ade4eb65af
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23085 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
555 lines
16 KiB
C++
555 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: sizer.h
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// Purpose: provide wxSizer class for layout
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// Author: Robert Roebling and Robin Dunn
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// Modified by: Ron Lee
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// Created:
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// RCS-ID: $Id$
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// Copyright: (c) Robin Dunn, Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WXSIZER_H__
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#define __WXSIZER_H__
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "sizer.h"
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#endif
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#include "wx/defs.h"
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#include "wx/window.h"
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#include "wx/frame.h"
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#include "wx/dialog.h"
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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class wxSizerItem;
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class wxSizer;
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class wxBoxSizer;
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//---------------------------------------------------------------------------
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// wxSizerItem
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxSizerItem: public wxObject
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{
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public:
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// spacer
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wxSizerItem( int width,
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int height,
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int proportion,
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int flag,
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int border,
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wxObject* userData);
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// window
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wxSizerItem( wxWindow *window,
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int proportion,
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int flag,
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int border,
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wxObject* userData );
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// subsizer
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wxSizerItem( wxSizer *sizer,
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int proportion,
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int flag,
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int border,
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wxObject* userData );
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~wxSizerItem();
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virtual void DeleteWindows();
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// Enable deleting the SizerItem without destroying the contained sizer.
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void DetachSizer()
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{ m_sizer = 0; }
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virtual wxSize GetSize() const;
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virtual wxSize CalcMin();
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virtual void SetDimension( wxPoint pos, wxSize size );
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wxSize GetMinSize() const
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{ return m_minSize; }
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void SetInitSize( int x, int y )
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{ m_minSize.x = x; m_minSize.y = y; }
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void SetRatio( int width, int height )
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// if either of dimensions is zero, ratio is assumed to be 1
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// to avoid "divide by zero" errors
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{ m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
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void SetRatio( wxSize size )
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{ m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
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void SetRatio( float ratio )
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{ m_ratio = ratio; }
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float GetRatio() const
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{ return m_ratio; }
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bool IsWindow() const;
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bool IsSizer() const;
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bool IsSpacer() const;
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// Deprecated in 2.6, use {G,S}etProportion instead.
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wxDEPRECATED( void SetOption( int option ) );
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wxDEPRECATED( int GetOption() const );
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void SetProportion( int proportion )
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{ m_proportion = proportion; }
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int GetProportion() const
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{ return m_proportion; }
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void SetFlag( int flag )
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{ m_flag = flag; }
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int GetFlag() const
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{ return m_flag; }
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void SetBorder( int border )
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{ m_border = border; }
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int GetBorder() const
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{ return m_border; }
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wxWindow *GetWindow() const
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{ return m_window; }
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void SetWindow( wxWindow *window )
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{ m_window = window; }
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wxSizer *GetSizer() const
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{ return m_sizer; }
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void SetSizer( wxSizer *sizer )
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{ m_sizer = sizer; }
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const wxSize &GetSpacer() const
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{ return m_size; }
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void SetSpacer( const wxSize &size )
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{ m_size = size; m_minSize = size; }
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void Show ( bool show );
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bool IsShown() const
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{ return m_show; }
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wxObject* GetUserData() const
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{ return m_userData; }
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wxPoint GetPosition() const
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{ return m_pos; }
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protected:
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wxWindow *m_window;
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wxSizer *m_sizer;
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wxSize m_size;
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wxPoint m_pos;
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wxSize m_minSize;
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int m_proportion;
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int m_border;
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int m_flag;
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// If true, then this item is considered in the layout
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// calculation. Otherwise, it is skipped over.
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bool m_show;
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// Aspect ratio can always be calculated from m_size,
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// but this would cause precision loss when the window
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// is shrunk. It is safer to preserve the initial value.
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float m_ratio;
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wxObject *m_userData;
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private:
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DECLARE_CLASS(wxSizerItem)
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DECLARE_NO_COPY_CLASS(wxSizerItem)
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};
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WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList );
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//---------------------------------------------------------------------------
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// wxSizer
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer
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{
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public:
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wxSizer();
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~wxSizer();
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/* These should be called Append() really. */
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virtual void Add( wxWindow *window,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Add( wxSizer *sizer,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Add( int width,
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int height,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Add( wxSizerItem *item );
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virtual void Insert( size_t index,
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wxWindow *window,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Insert( size_t index,
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wxSizer *sizer,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Insert( size_t index,
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int width,
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int height,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Insert( size_t index,
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wxSizerItem *item );
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virtual void Prepend( wxWindow *window,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Prepend( wxSizer *sizer,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Prepend( int width,
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int height,
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int proportion = 0,
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int flag = 0,
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int border = 0,
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wxObject* userData = NULL );
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virtual void Prepend( wxSizerItem *item );
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// Deprecated in 2.6 since historically it does not delete the window,
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// use Detach instead.
