524761867c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@207 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
743 lines
28 KiB
C++
743 lines
28 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: window.h
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// Purpose: wxWindow class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WINDOWH__
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#define __WINDOWH__
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#ifdef __GNUG__
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#pragma interface "window.h"
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#endif
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#include "wx/gdicmn.h"
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#include "wx/icon.h"
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#include "wx/cursor.h"
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#include "wx/pen.h"
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#include "wx/font.h"
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#include "wx/validate.h"
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#include "wx/event.h"
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#include "wx/string.h"
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#include "wx/list.h"
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#define wxKEY_SHIFT 1
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#define wxKEY_CTRL 2
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/*
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* Base class for frame, panel, canvas, panel items, dialog box.
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*
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*/
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/*
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* Event handler: windows have themselves as their event handlers
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* by default, but their event handlers could be set to another
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* object entirely. This separation can reduce the amount of
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* derivation required, and allow alteration of a window's functionality
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* (e.g. by a resource editor that temporarily switches event handlers).
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*/
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class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxEvent;
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class WXDLLEXPORT wxCommandEvent;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxColourMap;
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class WXDLLEXPORT wxFont;
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxRectangle;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxSizer;
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class WXDLLEXPORT wxList;
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class WXDLLEXPORT wxLayoutConstraints;
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class WXDLLEXPORT wxMouseEvent;
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class WXDLLEXPORT wxButton;
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class WXDLLEXPORT wxColour;
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class WXDLLEXPORT wxBrush;
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class WXDLLEXPORT wxPen;
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxValidator;
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#if USE_DRAG_AND_DROP
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class wxDropTarget;
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#endif
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#if USE_WX_RESOURCES
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class WXDLLEXPORT wxResourceTable;
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class WXDLLEXPORT wxItemResource;
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#endif
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WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
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WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
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WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
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class WXDLLEXPORT wxWindow: public wxEvtHandler
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{
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DECLARE_ABSTRACT_CLASS(wxWindow)
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friend class wxUpdateIterator;
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friend class wxDC;
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friend class wxPaintDC;
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public:
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wxWindow(void);
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inline wxWindow(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr)
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{
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m_children = new wxList;
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxWindow(void);
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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// Fit the window around the items
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virtual void Fit(void);
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// Show or hide the window
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virtual bool Show(bool show);
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// Is the window shown?
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virtual bool IsShown(void) const;
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// Raise the window to the top of the Z order
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virtual void Raise(void);
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// Lower the window to the bottom of the Z order
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virtual void Lower(void);
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// Is the window enabled?
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virtual bool IsEnabled(void) const;
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// For compatibility
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inline bool Enabled(void) const { return IsEnabled(); }
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// Dialog support: override these and call
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// base class members to add functionality
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// that can't be done using validators.
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// Transfer values to controls. If returns FALSE,
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// it's an application error (pops up a dialog)
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virtual bool TransferDataToWindow(void);
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// Transfer values from controls. If returns FALSE,
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// transfer failed: don't quit
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virtual bool TransferDataFromWindow(void);
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// Validate controls. If returns FALSE,
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// validation failed: don't quit
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virtual bool Validate(void);
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// Return code for dialogs
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inline void SetReturnCode(int retCode);
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inline int GetReturnCode(void);
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// Set the cursor
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virtual void SetCursor(const wxCursor& cursor);
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inline virtual wxCursor *GetCursor(void) const { return (wxCursor *)& m_windowCursor; };
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// Get the window with the focus
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static wxWindow *FindFocus(void);
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// Get character size
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virtual int GetCharHeight(void) const;
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virtual int GetCharWidth(void) const;
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// Get overall window size
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virtual void GetSize(int *width, int *height) const;
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// Get window position, relative to parent (or screen if no parent)
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virtual void GetPosition(int *x, int *y) const;
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// Get client (application-useable) size
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virtual void GetClientSize(int *width, int *height) const;
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// Set overall size and position
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virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
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inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
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inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
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// Set client size
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virtual void SetClientSize(int width, int size);
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// Convert client to screen coordinates
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virtual void ClientToScreen(int *x, int *y) const;
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// Convert screen to client coordinates
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virtual void ScreenToClient(int *x, int *y) const;
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// Set the focus to this window
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virtual void SetFocus(void);
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// Capture/release mouse
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virtual void CaptureMouse(void);
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virtual void ReleaseMouse(void);
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// Enable or disable the window
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virtual void Enable(bool enable);
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#if USE_DRAG_AND_DROP
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// Associate a drop target with this window (if the window already had a drop
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// target, it's deleted!) and return the current drop target (may be NULL).
