wxWidgets/src/cocoa/brush.mm
2003-07-09 18:34:42 +00:00

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/////////////////////////////////////////////////////////////////////////////
// Name: src/cocoa/brush.mm
// Purpose: wxBrush
// Author: David Elliott <dfe@cox.net>
// Modified by:
// Created: 2003/07/03
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/setup.h"
#include "wx/utils.h"
#include "wx/brush.h"
#include "wx/colour.h"
#import <AppKit/NSColor.h>
class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
{
public:
wxBrushRefData(const wxColour& colour = wxNullColour, int style = wxSOLID);
wxBrushRefData(const wxBitmap& stipple);
wxBrushRefData(const wxBrushRefData& data);
virtual ~wxBrushRefData();
WX_NSColor GetNSColor();
void Free();
bool operator==(const wxBrushRefData& data) const;
// accessors
const wxColour& GetColour() const { return m_colour; }
int GetStyle() const { return m_style; }
wxBitmap *GetStipple() { return &m_stipple; }
void SetColour(const wxColour& colour) { Free(); m_colour = colour; }
void SetStyle(int style) { Free(); m_style = style; }
void SetStipple(const wxBitmap& stipple) { Free(); DoSetStipple(stipple); }
private:
void DoSetStipple(const wxBitmap& stipple);
WX_NSColor m_cocoaNSColor;
int m_style;
wxBitmap m_stipple;
wxColour m_colour;
// no assignment operator, the objects of this class are shared and never
// assigned after being created once
wxBrushRefData& operator=(const wxBrushRefData&);
};
#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
IMPLEMENT_DYNAMIC_CLASS(wxBrush, wxGDIObject)
wxBrushRefData::wxBrushRefData(const wxColour& colour, int style)
{
m_cocoaNSColor = NULL;
m_style = style;
m_colour = colour;
}
wxBrushRefData::wxBrushRefData(const wxBitmap& stipple)
{
m_cocoaNSColor = NULL;
DoSetStipple(stipple);
}
wxBrushRefData::wxBrushRefData(const wxBrushRefData& data)
{
m_cocoaNSColor = data.m_cocoaNSColor;
[m_cocoaNSColor retain];
m_style = data.m_style;
m_stipple = data.m_stipple;
m_colour = data.m_colour;
}
wxBrushRefData::~wxBrushRefData()
{
Free();
}
void wxBrushRefData::Free()
{
[m_cocoaNSColor release];
m_cocoaNSColor = NULL;
}
bool wxBrushRefData::operator==(const wxBrushRefData& data) const
{
// don't compare our NSColor
return m_style == data.m_style &&
m_colour == data.m_colour &&
m_stipple == data.m_stipple;
}
void wxBrushRefData::DoSetStipple(const wxBitmap& stipple)
{
m_stipple = stipple;
m_style = stipple.GetMask() ? wxSTIPPLE_MASK_OPAQUE : wxSTIPPLE;
}
WX_NSColor wxBrushRefData::GetNSColor()
{
if(!m_cocoaNSColor)
{
switch( m_style )
{
case wxTRANSPARENT:
m_cocoaNSColor = [[NSColor clearColor] retain];
break;
case wxSTIPPLE:
// wxBitmap isn't implemented yet
// m_cocoaNSColor = [[NSColor colorWithPatternImage: m_stipple.GetNSImage()] retain];
// break;
case wxSTIPPLE_MASK_OPAQUE:
// This should be easy when wxBitmap works.
// break;
// The hatch brushes are going to be tricky
case wxBDIAGONAL_HATCH:
case wxCROSSDIAG_HATCH:
case wxFDIAGONAL_HATCH:
case wxCROSS_HATCH:
case wxHORIZONTAL_HATCH:
case wxVERTICAL_HATCH:
default:
case wxSOLID:
NSColor *colour_NSColor = m_colour.GetNSColor();
if(!colour_NSColor)
colour_NSColor = [NSColor clearColor];
m_cocoaNSColor = [colour_NSColor copyWithZone:nil];
break;
}
}
return m_cocoaNSColor;
}
// Brushes
wxBrush::wxBrush()
{
}
wxBrush::~wxBrush()
{
}
wxBrush::wxBrush(const wxColour& col, int style)
{
m_refData = new wxBrushRefData(col, style);
}
wxBrush::wxBrush(const wxBitmap& stipple)
{
m_refData = new wxBrushRefData(stipple);
}
wxObjectRefData *wxBrush::CreateRefData() const
{
return new wxBrushRefData;
}
wxObjectRefData *wxBrush::CloneRefData(const wxObjectRefData *data) const
{
return new wxBrushRefData(*(wxBrushRefData *)data);
}
void wxBrush::SetColour(const wxColour& col)
{
AllocExclusive();
M_BRUSHDATA->SetColour(col);
}
void wxBrush::SetColour(unsigned char r, unsigned char g, unsigned char b)
{
AllocExclusive();
M_BRUSHDATA->SetColour(wxColour(r,g,b));
}
void wxBrush::SetStyle(int style)
{
AllocExclusive();
M_BRUSHDATA->SetStyle(style);
}
void wxBrush::SetStipple(const wxBitmap& stipple)
{
AllocExclusive();
M_BRUSHDATA->SetStipple(stipple);
}
wxColour wxBrush::GetColour() const
{
wxCHECK_MSG( Ok(), wxNullColour, _T("invalid brush") );
return M_BRUSHDATA->GetColour();
}
int wxBrush::GetStyle() const
{
wxCHECK_MSG( Ok(), 0, _T("invalid brush") );
return M_BRUSHDATA->GetStyle();
}
wxBitmap *wxBrush::GetStipple() const
{
wxCHECK_MSG( Ok(), 0, _T("invalid brush") );
return M_BRUSHDATA->GetStipple();
}
WX_NSColor wxBrush::GetNSColor()
{
if(!m_refData)
return [NSColor clearColor];
return M_BRUSHDATA->GetNSColor();
}