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wxDEPRECATED( virtual bool Remove( wxWindow *window ) );
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virtual bool Remove( wxSizer *sizer );
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virtual bool Remove( int index );
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virtual bool Detach( wxWindow *window );
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virtual bool Detach( wxSizer *sizer );
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virtual bool Detach( int index );
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virtual void Clear( bool delete_windows = false );
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virtual void DeleteWindows();
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void SetMinSize( int width, int height )
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{ DoSetMinSize( width, height ); }
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void SetMinSize( wxSize size )
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{ DoSetMinSize( size.x, size.y ); }
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/* Searches recursively */
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bool SetItemMinSize( wxWindow *window, int width, int height )
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{ return DoSetItemMinSize( window, width, height ); }
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bool SetItemMinSize( wxWindow *window, wxSize size )
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{ return DoSetItemMinSize( window, size.x, size.y ); }
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/* Searches recursively */
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bool SetItemMinSize( wxSizer *sizer, int width, int height )
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{ return DoSetItemMinSize( sizer, width, height ); }
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bool SetItemMinSize( wxSizer *sizer, wxSize size )
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{ return DoSetItemMinSize( sizer, size.x, size.y ); }
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bool SetItemMinSize( size_t index, int width, int height )
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{ return DoSetItemMinSize( index, width, height ); }
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bool SetItemMinSize( size_t index, wxSize size )
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{ return DoSetItemMinSize( index, size.x, size.y ); }
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wxSize GetSize() const
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{ return m_size; }
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wxPoint GetPosition() const
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{ return m_position; }
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/* Calculate the minimal size or return m_minSize if bigger. */
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wxSize GetMinSize();
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virtual void RecalcSizes() = 0;
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virtual wxSize CalcMin() = 0;
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virtual void Layout();
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wxSize Fit( wxWindow *window );
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void FitInside( wxWindow *window );
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void SetSizeHints( wxWindow *window );
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void SetVirtualSizeHints( wxWindow *window );
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wxSizerItemList& GetChildren()
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{ return m_children; }
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void SetDimension( int x, int y, int width, int height );
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// Manage whether individual scene items are considered
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// in the layout calculations or not.
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void Show( wxWindow *window, bool show = true );
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void Show( wxSizer *sizer, bool show = true );
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void Show( size_t index, bool show = true );
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void Hide( wxSizer *sizer )
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{ Show( sizer, false ); }
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void Hide( wxWindow *window )
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{ Show( window, false ); }
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void Hide( size_t index )
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{ Show( index, false ); }
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bool IsShown( wxWindow *window ) const;
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bool IsShown( wxSizer *sizer ) const;
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bool IsShown( size_t index ) const;
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// Recursively call wxWindow::Show () on all sizer items.
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void ShowItems (bool show);
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protected:
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wxSize m_size;
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wxSize m_minSize;
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wxPoint m_position;
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wxSizerItemList m_children;
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wxSize GetMaxWindowSize( wxWindow *window ) const;
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wxSize GetMinWindowSize( wxWindow *window );
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wxSize GetMaxClientSize( wxWindow *window ) const;
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wxSize GetMinClientSize( wxWindow *window );
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wxSize FitSize( wxWindow *window );
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wxSize VirtualFitSize( wxWindow *window );
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virtual void DoSetMinSize( int width, int height );
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virtual bool DoSetItemMinSize( wxWindow *window, int width, int height );
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virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height );
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virtual bool DoSetItemMinSize( size_t index, int width, int height );
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private:
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DECLARE_CLASS(wxSizer)
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};
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//---------------------------------------------------------------------------
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// wxGridSizer
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGridSizer: public wxSizer
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{
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public:
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wxGridSizer( int rows, int cols, int vgap, int hgap );
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wxGridSizer( int cols, int vgap = 0, int hgap = 0 );
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virtual void RecalcSizes();
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virtual wxSize CalcMin();
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void SetCols( int cols ) { m_cols = cols; }
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void SetRows( int rows ) { m_rows = rows; }
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void SetVGap( int gap ) { m_vgap = gap; }
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void SetHGap( int gap ) { m_hgap = gap; }
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int GetCols() const { return m_cols; }
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int GetRows() const { return m_rows; }
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int GetVGap() const { return m_vgap; }
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int GetHGap() const { return m_hgap; }
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protected:
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int m_rows;
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int m_cols;
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int m_vgap;
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int m_hgap;
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// return the number of total items and the number of columns and rows
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int CalcRowsCols(int& rows, int& cols) const;
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void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h );
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private:
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DECLARE_CLASS(wxGridSizer)
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};
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//---------------------------------------------------------------------------
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// wxFlexGridSizer
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//---------------------------------------------------------------------------
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// the bevaiour for resizing wxFlexGridSizer cells in the "non-flexible"
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// direction
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enum wxFlexSizerGrowMode
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{
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// don't resize the cells in non-flexible direction at all
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wxFLEX_GROWMODE_NONE,
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// uniformly resize only the specified ones (default)
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wxFLEX_GROWMODE_SPECIFIED,