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void SetDropTarget(wxDropTarget *pDropTarget);
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wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
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#endif
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// Accept files for dragging
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virtual void DragAcceptFiles(bool accept);
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// Set/get the window title
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virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
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inline virtual wxString GetTitle(void) const { return wxString(""); };
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// Most windows have the concept of a label; for frames, this is the
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// title; for items, this is the label or button text.
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inline virtual wxString GetLabel(void) const { return GetTitle(); }
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// Set/get the window name (used for resource setting in X)
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inline virtual wxString GetName(void) const;
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inline virtual void SetName(const wxString& name);
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// Centre the window
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virtual void Centre(int direction) ;
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inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
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// Popup a menu
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virtual bool PopupMenu(wxMenu *menu, int x, int y);
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// Send the window a refresh event
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virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
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#if WXWIN_COMPATIBILITY
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// Set/get scroll attributes
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virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
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virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
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virtual int OldGetScrollRange(int orient) const;
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virtual int GetScrollPage(int orient) const;
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#endif
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// New functions that will replace the above.
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virtual void SetScrollbar(int orient, int pos, int thumbVisible,
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int range, bool refresh = TRUE);
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virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
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virtual int GetScrollPos(int orient) const;
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virtual int GetScrollRange(int orient) const;
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virtual int GetScrollThumb(int orient) const;
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virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
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// Caret manipulation
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virtual void CreateCaret(int w, int h);
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virtual void CreateCaret(const wxBitmap *bitmap);
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virtual void DestroyCaret(void);
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virtual void ShowCaret(bool show);
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virtual void SetCaretPos(int x, int y);
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virtual void GetCaretPos(int *x, int *y) const;
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// Tell window how much it can be sized
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virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
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// Set/get the window's identifier
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inline int GetId() const;
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inline void SetId(int id);
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// Make the window modal (all other windows unresponsive)
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virtual void MakeModal(bool modal);
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// Get the private handle (platform-dependent)
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inline void *GetHandle(void) const;
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// Set/get the window's relatives
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inline wxWindow *GetParent(void) const;
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inline void SetParent(wxWindow *p) ;
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inline wxWindow *GetGrandParent(void) const;
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inline wxList *GetChildren() const;
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// Set/get the window's font
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virtual void SetFont(const wxFont& f);
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inline virtual wxFont *GetFont(void) const;
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// Set/get the window's validator
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void SetValidator(const wxValidator& validator);
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inline wxValidator *GetValidator(void) const;
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// Set/get the window's style
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inline void SetWindowStyleFlag(long flag);
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inline long GetWindowStyleFlag(void) const;
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// Set/get double-clickability
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// TODO: we probably wish to get rid of this, and
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// always allow double clicks.
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inline void SetDoubleClick(bool flag);
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inline bool GetDoubleClick(void) const;
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inline void AllowDoubleClick(bool value) { SetDoubleClick(value); }
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// Old way to handle a control command
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virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
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// Set/get event handler
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inline void SetEventHandler(wxEvtHandler *handler);
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inline wxEvtHandler *GetEventHandler(void) const;
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// Push/pop event handler (i.e. allow a chain of event handlers
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// be searched)
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void PushEventHandler(wxEvtHandler *handler) ;
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wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
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// Close the window by calling OnClose, posting a deletion
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virtual bool Close(bool force = FALSE);
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// Destroy the window (delayed, if a managed window)
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virtual bool Destroy(void) ;
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// Mode for telling default OnSize members to
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// call Layout(), if not using Sizers, just top-down constraints
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inline void SetAutoLayout(bool a);
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inline bool GetAutoLayout(void) const;
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// Set/get constraints
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inline wxLayoutConstraints *GetConstraints(void) const;
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void SetConstraints(wxLayoutConstraints *c);
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// Set/get window background colour
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inline virtual void SetBackgroundColour(const wxColour& col);
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inline virtual wxColour GetBackgroundColour(void) const;
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// Set/get window foreground colour
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inline virtual void SetForegroundColour(const wxColour& col);
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inline virtual wxColour GetForegroundColour(void) const;
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// TODO: are these really necessary???
