wxWidgets/include/wx/msw/window.h
1998-07-08 22:44:10 +00:00

743 lines
28 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WINDOWH__
#define __WINDOWH__
#ifdef __GNUG__
#pragma interface "window.h"
#endif
#include "wx/gdicmn.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/pen.h"
#include "wx/font.h"
#include "wx/validate.h"
#include "wx/event.h"
#include "wx/string.h"
#include "wx/list.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
/*
* Base class for frame, panel, canvas, panel items, dialog box.
*
*/
/*
* Event handler: windows have themselves as their event handlers
* by default, but their event handlers could be set to another
* object entirely. This separation can reduce the amount of
* derivation required, and allow alteration of a window's functionality
* (e.g. by a resource editor that temporarily switches event handlers).
*/
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxEvent;
class WXDLLEXPORT wxCommandEvent;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxRectangle;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxMouseEvent;
class WXDLLEXPORT wxButton;
class WXDLLEXPORT wxColour;
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
#if USE_DRAG_AND_DROP
class wxDropTarget;
#endif
#if USE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
class WXDLLEXPORT wxWindow: public wxEvtHandler
{
DECLARE_ABSTRACT_CLASS(wxWindow)
friend class wxUpdateIterator;
friend class wxDC;
friend class wxPaintDC;
public:
wxWindow(void);
inline wxWindow(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
m_children = new wxList;
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindow(void);
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// Fit the window around the items
virtual void Fit(void);
// Show or hide the window
virtual bool Show(bool show);
// Is the window shown?
virtual bool IsShown(void) const;
// Raise the window to the top of the Z order
virtual void Raise(void);
// Lower the window to the bottom of the Z order
virtual void Lower(void);
// Is the window enabled?
virtual bool IsEnabled(void) const;
// For compatibility
inline bool Enabled(void) const { return IsEnabled(); }
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
virtual bool TransferDataToWindow(void);
// Transfer values from controls. If returns FALSE,
// transfer failed: don't quit
virtual bool TransferDataFromWindow(void);
// Validate controls. If returns FALSE,
// validation failed: don't quit
virtual bool Validate(void);
// Return code for dialogs
inline void SetReturnCode(int retCode);
inline int GetReturnCode(void);
// Set the cursor
virtual void SetCursor(const wxCursor& cursor);
inline virtual wxCursor *GetCursor(void) const { return (wxCursor *)& m_windowCursor; };
// Get the window with the focus
static wxWindow *FindFocus(void);
// Get character size
virtual int GetCharHeight(void) const;
virtual int GetCharWidth(void) const;
// Get overall window size
virtual void GetSize(int *width, int *height) const;
// Get window position, relative to parent (or screen if no parent)
virtual void GetPosition(int *x, int *y) const;
// Get client (application-useable) size
virtual void GetClientSize(int *width, int *height) const;
// Set overall size and position
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
// Set client size
virtual void SetClientSize(int width, int size);
// Convert client to screen coordinates
virtual void ClientToScreen(int *x, int *y) const;
// Convert screen to client coordinates
virtual void ScreenToClient(int *x, int *y) const;
// Set the focus to this window
virtual void SetFocus(void);
// Capture/release mouse
virtual void CaptureMouse(void);
virtual void ReleaseMouse(void);
// Enable or disable the window
virtual void Enable(bool enable);
#if USE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
#endif
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Set/get the window title
virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
inline virtual wxString GetTitle(void) const { return wxString(""); };
// Most windows have the concept of a label; for frames, this is the
// title; for items, this is the label or button text.
inline virtual wxString GetLabel(void) const { return GetTitle(); }
// Set/get the window name (used for resource setting in X)
inline virtual wxString GetName(void) const;
inline virtual void SetName(const wxString& name);
// Centre the window
virtual void Centre(int direction) ;
inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
// Popup a menu
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
#if WXWIN_COMPATIBILITY
// Set/get scroll attributes
virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
virtual int OldGetScrollRange(int orient) const;
virtual int GetScrollPage(int orient) const;
#endif
// New functions that will replace the above.
