
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*/
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enum wxSashEdgePosition
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{
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wxSASH_TOP = 0,
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wxSASH_RIGHT,
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wxSASH_BOTTOM,
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wxSASH_LEFT,
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wxSASH_NONE = 100
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};
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/**
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See wxSashEvent.
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*/
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enum wxSashDragStatus
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{
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wxSASH_STATUS_OK,
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wxSASH_STATUS_OUT_OF_RANGE
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};
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/**
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@class wxSashWindow
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wxSashWindow allows any of its edges to have a sash which can be dragged
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to resize the window. The actual content window will be created by the
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application as a child of wxSashWindow.
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The window (or an ancestor) will be notified of a drag via a
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wxSashEvent notification.
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@beginStyleTable
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@style{wxSW_3D}
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Draws a 3D effect sash and border.
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@style{wxSW_3DSASH}
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Draws a 3D effect sash.
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@style{wxSW_3DBORDER}
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Draws a 3D effect border.
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@style{wxSW_BORDER}
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Draws a thin black border.
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@endStyleTable
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@beginEventEmissionTable{wxSashEvent}
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@event{EVT_SASH_DRAGGED(id, func)}
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Process a @c wxEVT_SASH_DRAGGED event, when the user has finished
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dragging a sash.
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@event{EVT_SASH_DRAGGED_RANGE(id1, id2, func)}
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Process a @c wxEVT_SASH_DRAGGED_RANGE event, when the user has
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finished dragging a sash. The event handler is called when windows
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with ids in the given range have their sashes dragged.
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@endEventTable
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@library{wxcore}
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@category{miscwnd}
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@see wxSashEvent, wxSashLayoutWindow, @ref overview_events
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*/
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class wxSashWindow : public wxWindow
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{
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public:
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/**
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Default ctor.
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*/
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wxSashWindow();
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/**
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Constructs a sash window, which can be a child of a frame, dialog or any other
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non-control window.
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@param parent
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Pointer to a parent window.
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@param id
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Window identifier. If -1, will automatically create an identifier.
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@param pos
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Window position. wxDefaultPosition is (-1, -1) which indicates that
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wxSashWindows should generate a default position for the window.
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If using the wxSashWindow class directly, supply an actual position.
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@param size
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Window size. wxDefaultSize is (-1, -1) which indicates that wxSashWindows
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should generate a default size for the window.
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@param style
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Window style. For window styles, please see wxSashWindow.
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@param name
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Window name.
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*/
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wxSashWindow(wxWindow* parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxCLIP_CHILDREN | wxSW_3D,
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const wxString& name = "sashWindow");
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/**
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Destructor.
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*/
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virtual ~wxSashWindow();
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/**
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Gets the maximum window size in the x direction.
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*/
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virtual int GetMaximumSizeX() const;
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/**
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Gets the maximum window size in the y direction.
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*/
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virtual int GetMaximumSizeY() const;
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/**
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Gets the minimum window size in the x direction.
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*/
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virtual int GetMinimumSizeX() const;
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/**
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Gets the minimum window size in the y direction.
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*/
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virtual int GetMinimumSizeY() const;
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/**
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Returns @true if a sash is visible on the given edge, @false otherwise.
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@param edge
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Edge. One of wxSASH_TOP, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT.
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@see SetSashVisible()
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*/
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bool GetSashVisible(wxSashEdgePosition edge) const;
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/**
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Sets the maximum window size in the x direction.
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*/
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virtual void SetMaximumSizeX(int min);
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/**
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Sets the maximum window size in the y direction.
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*/
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virtual void SetMaximumSizeY(int min);
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/**
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Sets the minimum window size in the x direction.
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*/
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virtual void SetMinimumSizeX(int min);
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/**
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Sets the minimum window size in the y direction.
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*/
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virtual void SetMinimumSizeY(int min);
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/**
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Call this function to make a sash visible or invisible on a particular edge.
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@param edge
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Edge to change. One of wxSASH_TOP, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT.
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@param visible
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@true to make the sash visible, @false to make it invisible.
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@see GetSashVisible()
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*/
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void SetSashVisible(wxSashEdgePosition edge, bool visible);
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/**
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Get border size
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*/
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int GetEdgeMargin(wxSashEdgePosition edge) const;
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/**
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Sets the default sash border size
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*/
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void SetDefaultBorderSize(int width);
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/**
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Gets the default sash border size
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*/
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int GetDefaultBorderSize() const;
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/**
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Sets the additional border size between child and sash window
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*/
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void SetExtraBorderSize(int width);
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/**
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Gets the addition border size between child and sash window
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*/
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int GetExtraBorderSize() const;
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/**
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Tests for x, y over sash
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*/
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wxSashEdgePosition SashHitTest(int x, int y, int tolerance = 2);
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/**
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Resizes subwindows
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*/
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void SizeWindows();
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};
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/**
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@class wxSashEvent
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A sash event is sent when the sash of a wxSashWindow has been
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dragged by the user.
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@remarks
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When a sash belonging to a sash window is dragged by the user, and then released,
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this event is sent to the window, where it may be processed by an event table
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entry in a derived class, a plug-in event handler or an ancestor class.
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Note that the wxSashWindow doesn't change the window's size itself.
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It relies on the application's event handler to do that.
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This is because the application may have to handle other consequences of the resize,
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or it may wish to veto it altogether. The event handler should look at the drag
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rectangle: see wxSashEvent::GetDragRect to see what the new size of the window
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would be if the resize were to be applied.
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It should also call wxSashEvent::GetDragStatus to see whether the drag was
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OK or out of the current allowed range.
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@beginEventTable{wxSashEvent}
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@event{EVT_SASH_DRAGGED(id, func)}
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Process a @c wxEVT_SASH_DRAGGED event, when the user has finished dragging a sash.
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@event{EVT_SASH_DRAGGED_RANGE(id1, id2, func)}
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Process a @c wxEVT_SASH_DRAGGED_RANGE event, when the user has finished
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dragging a sash. The event handler is called when windows with ids in
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the given range have their sashes dragged.
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@endEventTable
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@library{wxcore}
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@category{events}
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@see wxSashWindow, @ref overview_events
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*/
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class wxSashEvent : public wxCommandEvent
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{
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public:
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/**
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Constructor.
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*/
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wxSashEvent(int id = 0, wxSashEdgePosition edge = wxSASH_NONE);
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/**
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Returns the rectangle representing the new size the window would be if the
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resize was applied. It is up to the application to set the window size if required.
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*/
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wxRect GetDragRect() const;
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/**
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Returns the status of the sash: one of wxSASH_STATUS_OK, wxSASH_STATUS_OUT_OF_RANGE.
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If the drag caused the notional bounding box of the window to flip over, for
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example, the drag will be out of rage.
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*/
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wxSashDragStatus GetDragStatus() const;
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/**
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Returns the dragged edge.
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The return value is one of wxSASH_TOP, wxSASH_RIGHT, wxSASH_BOTTOM, wxSASH_LEFT.
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*/
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wxSashEdgePosition GetEdge() const;
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void SetEdge(wxSashEdgePosition edge);
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void SetDragRect(const wxRect& rect);
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void SetDragStatus(wxSashDragStatus status);
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};
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wxEventType wxEVT_SASH_DRAGGED;
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