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// Set/get window default background colour (for children to inherit)
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inline virtual void SetDefaultBackgroundColour(const wxColour& col);
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inline virtual wxColour GetDefaultBackgroundColour(void) const;
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// Set/get window default foreground colour (for children to inherit)
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inline virtual void SetDefaultForegroundColour(const wxColour& col);
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inline virtual wxColour GetDefaultForegroundColour(void) const;
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// For backward compatibility
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inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
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inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
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inline virtual wxFont *GetLabelFont(void) const { return GetFont(); };
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inline virtual wxFont *GetButtonFont(void) const { return GetFont(); };
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// Get the default button, if there is one
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inline virtual wxButton *GetDefaultItem(void) const;
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inline virtual void SetDefaultItem(wxButton *but);
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// Override to define new behaviour for default action (e.g. double clicking
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// on a listbox)
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virtual void OnDefaultAction(wxControl *initiatingItem);
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// Resource loading
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#if USE_WX_RESOURCES
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virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
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virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
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#endif
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// Native resource loading
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virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
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virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
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virtual wxWindow* GetWindowChild1(wxWindowID& id);
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virtual wxWindow* GetWindowChild(wxWindowID& id);
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virtual void GetTextExtent(const wxString& string, int *x, int *y,
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int *descent = NULL,
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int *externalLeading = NULL,
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const wxFont *theFont = NULL, bool use16 = FALSE) const;
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// Is the window retained?
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inline bool IsRetained(void) const;
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// Warp the pointer the given position
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virtual void WarpPointer(int x_pos, int y_pos) ;
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// Clear the window
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virtual void Clear(void);
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// Find a window by id or name
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virtual wxWindow *FindWindow(long id);
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virtual wxWindow *FindWindow(const wxString& name);
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// Constraint operations
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bool Layout(void);
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void SetSizer(wxSizer *sizer); // Adds sizer child to this window
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inline wxSizer *GetSizer(void) const ;
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inline wxWindow *GetSizerParent(void) const ;
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inline void SetSizerParent(wxWindow *win);
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// Do Update UI processing for controls
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void UpdateWindowUI(void);
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void OnSize(wxSizeEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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void OnChar(wxKeyEvent& event);
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void OnPaint(wxPaintEvent& event);
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void OnIdle(wxIdleEvent& event);
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// Does this window want to accept keyboard focus?
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virtual bool AcceptsFocus() const;
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public:
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////////////////////////////////////////////////////////////////////////
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//// IMPLEMENTATION
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// Windows subclassing
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void SubclassWin(WXHWND hWnd);
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void UnsubclassWin(void);
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virtual long Default(void);
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virtual bool MSWCommand(WXUINT param, WXWORD id);
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virtual bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam);
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virtual wxWindow *FindItem(int id) const;
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virtual wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const ;
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virtual void PreDelete(WXHDC dc); // Allows system cleanup
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// TO DO: how many of these need to be virtual?
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virtual WXHWND GetHWND(void) const ;
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virtual void SetHWND(WXHWND hWnd);
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// Make a Windows extended style from the given wxWindows window style
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virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
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// Determine whether 3D effects are wanted
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virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
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virtual void AddChild(wxWindow *child); // Adds reference to the child object
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virtual void RemoveChild(wxWindow *child); // Removes reference to child
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// (but doesn't delete the child object)
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virtual void DestroyChildren(void); // Removes and destroys all children
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inline bool IsBeingDeleted(void);
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// MSW only: TRUE if this control is part of the main control
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virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
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// Constraint implementation
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void UnsetConstraints(wxLayoutConstraints *c);
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inline wxList *GetConstraintsInvolvedIn(void) const ;
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// Back-pointer to other windows we're involved with, so if we delete
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// this window, we must delete any constraints we're involved with.
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void AddConstraintReference(wxWindow *otherWin);
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void RemoveConstraintReference(wxWindow *otherWin);
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void DeleteRelatedConstraints(void);
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virtual void ResetConstraints(void);
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virtual void SetConstraintSizes(bool recurse = TRUE);
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virtual bool LayoutPhase1(int *noChanges);
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virtual bool LayoutPhase2(int *noChanges);
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virtual bool DoPhase(int);
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// Transforms from sizer coordinate space to actual
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// parent coordinate space
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virtual void TransformSizerToActual(int *x, int *y) const ;
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// Set size with transformation to actual coordinates if nec.