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE);
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
// Caret manipulation
virtual void CreateCaret(int w, int h);
virtual void CreateCaret(const wxBitmap *bitmap);
virtual void DestroyCaret(void);
virtual void ShowCaret(bool show);
virtual void SetCaretPos(int x, int y);
virtual void GetCaretPos(int *x, int *y) const;
// Tell window how much it can be sized
virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
// Set/get the window's identifier
inline int GetId() const;
inline void SetId(int id);
// Make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal);
// Get the private handle (platform-dependent)
inline void *GetHandle(void) const;
// Set/get the window's relatives
inline wxWindow *GetParent(void) const;
inline void SetParent(wxWindow *p) ;
inline wxWindow *GetGrandParent(void) const;
inline wxList *GetChildren() const;
// Set/get the window's font
virtual void SetFont(const wxFont& f);
inline virtual wxFont *GetFont(void) const;
// Set/get the window's validator
void SetValidator(const wxValidator& validator);
inline wxValidator *GetValidator(void) const;
// Set/get the window's style
inline void SetWindowStyleFlag(long flag);
inline long GetWindowStyleFlag(void) const;
// Set/get double-clickability
// TODO: we probably wish to get rid of this, and
// always allow double clicks.
inline void SetDoubleClick(bool flag);
inline bool GetDoubleClick(void) const;
inline void AllowDoubleClick(bool value) { SetDoubleClick(value); }
// Old way to handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Set/get event handler
inline void SetEventHandler(wxEvtHandler *handler);
inline wxEvtHandler *GetEventHandler(void) const;
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void PushEventHandler(wxEvtHandler *handler) ;
wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
// Close the window by calling OnClose, posting a deletion
virtual bool Close(bool force = FALSE);
// Destroy the window (delayed, if a managed window)
virtual bool Destroy(void) ;
// Mode for telling default OnSize members to
// call Layout(), if not using Sizers, just top-down constraints
inline void SetAutoLayout(bool a);
inline bool GetAutoLayout(void) const;
// Set/get constraints
inline wxLayoutConstraints *GetConstraints(void) const;
void SetConstraints(wxLayoutConstraints *c);
// Set/get window background colour
inline virtual void SetBackgroundColour(const wxColour& col);
inline virtual wxColour GetBackgroundColour(void) const;
// Set/get window foreground colour
inline virtual void SetForegroundColour(const wxColour& col);
inline virtual wxColour GetForegroundColour(void) const;
// TODO: are these really necessary???
// Set/get window default background colour (for children to inherit)
inline virtual void SetDefaultBackgroundColour(const wxColour& col);
inline virtual wxColour GetDefaultBackgroundColour(void) const;
// Set/get window default foreground colour (for children to inherit)
inline virtual void SetDefaultForegroundColour(const wxColour& col);
inline virtual wxColour GetDefaultForegroundColour(void) const;
// For backward compatibility
inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
inline virtual wxFont *GetLabelFont(void) const { return GetFont(); };
inline virtual wxFont *GetButtonFont(void) const { return GetFont(); };
// Get the default button, if there is one
inline virtual wxButton *GetDefaultItem(void) const;
inline virtual void SetDefaultItem(wxButton *but);
// Override to define new behaviour for default action (e.g. double clicking
// on a listbox)
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
#if USE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
#endif
// Native resource loading
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
virtual wxWindow* GetWindowChild1(wxWindowID& id);
virtual wxWindow* GetWindowChild(wxWindowID& id);
virtual void GetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *theFont = NULL, bool use16 = FALSE) const;
// Is the window retained?
