wxWidgets/include/wx/dynarray.h
Ron Lee 88e30f2b71 Don't add -MMD until we are just about ready to build the lib, it messes with
configure tests for RH's broken '2.96' compiler, and really doesn't belong
in CFLAGS before then anyway.

Made wxBaseArray dtor always non-virtual.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12468 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-11-18 02:11:19 +00:00

506 lines
24 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: dynarray.h
// Purpose: auto-resizable (i.e. dynamic) array support
// Author: Vadim Zeitlin
// Modified by:
// Created: 12.09.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _DYNARRAY_H
#define _DYNARRAY_H
#ifdef __GNUG__
#pragma interface "dynarray.h"
#endif
#include "wx/defs.h"
/** @name Dynamic arrays and object arrays (array which own their elements)
@memo Arrays which grow on demand and do range checking (only in debug)
*/
//@{
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
/**
the initial size by which an array grows when an element is added
default value avoids allocate one or two bytes when the array is created
which is rather inefficient
*/
#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
/**
callback compare function for quick sort
must return negative value, 0 or positive value if pItem1 <, = or > pItem2
*/
typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
// ----------------------------------------------------------------------------
/**
base class managing data having size of type 'long' (not used directly)
NB: for efficiency this often used class has no virtual functions (hence no
VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
so it's not too important if it's not called (this happens when you cast
"SomeArray *" as "BaseArray *" and then delete it)
@memo Base class for template array classes
*/
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBaseArray
{
public:
/** @name ctors and dtor */
//@{
/// default ctor
wxBaseArray();
/// copy ctor
wxBaseArray(const wxBaseArray& array);
/// assignment operator
wxBaseArray& operator=(const wxBaseArray& src);
/// not virtual, see above
~wxBaseArray();
//@}
/** @name memory management */
//@{
/// empties the array, but doesn't release memory
void Empty() { m_nCount = 0; }
/// empties the array and releases memory
void Clear();
/// preallocates memory for given number of items
void Alloc(size_t uiSize);
/// minimizes the memory used by the array (frees unused memory)
void Shrink();
//@}
/** @name simple accessors */
//@{
/// number of elements in the array
size_t Count() const { return m_nCount; }
size_t GetCount() const { return m_nCount; }
/// is it empty?
bool IsEmpty() const { return m_nCount == 0; }
//@}
protected:
// these methods are protected because if they were public one could
// mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
// type safe methods
/** @name items access */
//@{
/// get item at position uiIndex (range checking is done in debug version)
long& Item(size_t uiIndex) const
{ wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
/// same as Item()
long& operator[](size_t uiIndex) const { return Item(uiIndex); }
//@}
/** @name item management */
//@{
/**
Search the element in the array, starting from the either side
@param bFromEnd if TRUE, start from the end
@return index of the first item matched or wxNOT_FOUND
@see wxNOT_FOUND
*/
int Index(long lItem, bool bFromEnd = FALSE) const;
/// search for an item using binary search in a sorted array
int Index(long lItem, CMPFUNC fnCompare) const;
/// search for a place to insert the element into a sorted array
size_t IndexForInsert(long lItem, CMPFUNC fnCompare) const;
/// add new element at the end
void Add(long lItem);
/// add item assuming the array is sorted with fnCompare function
void Add(long lItem, CMPFUNC fnCompare);
/// add new element at given position (it becomes Item[uiIndex])
void Insert(long lItem, size_t uiIndex);
/// remove first item matching this value
void Remove(long lItem);
/// remove item by index
void RemoveAt(size_t uiIndex);
//@}
/// sort array elements using given compare function
void Sort(CMPFUNC fnCompare);
private:
void Grow(); // makes array bigger if needed
size_t m_nSize, // current size of the array
m_nCount; // current number of elements
long *m_pItems; // pointer to data
};
// ============================================================================
// template classes
// ============================================================================
// resolves the name conflict between the wxT() macor and T typedef: we can't
// use wxT() inside WX_DEFINE_ARRAY!
