wxWidgets/include/wx/validate.h
Paul Cornett 047b18bd65 make validator pointer const
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76318 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-04-12 15:42:32 +00:00

117 lines
3.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/validate.h
// Purpose: wxValidator class
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALIDATE_H_
#define _WX_VALIDATE_H_
#include "wx/defs.h"
#if wxUSE_VALIDATORS
#include "wx/event.h"
class WXDLLIMPEXP_FWD_CORE wxWindow;
class WXDLLIMPEXP_FWD_CORE wxWindowBase;
/*
A validator has up to three purposes:
1) To validate the data in the window that's associated
with the validator.
2) To transfer data to and from the window.
3) To filter input, using its role as a wxEvtHandler
to intercept e.g. OnChar.
Note that wxValidator and derived classes use reference counting.
*/
class WXDLLIMPEXP_CORE wxValidator : public wxEvtHandler
{
public:
wxValidator();
wxValidator(const wxValidator& other)
: wxEvtHandler()
, m_validatorWindow(other.m_validatorWindow)
{
}
virtual ~wxValidator();
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxObject *Clone() const
{ return NULL; }
bool Copy(const wxValidator& val)
{ m_validatorWindow = val.m_validatorWindow; return true; }
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; }
// Called to transfer data to the window
virtual bool TransferToWindow() { return false; }
// Called to transfer data from the window
virtual bool TransferFromWindow() { return false; }
// accessors
wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
// validators beep by default if invalid key is pressed, this function
// allows to change this
static void SuppressBellOnError(bool suppress = true)
{ ms_isSilent = suppress; }
// test if beep is currently disabled
static bool IsSilent() { return ms_isSilent; }
// this function is deprecated because it handled its parameter
// unnaturally: it disabled the bell when it was true, not false as could
// be expected; use SuppressBellOnError() instead
#if WXWIN_COMPATIBILITY_2_8
static wxDEPRECATED_INLINE(
void SetBellOnError(bool doIt = true),
ms_isSilent = doIt;
)
#endif
protected:
wxWindowBase *m_validatorWindow;
private:
static bool ms_isSilent;
DECLARE_DYNAMIC_CLASS(wxValidator)
wxDECLARE_NO_ASSIGN_CLASS(wxValidator);
};
extern WXDLLIMPEXP_DATA_CORE(const wxValidator) wxDefaultValidator;
#define wxVALIDATOR_PARAM(val) val
#else // !wxUSE_VALIDATORS
// wxWidgets is compiled without support for wxValidator, but we still
// want to be able to pass wxDefaultValidator to the functions which take
// a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
// everywhere
class WXDLLIMPEXP_FWD_CORE wxValidator;
static const wxValidator* const wxDefaultValidatorPtr = NULL;
#define wxDefaultValidator (*wxDefaultValidatorPtr)
// this macro allows to avoid warnings about unused parameters when
// wxUSE_VALIDATORS == 0
#define wxVALIDATOR_PARAM(val)
#endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
#endif // _WX_VALIDATE_H_