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virtual void SizerSetSize(int x, int y, int w, int h);
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virtual void SizerMove(int x, int y);
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// Only set/get the size/position of the constraint (if any)
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virtual void SetSizeConstraint(int x, int y, int w, int h);
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virtual void MoveConstraint(int x, int y);
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virtual void GetSizeConstraint(int *w, int *h) const ;
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virtual void GetClientSizeConstraint(int *w, int *h) const ;
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virtual void GetPositionConstraint(int *x, int *y) const ;
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wxObject *GetChild(int number) const ;
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void MSWCreate(int id, wxWindow *parent, const char *wclass, wxWindow *wx_win, const char *title,
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int x, int y, int width, int height,
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WXDWORD style, const char *dialog_template = NULL,
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WXDWORD exendedStyle = 0);
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// Actually defined in wx_canvs.cc since requires wxCanvas declaration
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virtual void MSWDeviceToLogical(float *x, float *y) const ;
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// Create an appropriate wxWindow from a HWND
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virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
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// Make sure the window style reflects the HWND style (roughly)
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virtual void AdoptAttributesFromHWND(void);
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// Setup background and foreground colours correctly
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virtual void SetupColours(void);
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// Handlers
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virtual void MSWOnCreate(WXLPCREATESTRUCT cs);
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virtual bool MSWOnPaint(void);
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virtual WXHICON MSWOnQueryDragIcon(void) { return 0; }
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virtual void MSWOnSize(int x, int y, WXUINT flag);
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virtual void MSWOnWindowPosChanging(void *lpPos);
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virtual void MSWOnHScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
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virtual void MSWOnVScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
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virtual bool MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND control);
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virtual long MSWOnSysCommand(WXWPARAM wParam, WXLPARAM lParam);
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virtual bool MSWOnNotify(WXWPARAM wParam, WXLPARAM lParam);
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virtual WXHBRUSH MSWOnCtlColor(WXHDC dc, WXHWND pWnd, WXUINT nCtlColor,
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WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
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virtual bool MSWOnColorChange(WXHWND hWnd, WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
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virtual bool MSWOnEraseBkgnd(WXHDC pDC);
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virtual void MSWOnMenuHighlight(WXWORD item, WXWORD flags, WXHMENU sysmenu);
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virtual void MSWOnInitMenuPopup(WXHMENU menu, int pos, bool isSystem);
|
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virtual bool MSWOnClose(void);
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virtual bool MSWOnDestroy(void);
|
|
virtual bool MSWOnSetFocus(WXHWND wnd);
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virtual bool MSWOnKillFocus(WXHWND wnd);
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virtual void MSWOnDropFiles(WXWPARAM wParam);
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virtual bool MSWOnInitDialog(WXHWND hWndFocus);
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virtual void MSWOnShow(bool show, int status);
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|
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// TODO: rationalise these functions into 1 or 2 which take the
|
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// event type as argument.
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virtual void MSWOnLButtonDown(int x, int y, WXUINT flags);
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virtual void MSWOnLButtonUp(int x, int y, WXUINT flags);
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virtual void MSWOnLButtonDClick(int x, int y, WXUINT flags);
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virtual void MSWOnMButtonDown(int x, int y, WXUINT flags);
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virtual void MSWOnMButtonUp(int x, int y, WXUINT flags);
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virtual void MSWOnMButtonDClick(int x, int y, WXUINT flags);
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virtual void MSWOnRButtonDown(int x, int y, WXUINT flags);
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virtual void MSWOnRButtonUp(int x, int y, WXUINT flags);
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virtual void MSWOnRButtonDClick(int x, int y, WXUINT flags);
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virtual void MSWOnMouseMove(int x, int y, WXUINT flags);
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virtual void MSWOnMouseEnter(int x, int y, WXUINT flags);
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virtual void MSWOnMouseLeave(int x, int y, WXUINT flags);
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|
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virtual void MSWOnChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
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virtual bool MSWOnActivate(int flag, bool minimized, WXHWND activate);
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virtual long MSWOnMDIActivate(long flag, WXHWND activate, WXHWND deactivate);
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virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
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virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
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virtual void MSWOnJoyDown(int joystick, int x, int y, WXUINT flags);
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virtual void MSWOnJoyUp(int joystick, int x, int y, WXUINT flags);
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virtual void MSWOnJoyMove(int joystick, int x, int y, WXUINT flags);
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virtual void MSWOnJoyZMove(int joystick, int z, WXUINT flags);
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|
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virtual long MSWGetDlgCode();
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// Window procedure
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virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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// Calls an appropriate default window procedure
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virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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virtual bool MSWProcessMessage(WXMSG* pMsg);
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virtual void MSWDestroyWindow(void);
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|
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// Detach "Window" menu from menu bar so it doesn't get deleted
|
|
void MSWDetachWindowMenu(void);
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|
|
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inline WXFARPROC MSWGetOldWndProc() const;
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inline void MSWSetOldWndProc(WXFARPROC proc);
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|
|
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// Define for each class of dialog and control
|
|
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
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WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
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|
|
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inline void SetShowing(bool show);
|
|
inline bool IsUserEnabled(void) const;
|
|
inline bool GetUseCtl3D(void) const ;
|
|
inline bool GetTransparentBackground(void) const ;
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|
|
|
// Responds to colour changes: passes event on to children.
