wxWidgets/include/wx/msw/wave.h
2003-08-09 12:38:21 +00:00

53 lines
1.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "wave.h"
#endif
#if wxUSE_WAVE
#include "wx/object.h"
class WXDLLIMPEXP_ADV wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
wxWave(int size, const wxByte* data);
~wxWave();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
bool Free();
private:
wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
DECLARE_NO_COPY_CLASS(wxWave)
};
#endif
#endif