inline bool IsRetained(void) const;
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Clear the window
virtual void Clear(void);
// Find a window by id or name
virtual wxWindow *FindWindow(long id);
virtual wxWindow *FindWindow(const wxString& name);
// Constraint operations
bool Layout(void);
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
inline wxSizer *GetSizer(void) const ;
inline wxWindow *GetSizerParent(void) const ;
inline void SetSizerParent(wxWindow *win);
// Do Update UI processing for controls
void UpdateWindowUI(void);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent& event);
// Does this window want to accept keyboard focus?
virtual bool AcceptsFocus() const;
public:
////////////////////////////////////////////////////////////////////////
//// IMPLEMENTATION
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin(void);
virtual long Default(void);
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam);
virtual wxWindow *FindItem(int id) const;
virtual wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const ;
virtual void PreDelete(WXHDC dc); // Allows system cleanup
// TO DO: how many of these need to be virtual?
virtual WXHWND GetHWND(void) const ;
virtual void SetHWND(WXHWND hWnd);
// Make a Windows extended style from the given wxWindows window style
virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
virtual void AddChild(wxWindow *child); // Adds reference to the child object
virtual void RemoveChild(wxWindow *child); // Removes reference to child
// (but doesn't delete the child object)
virtual void DestroyChildren(void); // Removes and destroys all children
inline bool IsBeingDeleted(void);
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
inline wxList *GetConstraintsInvolvedIn(void) const ;
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void AddConstraintReference(wxWindow *otherWin);
void RemoveConstraintReference(wxWindow *otherWin);
void DeleteRelatedConstraints(void);
virtual void ResetConstraints(void);
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int);
// Transforms from sizer coordinate space to actual
// parent coordinate space
virtual void TransformSizerToActual(int *x, int *y) const ;
// Set size with transformation to actual coordinates if nec.
virtual void SizerSetSize(int x, int y, int w, int h);
virtual void SizerMove(int x, int y);
// Only set/get the size/position of the constraint (if any)
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
wxObject *GetChild(int number) const ;
void MSWCreate(int id, wxWindow *parent, const char *wclass, wxWindow *wx_win, const char *title,
int x, int y, int width, int height,
WXDWORD style, const char *dialog_template = NULL,
WXDWORD exendedStyle = 0);
// Actually defined in wx_canvs.cc since requires wxCanvas declaration
virtual void MSWDeviceToLogical(float *x, float *y) const ;
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND(void);
// Setup background and foreground colours correctly
virtual void SetupColours(void);
// Handlers
virtual void MSWOnCreate(WXLPCREATESTRUCT cs);
virtual bool MSWOnPaint(void);
virtual WXHICON MSWOnQueryDragIcon(void) { return 0; }
virtual void MSWOnSize(int x, int y, WXUINT flag);
virtual void MSWOnWindowPosChanging(void *lpPos);
virtual void MSWOnHScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
virtual void MSWOnVScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
virtual bool MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND control);
virtual long MSWOnSysCommand(WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnNotify(WXWPARAM wParam, WXLPARAM lParam);
virtual WXHBRUSH MSWOnCtlColor(WXHDC dc, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnColorChange(WXHWND hWnd, WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnEraseBkgnd(WXHDC pDC);
virtual void MSWOnMenuHighlight(WXWORD item, WXWORD flags, WXHMENU sysmenu);
virtual void MSWOnInitMenuPopup(WXHMENU menu, int pos, bool isSystem);
virtual bool MSWOnClose(void);
virtual bool MSWOnDestroy(void);
virtual bool MSWOnSetFocus(WXHWND wnd);
virtual bool MSWOnKillFocus(WXHWND wnd);
virtual void MSWOnDropFiles(WXWPARAM wParam);
virtual bool MSWOnInitDialog(WXHWND hWndFocus);
virtual void MSWOnShow(bool show, int status);
// TODO: rationalise these functions into 1 or 2 which take the
// event type as argument.
