1a94b3d861
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21800 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
217 lines
5.1 KiB
Plaintext
217 lines
5.1 KiB
Plaintext
/////////////////////////////////////////////////////////////////////////////
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// Name: src/cocoa/brush.mm
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// Purpose: wxBrush
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// Author: David Elliott <dfe@cox.net>
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// Modified by:
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// Created: 2003/07/03
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// RCS-ID: $Id$
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// Copyright: (c) 2003 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/setup.h"
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#include "wx/utils.h"
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#include "wx/brush.h"
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#include "wx/colour.h"
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#import <AppKit/NSColor.h>
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class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
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{
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public:
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wxBrushRefData(const wxColour& colour = wxNullColour, int style = wxSOLID);
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wxBrushRefData(const wxBitmap& stipple);
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wxBrushRefData(const wxBrushRefData& data);
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virtual ~wxBrushRefData();
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WX_NSColor GetNSColor();
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void Free();
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bool operator==(const wxBrushRefData& data) const;
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// accessors
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const wxColour& GetColour() const { return m_colour; }
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int GetStyle() const { return m_style; }
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wxBitmap *GetStipple() { return &m_stipple; }
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void SetColour(const wxColour& colour) { Free(); m_colour = colour; }
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void SetStyle(int style) { Free(); m_style = style; }
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void SetStipple(const wxBitmap& stipple) { Free(); DoSetStipple(stipple); }
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private:
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void DoSetStipple(const wxBitmap& stipple);
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WX_NSColor m_cocoaNSColor;
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int m_style;
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wxBitmap m_stipple;
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wxColour m_colour;
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// no assignment operator, the objects of this class are shared and never
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// assigned after being created once
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wxBrushRefData& operator=(const wxBrushRefData&);
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};
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#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
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IMPLEMENT_DYNAMIC_CLASS(wxBrush, wxGDIObject)
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wxBrushRefData::wxBrushRefData(const wxColour& colour, int style)
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{
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m_cocoaNSColor = NULL;
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m_style = style;
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m_colour = colour;
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}
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wxBrushRefData::wxBrushRefData(const wxBitmap& stipple)
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{
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m_cocoaNSColor = NULL;
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DoSetStipple(stipple);
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}
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wxBrushRefData::wxBrushRefData(const wxBrushRefData& data)
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{
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m_cocoaNSColor = data.m_cocoaNSColor;
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[m_cocoaNSColor retain];
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m_style = data.m_style;
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m_stipple = data.m_stipple;
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m_colour = data.m_colour;
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}
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wxBrushRefData::~wxBrushRefData()
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{
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Free();
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}
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void wxBrushRefData::Free()
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{
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[m_cocoaNSColor release];
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m_cocoaNSColor = NULL;
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}
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bool wxBrushRefData::operator==(const wxBrushRefData& data) const
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{
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// don't compare our NSColor
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return m_style == data.m_style &&
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m_colour == data.m_colour &&
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m_stipple == data.m_stipple;
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}
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void wxBrushRefData::DoSetStipple(const wxBitmap& stipple)
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{
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m_stipple = stipple;
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m_style = stipple.GetMask() ? wxSTIPPLE_MASK_OPAQUE : wxSTIPPLE;
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}
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WX_NSColor wxBrushRefData::GetNSColor()
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{
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if(!m_cocoaNSColor)
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{
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switch( m_style )
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{
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case wxTRANSPARENT:
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m_cocoaNSColor = [[NSColor clearColor] retain];
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break;
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case wxSTIPPLE:
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// wxBitmap isn't implemented yet
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// m_cocoaNSColor = [[NSColor colorWithPatternImage: m_stipple.GetNSImage()] retain];
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// break;
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case wxSTIPPLE_MASK_OPAQUE:
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// This should be easy when wxBitmap works.
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// break;
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// The hatch brushes are going to be tricky
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case wxBDIAGONAL_HATCH:
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case wxCROSSDIAG_HATCH:
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case wxFDIAGONAL_HATCH:
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case wxCROSS_HATCH:
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case wxHORIZONTAL_HATCH:
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case wxVERTICAL_HATCH:
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default:
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case wxSOLID:
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NSColor *colour_NSColor = m_colour.GetNSColor();
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if(!colour_NSColor)
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colour_NSColor = [NSColor clearColor];
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m_cocoaNSColor = [colour_NSColor copyWithZone:nil];
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break;
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}
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}
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return m_cocoaNSColor;
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}
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// Brushes
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wxBrush::wxBrush()
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{
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}
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wxBrush::~wxBrush()
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{
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}
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wxBrush::wxBrush(const wxColour& col, int style)
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{
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m_refData = new wxBrushRefData(col, style);
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}
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wxBrush::wxBrush(const wxBitmap& stipple)
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{
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m_refData = new wxBrushRefData(stipple);
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}
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wxObjectRefData *wxBrush::CreateRefData() const
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{
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return new wxBrushRefData;
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}
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wxObjectRefData *wxBrush::CloneRefData(const wxObjectRefData *data) const
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{
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return new wxBrushRefData(*(wxBrushRefData *)data);
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}
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void wxBrush::SetColour(const wxColour& col)
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{
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AllocExclusive();
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M_BRUSHDATA->SetColour(col);
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}
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void wxBrush::SetColour(unsigned char r, unsigned char g, unsigned char b)
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{
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AllocExclusive();
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M_BRUSHDATA->SetColour(wxColour(r,g,b));
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}
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void wxBrush::SetStyle(int style)
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{
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AllocExclusive();
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M_BRUSHDATA->SetStyle(style);
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}
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void wxBrush::SetStipple(const wxBitmap& stipple)
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{
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AllocExclusive();
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M_BRUSHDATA->SetStipple(stipple);
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}
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wxColour wxBrush::GetColour() const
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{
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wxCHECK_MSG( Ok(), wxNullColour, _T("invalid brush") );
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return M_BRUSHDATA->GetColour();
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}
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int wxBrush::GetStyle() const
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{
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wxCHECK_MSG( Ok(), 0, _T("invalid brush") );
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return M_BRUSHDATA->GetStyle();
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}
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wxBitmap *wxBrush::GetStipple() const
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{
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wxCHECK_MSG( Ok(), 0, _T("invalid brush") );
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return M_BRUSHDATA->GetStipple();
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}
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WX_NSColor wxBrush::GetNSColor()
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{
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if(!m_refData)
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return [NSColor clearColor];
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return M_BRUSHDATA->GetNSColor();
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}
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