|
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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|
|
|
// Transfers data to any child controls
|
|
void OnInitDialog(wxInitDialogEvent& event);
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|
|
|
// Sends an OnInitDialog event, which in turns transfers data to
|
|
// to the window via validators.
|
|
virtual void InitDialog(void);
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//// PROTECTED DATA
|
|
protected:
|
|
int m_windowId;
|
|
long m_windowStyle; // Store the window's style
|
|
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
|
|
wxLayoutConstraints * m_constraints; // Constraints for this window
|
|
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
|
|
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
|
|
wxWindow * m_sizerParent; // Window's parent sizer (if any)
|
|
bool m_autoLayout; // Whether to call Layout() in OnSize
|
|
wxWindow * m_windowParent; // Each window always knows its parent
|
|
wxValidator * m_windowValidator;
|
|
// Old window proc, for subclassed controls
|
|
WXFARPROC m_oldWndProc;
|
|
bool m_useCtl3D; // Using CTL3D for this control
|
|
|
|
bool m_inOnSize; // Protection against OnSize reentry
|
|
#ifndef __WIN32__
|
|
// Pointer to global memory, for EDIT controls that need
|
|
// special treatment to reduce USER area consumption.
|
|
WXHGLOBAL m_globalHandle;
|
|
#endif
|
|
|
|
bool m_winEnabled;
|
|
int m_minSizeX;
|
|
int m_minSizeY;
|
|
int m_maxSizeX;
|
|
int m_maxSizeY;
|
|
|
|
// Caret data
|
|
int m_caretWidth;
|
|
int m_caretHeight;
|
|
bool m_caretEnabled;
|
|
bool m_caretShown;
|
|
wxFont m_windowFont; // Window's font
|
|
bool m_isShown;
|
|
bool m_doubleClickAllowed ;
|
|
wxCursor m_windowCursor; // Window's cursor
|
|
bool m_winCaptured;
|
|
wxString m_windowName; // Window name
|
|
|
|
#if USE_EXTENDED_STATICS
|
|
wxList m_staticItems;
|
|
#endif
|
|
|
|
wxButton * m_defaultItem;
|
|
|
|
wxColour m_backgroundColour ;
|
|
wxColour m_defaultBackgroundColour;
|
|
|
|
wxColour m_foregroundColour ;
|
|
wxColour m_defaultForegroundColour;
|
|
|
|
bool m_backgroundTransparent;
|
|
|
|
int m_xThumbSize;
|
|
int m_yThumbSize;
|
|
|
|
float m_lastXPos;
|
|
float m_lastYPos;
|
|
int m_lastEvent;
|
|
|
|
bool m_mouseInWindow;
|
|
|
|
#if USE_DRAG_AND_DROP
|
|
wxDropTarget *m_pDropTarget; // the current drop target or NULL
|
|
#endif //USE_DRAG_AND_DROP
|
|
|
|
public:
|
|
WXHWND m_hWnd; // MS Windows window handle
|
|
WXUINT m_lastMsg;
|
|
WXWPARAM m_lastWParam;
|
|
WXLPARAM m_lastLParam;
|
|
wxRectangle m_updateRect; // Bounding box for screen damage area
|
|
#ifdef __WIN32__
|
|
WXHRGN m_updateRgn; // NT allows access to the rectangle list
|
|
#endif
|
|
WXHANDLE m_acceleratorTable;
|
|
WXHMENU m_hMenu; // Menu, if any
|
|
wxList * m_children; // Window's children
|
|
int m_returnCode;
|
|
bool m_isBeingDeleted; // Fudge because can't access parent
|
|
// when being deleted
|
|
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
//// INLINES
|
|
|
|
inline void *wxWindow::GetHandle(void) const { return (void *)GetHWND(); }
|
|
inline int wxWindow::GetId() const { return m_windowId; }
|
|
inline void wxWindow::SetId(int id) { m_windowId = id; }
|
|
inline wxWindow *wxWindow::GetParent(void) const { return m_windowParent; }
|
|
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
|
|
inline wxWindow *wxWindow::GetGrandParent(void) const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
|
|
inline wxList *wxWindow::GetChildren() const { return m_children; }
|
|
inline wxFont *wxWindow::GetFont(void) const { return (wxFont *) & m_windowFont; }
|
|