#define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
// ----------------------------------------------------------------------------
// This macro generates a new array class. It is intended for storage of simple
// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
//
// NB: it has only inline functions => takes no space at all
// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
// __MAC_X__ added min ~name() below for compiling Mac X
#define _WX_DEFINE_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
classexp name : public wxBaseArray \
{ \
public: \
name() \
{ \
size_t type = sizeof(T); \
size_t sizelong = sizeof(long); \
if ( type > sizelong ) \
{ wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
} \
~name() {} \
\
name& operator=(const name& src) \
{ wxBaseArray* temp = (wxBaseArray*) this; \
(*temp) = ((const wxBaseArray&)src); \
return *this; } \
\
T& operator[](size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Item(size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Last() const \
{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
\
int Index(T Item, bool bFromEnd = FALSE) const \
{ return wxBaseArray::Index((long)Item, bFromEnd); } \
\
void Add(T Item) \
{ wxBaseArray::Add((long)Item); } \
void Insert(T Item, size_t uiIndex) \
{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
\
void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
_WX_ERROR_REMOVE); \
wxBaseArray::RemoveAt((size_t)iIndex); } \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
}
// ----------------------------------------------------------------------------
// This is the same as the previous macro, but it defines a sorted array.
// Differences:
// 1) it must be given a COMPARE function in ctor which takes 2 items of type
// T* and should return -1, 0 or +1 if the first one is less/greater
// than/equal to the second one.
// 2) the Add() method inserts the item in such was that the array is always
// sorted (it uses the COMPARE function)
// 3) it has no Sort() method because it's always sorted
// 4) Index() method is much faster (the sorted arrays use binary search
// instead of linear one), but Add() is slower.
// 5) there is no Insert() method because you can't insert an item into the
// given position in a sorted array but there is IndexForInsert()/AddAt()
// pair which may be used to optimize a common operation of "insert only if
// not found"
//
// Summary: use this class when the speed of Index() function is important, use
// the normal arrays otherwise.
//
// NB: it has only inline functions => takes no space at all
// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
classexp name : public wxBaseArray \
{ \
public: \
name(SCMPFUNC##T fn) \
{ size_t type = sizeof(T); \
size_t sizelong = sizeof(long); \
if ( type > sizelong ) \
{ wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
m_fnCompare = fn; \
} \
\
name& operator=(const name& src) \
{ wxBaseArray* temp = (wxBaseArray*) this; \
(*temp) = ((const wxBaseArray&)src); \
m_fnCompare = src.m_fnCompare; \
return *this; } \
\
T& operator[](size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Item(size_t uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Last() const \
{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
\
int Index(T Item) const \
{ return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
\
size_t IndexForInsert(T Item) const \
{ return wxBaseArray::IndexForInsert((long)Item, \
(CMPFUNC)m_fnCompare); } \
\
void AddAt(T item, size_t index) \
{ wxBaseArray::Insert((long)item, index); } \
\
void Add(T Item) \
{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
\
void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
_WX_ERROR_REMOVE ); \
wxBaseArray::RemoveAt((size_t)iIndex); } \
\
private: \
SCMPFUNC##T m_fnCompare; \
}
// ----------------------------------------------------------------------------
// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
// ----------------------------------------------------------------------------
#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
classexp name : public wxBaseArray \
{ \
public: \
name() { } \
name(const name& src); \
name& operator=(const name& src); \
\
~name(); \
\
T& operator[](size_t uiIndex) const \
{ return *(T*)wxBaseArray::Item(uiIndex); } \
T& Item(size_t uiIndex) const \
{ return *(T*)wxBaseArray::Item(uiIndex); } \
T& Last() const \
{ return *(T*)(wxBaseArray::Item(Count() - 1)); } \
\
int Index(const T& Item, bool bFromEnd = FALSE) const; \
\
void Add(const T& Item); \
void Add(const T* pItem) \
{ wxBaseArray::Add((long)pItem); } \
\
void Insert(const T& Item, size_t uiIndex); \
void Insert(const T* pItem, size_t uiIndex) \
{ wxBaseArray::Insert((long)pItem, uiIndex); } \
\
void Empty() { DoEmpty(); wxBaseArray::Empty(); } \
void Clear() { DoEmpty(); wxBaseArray::Clear(); } \
\
T* Detach(size_t uiIndex) \
{ T* p = (T*)wxBaseArray::Item(uiIndex); \
wxBaseArray::RemoveAt(uiIndex); return p; } \
void RemoveAt(size_t uiIndex); \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
\
private: \
void DoEmpty(); \
void DoCopy(const name& src); \
}
// ----------------------------------------------------------------------------
/** @name Macros for definition of dynamic arrays and objarrays
These macros are ugly (especially if you look in the sources ;-), but they
allow us to define 'template' classes without actually using templates.
<BR>
<BR>
Range checking is performed in debug build for both arrays and objarrays.
Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
they only grow, so loading 10 millions in an array only to delete them 2
lines below is <I>not</I> recommended. However, it does free memory when
it's destroyed, so if you destroy array also, it's ok.
*/
// ----------------------------------------------------------------------------
//@{
/**
This macro generates a new array class. It is intended for storage of simple
types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
<BR>
NB: it has only inline functions => takes no space at all
<BR>
@memo declare and define array class 'name' containing elements of type 'T'
*/
#define WX_DEFINE_ARRAY(T, name) \
typedef T _A##name; \
_WX_DEFINE_ARRAY(_A##name, name, class)
/**
This macro does the same as WX_DEFINE_ARRAY except that the array will be
sorted with the specified compare function.
*/
#define WX_DEFINE_SORTED_ARRAY(T, name) \
typedef T _A##name; \
_WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
/**
This macro generates a new objarrays class which owns the objects it
contains, i.e. it will delete them when it is destroyed. An element is of
type T*, but arguments of type T& are taken (see below!) and T& is
returned. <BR>
Don't use this for simple types such as "int" or "long"!
You _may_ use it for "double" but it's awfully inefficient.
<BR>
<BR>
Note on Add/Insert functions:
<BR>
1) function(T*) gives the object to the array, i.e. it will delete the
object when it's removed or in the array's dtor
<BR>
2) function(T&) will create a copy of the object and work with it
<BR>
<BR>
Also:
<BR>
1) Remove() will delete the object after removing it from the array
<BR>
2) Detach() just removes the object from the array (returning pointer to it)
<BR>
<BR>
NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
<BR>
NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
it will provoke memory leaks
<BR>
<BR>
some functions of this class are not inline, so it takes some space to
define new class from this template.
@memo declare objarray class 'name' containing elements of type 'T'
*/
#define WX_DECLARE_OBJARRAY(T, name) \
typedef T _L##name; \
_WX_DECLARE_OBJARRAY(_L##name, name, class)
/**
To use an objarray class you must
<ll>
<li>#include "dynarray.h"
<li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
<li>#include "arrimpl.cpp"
<li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
</ll>
<BR><BR>
This is necessary because at the moment of DEFINE_OBJARRAY class
element_type must be fully defined (i.e. forward declaration is not
enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
two allows to break cicrcular dependencies with classes which have member
variables of objarray type.
@memo define (must include arrimpl.cpp!) objarray class 'name'
*/
#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
//@}
// these macros do the same thing as the WX_XXX ones above, but should be used
// inside the library for user visible classes because otherwise they wouldn't
// be visible from outside (when using wxWindows as DLL under Windows)
#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
typedef T _A##name; \
_WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
typedef T _A##name; \
_WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
#define WX_DEFINE_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
typedef T _L##name; \
_WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
// ..and likewise these macros do very same thing as the ones above them too,
// but allow the user to specify the export spec. Needed if you have a dll
// that wants to export a wxArray daubed with your own import/export goo.
#define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, usergoo) \
typedef T _A##name; \
_WX_DEFINE_ARRAY(_A##name, name, class usergoo)
#define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, usergoo) \
typedef T _A##name; \
_WX_DEFINE_SORTED_ARRAY(_A##name, name, class usergoo)
#define WX_DEFINE_USER_EXPORTED_OBJARRAY(name) WX_DEFINE_OBJARRAY(name)
#define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, usergoo) \
typedef T _L##name; \
_WX_DECLARE_OBJARRAY(_L##name, name, class usergoo)
// ----------------------------------------------------------------------------
/** @name Some commonly used predefined arrays */
// ----------------------------------------------------------------------------
//@{
/** @name ArrayInt */
WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
/** @name ArrayLong */
WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
/** @name ArrayPtrVoid */
WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
//@}
//@}
// -----------------------------------------------------------------------------
// convenience macros
// -----------------------------------------------------------------------------
// append all element of one array to another one
#define WX_APPEND_ARRAY(array, other) \
{ \
size_t count = (other).Count(); \
for ( size_t n = 0; n < count; n++ ) \
{ \
(array).Add((other)[n]); \
} \
}
// delete all array elements
//
// NB: the class declaration of the array elements must be visible from the
// place where you use this macro, otherwise the proper destructor may not
// be called (a decent compiler should give a warning about it, but don't
// count on it)!
#define WX_CLEAR_ARRAY(array) \
{ \
size_t count = (array).Count(); \
for ( size_t n = 0; n < count; n++ ) \
{ \
delete (array)[n]; \
} \
\
(array).Empty(); \
}
#endif // _DYNARRAY_H