wxWidgets/include/wx/mgl/region.h
Vadim Zeitlin 8a16d7370e The Great wxRegion Refactoring:
1. added wxRegionBase class and derive all wxRegions from it
2. also added wxRegionWithCombine for the ports providing Combine() method
   (MSW, OS2 and Mac) to reduce code duplication further
3. made sure region comparison works the same way in all ports (except those
   not implementing it) and added IsEqual() method


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-09-25 11:47:23 +00:00

104 lines
3.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: region.h
// Purpose: wxRegion class
// Author: Vaclav Slavik
// Created: 2001/03/12
// RCS-ID: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MGL_REGION_H_
#define _WX_MGL_REGION_H_
#include "wx/list.h"
class MGLRegion;
class WXDLLEXPORT wxRegion : public wxRegionBase
{
public:
wxRegion();
wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(const MGLRegion& region);
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
virtual ~wxRegion();
// wxRegionBase methods
virtual void Clear();
virtual bool IsEmpty() const;
// implementation from now on:
const MGLRegion& GetMGLRegion() const;
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// wxRegionBase pure virtuals
virtual bool DoIsEqual(const wxRegion& region) const;
virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
virtual bool DoOffset(wxCoord x, wxCoord y);
virtual bool DoUnionWithRect(const wxRect& rect);
virtual bool DoUnionWithRegion(const wxRegion& region);
virtual bool DoIntersect(const wxRegion& region);
virtual bool DoSubtract(const wxRegion& region);
virtual bool DoXor(const wxRegion& region);
private:
DECLARE_DYNAMIC_CLASS(wxRegion);
friend class WXDLLEXPORT wxRegionIterator;
};
WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList);
class WXDLLEXPORT wxRegionIterator : public wxObject
{
public:
wxRegionIterator(void);
wxRegionIterator(const wxRegion& region);
virtual ~wxRegionIterator(void);
void Reset(void) { m_currentNode = NULL; }
void Reset(const wxRegion& region);
operator bool (void) const { return (m_currentNode != NULL); }
bool HaveRects(void) const { return (m_currentNode != NULL); }
void operator ++ (void);
void operator ++ (int);
wxCoord GetX(void) const;
wxCoord GetY(void) const;
wxCoord GetW(void) const;
wxCoord GetWidth(void) const { return GetW(); }
wxCoord GetH(void) const;
wxCoord GetHeight(void) const { return GetH(); }
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
private:
wxRegionRectList m_rects;
wxRegionRectList::Node *m_currentNode;
DECLARE_DYNAMIC_CLASS(wxRegionIterator);
};
#endif // _WX_MGL_REGION_H_