virtual void MSWOnLButtonDown(int x, int y, WXUINT flags);
virtual void MSWOnLButtonUp(int x, int y, WXUINT flags);
virtual void MSWOnLButtonDClick(int x, int y, WXUINT flags);
virtual void MSWOnMButtonDown(int x, int y, WXUINT flags);
virtual void MSWOnMButtonUp(int x, int y, WXUINT flags);
virtual void MSWOnMButtonDClick(int x, int y, WXUINT flags);
virtual void MSWOnRButtonDown(int x, int y, WXUINT flags);
virtual void MSWOnRButtonUp(int x, int y, WXUINT flags);
virtual void MSWOnRButtonDClick(int x, int y, WXUINT flags);
virtual void MSWOnMouseMove(int x, int y, WXUINT flags);
virtual void MSWOnMouseEnter(int x, int y, WXUINT flags);
virtual void MSWOnMouseLeave(int x, int y, WXUINT flags);
virtual void MSWOnChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
virtual bool MSWOnActivate(int flag, bool minimized, WXHWND activate);
virtual long MSWOnMDIActivate(long flag, WXHWND activate, WXHWND deactivate);
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
virtual void MSWOnJoyDown(int joystick, int x, int y, WXUINT flags);
virtual void MSWOnJoyUp(int joystick, int x, int y, WXUINT flags);
virtual void MSWOnJoyMove(int joystick, int x, int y, WXUINT flags);
virtual void MSWOnJoyZMove(int joystick, int z, WXUINT flags);
virtual long MSWGetDlgCode();
// Window procedure
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// Calls an appropriate default window procedure
virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWProcessMessage(WXMSG* pMsg);
virtual void MSWDestroyWindow(void);
// Detach "Window" menu from menu bar so it doesn't get deleted
void MSWDetachWindowMenu(void);
inline WXFARPROC MSWGetOldWndProc() const;
inline void MSWSetOldWndProc(WXFARPROC proc);
// Define for each class of dialog and control
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
inline void SetShowing(bool show);
inline bool IsUserEnabled(void) const;
inline bool GetUseCtl3D(void) const ;
inline bool GetTransparentBackground(void) const ;
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Transfers data to any child controls
void OnInitDialog(wxInitDialogEvent& event);
// Sends an OnInitDialog event, which in turns transfers data to
// to the window via validators.
virtual void InitDialog(void);
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
protected:
int m_windowId;
long m_windowStyle; // Store the window's style
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
wxLayoutConstraints * m_constraints; // Constraints for this window
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
wxWindow * m_sizerParent; // Window's parent sizer (if any)
bool m_autoLayout; // Whether to call Layout() in OnSize
wxWindow * m_windowParent; // Each window always knows its parent
wxValidator * m_windowValidator;
// Old window proc, for subclassed controls
WXFARPROC m_oldWndProc;
bool m_useCtl3D; // Using CTL3D for this control
bool m_inOnSize; // Protection against OnSize reentry
#ifndef __WIN32__
// Pointer to global memory, for EDIT controls that need
// special treatment to reduce USER area consumption.