inline wxString wxWindow::GetName(void) const { return m_windowName; }
|
|
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
|
|
inline long wxWindow::GetWindowStyleFlag(void) const { return m_windowStyle; }
|
|
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
|
|
inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
|
|
inline bool wxWindow::GetDoubleClick(void) const { return m_doubleClickAllowed; }
|
|
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
|
|
inline wxEvtHandler *wxWindow::GetEventHandler(void) const { return m_windowEventHandler; }
|
|
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
|
|
inline bool wxWindow::GetAutoLayout(void) const { return m_autoLayout; }
|
|
inline wxLayoutConstraints *wxWindow::GetConstraints(void) const { return m_constraints; }
|
|
inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
|
|
inline wxColour wxWindow::GetBackgroundColour(void) const { return m_backgroundColour; };
|
|
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
|
|
inline wxColour wxWindow::GetForegroundColour(void) const { return m_foregroundColour; };
|
|
inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; };
|
|
inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; };
|
|
inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; };
|
|
inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; };
|
|
|
|
inline wxButton *wxWindow::GetDefaultItem(void) const { return m_defaultItem; }
|
|
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
|
|
inline bool wxWindow::IsRetained(void) const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
|
|
|
|
inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
|
|
inline wxList *wxWindow::GetConstraintsInvolvedIn(void) const { return m_constraintsInvolvedIn; }
|
|
inline wxSizer *wxWindow::GetSizer(void) const { return m_windowSizer; }
|
|
inline wxWindow *wxWindow::GetSizerParent(void) const { return m_sizerParent; }
|
|
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
|
|
inline WXFARPROC wxWindow::MSWGetOldWndProc() const { return m_oldWndProc; }
|
|
inline void wxWindow::MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
|
|
inline wxValidator *wxWindow::GetValidator(void) const { return m_windowValidator; }
|
|
inline bool wxWindow::IsUserEnabled(void) const { return m_winEnabled; }
|
|
inline bool wxWindow::GetUseCtl3D(void) const { return m_useCtl3D; }
|
|
inline bool wxWindow::GetTransparentBackground(void) const { return m_backgroundTransparent; }
|
|
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
|
|
inline int wxWindow::GetReturnCode(void) { return m_returnCode; }
|
|
inline bool wxWindow::IsBeingDeleted(void) { return m_isBeingDeleted; }
|
|
|
|
// Window specific (so far)
|
|
wxWindow* WXDLLEXPORT wxGetActiveWindow(void);
|
|
|
|
// Allows iteration through damaged rectangles in OnPaint
|
|
class WXDLLEXPORT wxUpdateIterator
|
|
{
|
|
int rects; // How many rects in Update region
|
|
int current; // Current rectangle index
|
|
void *rp; // current rectangle
|
|
#ifdef __WIN32__
|
|
WXRGNDATA *rlist; // Storage for regiondata
|
|
#endif
|
|
|
|
public:
|
|
wxUpdateIterator(wxWindow* wnd);
|
|
~wxUpdateIterator(void);
|
|
|
|
operator int (void);
|
|
wxUpdateIterator* operator ++(int);
|
|
void GetRect(wxRectangle *rect);
|
|
int GetX();
|
|
int GetY();
|
|
int GetW();
|
|
int GetH();
|
|
};
|
|
|
|
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
|
|
|
|
int WXDLLEXPORT wxCharCodeMSWToWX(int keySym);
|
|
int WXDLLEXPORT wxCharCodeWXToMSW(int id, bool *IsVirtual);
|
|
|
|
// Allocates control ids
|
|
int WXDLLEXPORT NewControlId(void);
|
|
|
|
#endif
|
|
// __WINDOWH__
|