9d2f3c71d8
so far here. You may start complaining now. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2113 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: hash.h
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// Purpose: wxHashTable class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WXHASHH__
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#define _WX_WXHASHH__
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#ifdef __GNUG__
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#pragma interface "hash.h"
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#endif
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#include "wx/object.h"
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#include "wx/list.h"
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/*
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* A hash table is an array of user-definable size with lists
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* of data items hanging off the array positions. Usually there'll
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* be a hit, so no search is required; otherwise we'll have to run down
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* the list to find the desired item.
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*/
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class WXDLLEXPORT wxHashTable: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxHashTable)
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public:
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int n;
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int current_position;
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wxNode *current_node;
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unsigned int key_type;
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wxList **hash_table;
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wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000);
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~wxHashTable(void);
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void Destroy(void); // Robert Roebling
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bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000);
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// Note that there are 2 forms of Put, Get.
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// With a key and a value, the *value* will be checked
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// when a collision is detected. Otherwise, if there are
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// 2 items with a different value but the same key,
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// we'll retrieve the WRONG ONE. So where possible,
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// supply the required value along with the key.
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// In fact, the value-only versions make a key, and still store
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// the value. The use of an explicit key might be required
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// e.g. when combining several values into one key.
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// When doing that, it's highly likely we'll get a collision,
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// e.g. 1 + 2 = 3, 2 + 1 = 3.
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// key and value are NOT necessarily the same
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void Put(long key, long value, wxObject *object);
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void Put(long key, const wxChar *value, wxObject *object);
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// key and value are the same
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void Put(long value, wxObject *object);
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void Put(const wxChar *value, wxObject *object);
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// key and value not the same
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wxObject *Get(long key, long value) const;
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wxObject *Get(long key, const wxChar *value) const;
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// key and value are the same
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wxObject *Get(long value) const;
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wxObject *Get(const wxChar *value) const;
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// Deletes entry and returns data if found
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wxObject *Delete(long key);
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wxObject *Delete(const wxChar *key);
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wxObject *Delete(long key, int value);
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wxObject *Delete(long key, const wxChar *value);
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// Construct your own integer key from a string, e.g. in case
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// you need to combine it with something
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long MakeKey(const wxChar *string) const;
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// Way of iterating through whole hash table (e.g. to delete everything)
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// Not necessary, of course, if you're only storing pointers to
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// objects maintained separately
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void BeginFind(void);
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wxNode *Next(void);
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void DeleteContents(bool flag);
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void Clear(void);
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};
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#endif
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// _WX_WXHASHH__
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