wxWidgets/include/wx/toplevel.h
2001-09-30 23:09:24 +00:00

209 lines
6.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/toplevel.h
// Purpose: declares wxTopLevelWindow class, the base class for all
// top level windows (such as frames and dialogs)
// Author: Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 06.08.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Vaclav Slavik <vaclav@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma interface "toplevelbase.h"
#endif
#include "wx/window.h"
#include "wx/icon.h"
// the default names for various classs
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
class WXDLLEXPORT wxTopLevelWindowBase;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// Dialogs are created in a special way
#define wxTOPLEVEL_EX_DIALOG 0x00000008
// Styles for ShowFullScreen
// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
enum
{
wxFULLSCREEN_NOMENUBAR = 0x0001,
wxFULLSCREEN_NOTOOLBAR = 0x0002,
wxFULLSCREEN_NOSTATUSBAR = 0x0004,
wxFULLSCREEN_NOBORDER = 0x0008,
wxFULLSCREEN_NOCAPTION = 0x0010,
wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
wxFULLSCREEN_NOCAPTION
};
// Flags for interactive frame manipulation functions (only in wxUniversal):
enum
{
wxINTERACTIVE_MOVE = 0x00000001,
wxINTERACTIVE_RESIZE = 0x00000002,
wxINTERACTIVE_RESIZE_S = 0x00000010,
wxINTERACTIVE_RESIZE_N = 0x00000020,
wxINTERACTIVE_RESIZE_W = 0x00000040,
wxINTERACTIVE_RESIZE_E = 0x00000080,
wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
};
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
{
public:
// construction
wxTopLevelWindowBase();
#ifdef __DARWIN__
virtual ~wxTopLevelWindowBase() {}
#endif
// top level wnd state
// --------------------
// maximize = TRUE => maximize, otherwise - restore
virtual void Maximize(bool maximize = TRUE) = 0;
// undo Maximize() or Iconize()
virtual void Restore() = 0;
// iconize = TRUE => iconize, otherwise - restore
virtual void Iconize(bool iconize = TRUE) = 0;
// return TRUE if the frame is maximized
virtual bool IsMaximized() const = 0;
// return TRUE if the frame is iconized
virtual bool IsIconized() const = 0;
// get the frame icon
const wxIcon& GetIcon() const { return m_icon; }
// set the frame icon
virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
// return TRUE if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
/*
for now we already have them in wxWindow, but this is wrong: these
methods really only make sense for wxTopLevelWindow!
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
*/
// old functions, use the new ones instead!
#if WXWIN_COMPATIBILITY_2
bool Iconized() const { return IsIconized(); }
#endif // WXWIN_COMPATIBILITY_2
#ifdef __WXUNIVERSAL__
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
#endif
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return TRUE; }
// event handlers
void OnCloseWindow(wxCloseEvent& event);
void OnSize(wxSizeEvent& event);
// this should go away, but for now it's called from docview.cpp,
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
// send the iconize event, return TRUE if processed
bool SendIconizeEvent(bool iconized = TRUE);
// the frame icon
wxIcon m_icon;
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; }
DECLARE_EVENT_TABLE()
};
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
#elif defined(__WXGTK__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
#endif
#ifdef __WXUNIVERSAL__
#include "wx/univ/toplevel.h"
#else // !__WXUNIVERSAL__
#ifdef wxTopLevelWindowNative
class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
{
public:
// construction
wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Init();
Create(parent, id, title, pos, size, style, name);
}
DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
};
#endif // wxTopLevelWindowNative
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_