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// uniformly resize all cells
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wxFLEX_GROWMODE_ALL
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};
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class WXDLLEXPORT wxFlexGridSizer: public wxGridSizer
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{
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public:
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// ctors/dtor
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wxFlexGridSizer( int rows, int cols, int vgap, int hgap );
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wxFlexGridSizer( int cols, int vgap = 0, int hgap = 0 );
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virtual ~wxFlexGridSizer();
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// set the rows/columns which will grow (the others will remain of the
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// constant initial size)
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void AddGrowableRow( size_t idx, int proportion = 0 );
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void RemoveGrowableRow( size_t idx );
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void AddGrowableCol( size_t idx, int proportion = 0 );
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void RemoveGrowableCol( size_t idx );
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// the sizer cells may grow in both directions, not grow at all or only
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// grow in one direction but not the other
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// the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default)
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void SetFlexibleDirection(int direction) { m_flexDirection = direction; }
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int GetFlexibleDirection() const { return m_flexDirection; }
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// note that the grow mode only applies to the direction which is not
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// flexible
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void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; }
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wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; }
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// implementation
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virtual void RecalcSizes();
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virtual wxSize CalcMin();
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protected:
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// the heights/widths of all rows/columns
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wxArrayInt m_rowHeights,
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m_colWidths;
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// indices of the growable columns and rows
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wxArrayInt m_growableRows,
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m_growableCols;
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// proportion values of the corresponding growable rows and columns
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wxArrayInt m_growableRowsProportions,
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m_growableColsProportions;
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// parameters describing whether the growable cells should be resized in
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// both directions or only one
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int m_flexDirection;
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wxFlexSizerGrowMode m_growMode;
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private:
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DECLARE_CLASS(wxFlexGridSizer)
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DECLARE_NO_COPY_CLASS(wxFlexGridSizer)
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};
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//---------------------------------------------------------------------------
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// wxBoxSizer
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxBoxSizer: public wxSizer
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{
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public:
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wxBoxSizer( int orient );
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void RecalcSizes();
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wxSize CalcMin();
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int GetOrientation() const
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{ return m_orient; }
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void SetOrientation(int orient)
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{ m_orient = orient; }
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protected:
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int m_orient;
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int m_stretchable;
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int m_minWidth;
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int m_minHeight;
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int m_fixedWidth;
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int m_fixedHeight;
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private:
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DECLARE_CLASS(wxBoxSizer)
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};
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//---------------------------------------------------------------------------
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// wxStaticBoxSizer
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//---------------------------------------------------------------------------
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#if wxUSE_STATBOX
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class WXDLLEXPORT wxStaticBox;
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class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer
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{
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public:
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wxStaticBoxSizer( wxStaticBox *box, int orient );
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void RecalcSizes();
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wxSize CalcMin();
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wxStaticBox *GetStaticBox() const
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{ return m_staticBox; }
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protected:
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wxStaticBox *m_staticBox;
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private:
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DECLARE_CLASS(wxStaticBoxSizer)
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DECLARE_NO_COPY_CLASS(wxStaticBoxSizer)
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};
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#endif // wxUSE_STATBOX
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// ----------------------------------------------------------------------------
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// wxBookCtrlSizer
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// ----------------------------------------------------------------------------
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#if wxUSE_BOOKCTRL
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// this sizer works with wxNotebook/wxListbook/... and sizes the control to
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// fit its pages
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class WXDLLEXPORT wxBookCtrl;
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class WXDLLEXPORT wxBookCtrlSizer : public wxSizer
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{
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public:
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wxBookCtrlSizer(wxBookCtrl *bookctrl);
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virtual void RecalcSizes();
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virtual wxSize CalcMin();
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wxBookCtrl *GetControl() const { return m_bookctrl; }
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protected:
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wxBookCtrl *m_bookctrl;
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private:
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DECLARE_CLASS(wxBookCtrlSizer)
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DECLARE_NO_COPY_CLASS(wxBookCtrlSizer)
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};
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#if wxUSE_NOTEBOOK
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// before wxBookCtrl we only had wxNotebookSizer, keep it for backwards
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// compatibility
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class WXDLLEXPORT wxNotebook;
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class WXDLLEXPORT wxNotebookSizer : public wxBookCtrlSizer
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{
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public:
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wxNotebookSizer(wxNotebook *nb);
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wxNotebook *GetNotebook() const { return (wxNotebook *)m_bookctrl; }
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private:
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DECLARE_CLASS(wxNotebookSizer)
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DECLARE_NO_COPY_CLASS(wxNotebookSizer)
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};
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#endif // wxUSE_NOTEBOOK
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#endif // wxUSE_BOOKCTRL
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#endif // __WXSIZER_H__
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