WXHGLOBAL m_globalHandle;
#endif
bool m_winEnabled;
int m_minSizeX;
int m_minSizeY;
int m_maxSizeX;
int m_maxSizeY;
// Caret data
int m_caretWidth;
int m_caretHeight;
bool m_caretEnabled;
bool m_caretShown;
wxFont m_windowFont; // Window's font
bool m_isShown;
bool m_doubleClickAllowed ;
wxCursor m_windowCursor; // Window's cursor
bool m_winCaptured;
wxString m_windowName; // Window name
#if USE_EXTENDED_STATICS
wxList m_staticItems;
#endif
wxButton * m_defaultItem;
wxColour m_backgroundColour ;
wxColour m_defaultBackgroundColour;
wxColour m_foregroundColour ;
wxColour m_defaultForegroundColour;
bool m_backgroundTransparent;
int m_xThumbSize;
int m_yThumbSize;
float m_lastXPos;
float m_lastYPos;
int m_lastEvent;
bool m_mouseInWindow;
#if USE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
public:
WXHWND m_hWnd; // MS Windows window handle
WXUINT m_lastMsg;
WXWPARAM m_lastWParam;
WXLPARAM m_lastLParam;
wxRectangle m_updateRect; // Bounding box for screen damage area
#ifdef __WIN32__
WXHRGN m_updateRgn; // NT allows access to the rectangle list
#endif
WXHANDLE m_acceleratorTable;
WXHMENU m_hMenu; // Menu, if any
wxList * m_children; // Window's children
int m_returnCode;
bool m_isBeingDeleted; // Fudge because can't access parent
// when being deleted
DECLARE_EVENT_TABLE()
};
////////////////////////////////////////////////////////////////////////
//// INLINES
inline void *wxWindow::GetHandle(void) const { return (void *)GetHWND(); }
inline int wxWindow::GetId() const { return m_windowId; }
inline void wxWindow::SetId(int id) { m_windowId = id; }
inline wxWindow *wxWindow::GetParent(void) const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
inline wxWindow *wxWindow::GetGrandParent(void) const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
inline wxList *wxWindow::GetChildren() const { return m_children; }
inline wxFont *wxWindow::GetFont(void) const { return (wxFont *) & m_windowFont; }
inline wxString wxWindow::GetName(void) const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag(void) const { return m_windowStyle; }
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
inline bool wxWindow::GetDoubleClick(void) const { return m_doubleClickAllowed; }
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
inline wxEvtHandler *wxWindow::GetEventHandler(void) const { return m_windowEventHandler; }
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
inline bool wxWindow::GetAutoLayout(void) const { return m_autoLayout; }
inline wxLayoutConstraints *wxWindow::GetConstraints(void) const { return m_constraints; }
inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
inline wxColour wxWindow::GetBackgroundColour(void) const { return m_backgroundColour; };
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
inline wxColour wxWindow::GetForegroundColour(void) const { return m_foregroundColour; };
inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; };
inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; };
inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; };
inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; };
inline wxButton *wxWindow::GetDefaultItem(void) const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
inline bool wxWindow::IsRetained(void) const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
inline wxList *wxWindow::GetConstraintsInvolvedIn(void) const { return m_constraintsInvolvedIn; }
inline wxSizer *wxWindow::GetSizer(void) const { return m_windowSizer; }
inline wxWindow *wxWindow::GetSizerParent(void) const { return m_sizerParent; }
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
inline WXFARPROC wxWindow::MSWGetOldWndProc() const { return m_oldWndProc; }
inline void wxWindow::MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
inline wxValidator *wxWindow::GetValidator(void) const { return m_windowValidator; }
inline bool wxWindow::IsUserEnabled(void) const { return m_winEnabled; }
inline bool wxWindow::GetUseCtl3D(void) const { return m_useCtl3D; }
inline bool wxWindow::GetTransparentBackground(void) const { return m_backgroundTransparent; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
inline int wxWindow::GetReturnCode(void) { return m_returnCode; }
inline bool wxWindow::IsBeingDeleted(void) { return m_isBeingDeleted; }
// Window specific (so far)
wxWindow* WXDLLEXPORT wxGetActiveWindow(void);
// Allows iteration through damaged rectangles in OnPaint
class WXDLLEXPORT wxUpdateIterator
{
int rects; // How many rects in Update region
int current; // Current rectangle index
void *rp; // current rectangle
#ifdef __WIN32__
WXRGNDATA *rlist; // Storage for regiondata
#endif
public:
wxUpdateIterator(wxWindow* wnd);
~wxUpdateIterator(void);
operator int (void);
wxUpdateIterator* operator ++(int);
void GetRect(wxRectangle *rect);
int GetX();
int GetY();
int GetW();
int GetH();
};
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
int WXDLLEXPORT wxCharCodeMSWToWX(int keySym);
int WXDLLEXPORT wxCharCodeWXToMSW(int id, bool *IsVirtual);
// Allocates control ids
int WXDLLEXPORT NewControlId(void);
#endif
// __WINDOWH__