wxWidgets/tests/events/timertest.cpp

141 lines
3.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/events/timertest.cpp
// Purpose: Test wxTimer events
// Author: Vadim Zeitlin
// Created: 2008-10-22
// RCS-ID: $Id$
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#endif // WX_PRECOMP
#include <time.h>
#include "wx/evtloop.h"
#include "wx/timer.h"
// helper class counting the number of timer events
class TimerCounterHandler : public wxEvtHandler
{
public:
TimerCounterHandler()
{
m_events = 0;
Connect(wxEVT_TIMER, wxTimerEventHandler(TimerCounterHandler::OnTimer));
}
int GetNumEvents() const { return m_events; }
private:
void OnTimer(wxTimerEvent& WXUNUSED(event))
{
m_events++;
Tick();
}
virtual void Tick() { /* nothing to do in the base class */ }
int m_events;
DECLARE_NO_COPY_CLASS(TimerCounterHandler)
};
// --------------------------------------------------------------------------
// test class
// --------------------------------------------------------------------------
class TimerEventTestCase : public CppUnit::TestCase
{
public:
TimerEventTestCase() {}
private:
CPPUNIT_TEST_SUITE( TimerEventTestCase );
CPPUNIT_TEST( OneShot );
CPPUNIT_TEST( Multiple );
CPPUNIT_TEST_SUITE_END();
void OneShot();
void Multiple();
DECLARE_NO_COPY_CLASS(TimerEventTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( TimerEventTestCase );
// also include in it's own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( TimerEventTestCase, "TimerEventTestCase" );
void TimerEventTestCase::OneShot()
{
class ExitOnTimerHandler : public TimerCounterHandler
{
public:
ExitOnTimerHandler(wxEventLoopBase& loop)
: TimerCounterHandler(),
m_loop(loop)
{
}
private:
virtual void Tick() { m_loop.Exit(); }
wxEventLoopBase& m_loop;
// don't use DECLARE_NO_COPY_CLASS() to avoid upsetting MSVC
};
wxEventLoop loop;
ExitOnTimerHandler handler(loop);
wxTimer timer(&handler);
timer.Start(200, true);
loop.Run();
CPPUNIT_ASSERT_EQUAL( 1, handler.GetNumEvents() );
}
void TimerEventTestCase::Multiple()
{
wxEventLoop loop;
TimerCounterHandler handler;
wxTimer timer(&handler);
timer.Start(100);
// run the loop for 2 seconds
time_t t;
time(&t);
const time_t tEnd = t + 2;
while ( time(&t) < tEnd )
{
loop.Dispatch();
}
// we can't count on getting exactly 20 ticks but we shouldn't get more
// than this
const int numTicks = handler.GetNumEvents();
CPPUNIT_ASSERT( numTicks <= 20 );
// and we should get a decent number of them but if the system is very
// loaded (as happens with build bot slaves running a couple of builds in
// parallel actually) it may be much less than 20 so just check that we get
// more than one
CPPUNIT_ASSERT( numTicks > 1 );
}