e6f688797c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54593 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
232 lines
6.6 KiB
C++
232 lines
6.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/streams/socketstream.cpp
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// Purpose: Test wxSocketInputStream/wxSocketOutputStream
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// Author: Vadim Zeitlin
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// RCS-ID: $Id$
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// Copyright: (c) 2008 Vadim Zeitlin
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// Licence: wxWidgets licence
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///////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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// and "wx/cppunit.h"
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#include "testprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#endif
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#include "wx/socket.h"
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#include "wx/sckstrm.h"
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#include "wx/thread.h"
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#include "bstream.h"
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namespace
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{
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const int TEST_PORT_READ = 0x7778; // arbitrary, chosen because == "wx"
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const int TEST_PORT_WRITE = 0x7779; // well, "wy"
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// these cond and mutex are used to minimize the risk of the main thread
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// Connect()-ing before this thread starts Accept()-ing connections but
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// unfortunately we can't make this truly safe, see comment in
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// SocketServerThread::Entry()
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wxMutex gs_mutex;
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wxCondition gs_cond(gs_mutex);
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} // anonymous namespace
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// return address for the given port on local host
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static inline wxIPV4address LocalAddress(int port)
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{
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wxIPV4address addr;
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addr.LocalHost();
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addr.Service(port);
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return addr;
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}
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// A thread which creates a listening socket on the specified port and executes
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// the given function with each socket which connects to it
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class SocketServerThread : public wxThread
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{
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public:
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// port is the port to listen on and function will be called on each
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// accepted socket
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SocketServerThread(int port, void (*accept)(wxSocketBase&))
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: wxThread(wxTHREAD_JOINABLE),
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m_port(port),
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m_accept(accept)
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{
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Create();
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Run();
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}
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protected:
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virtual void *Entry()
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{
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wxSocketServer srv(LocalAddress(m_port), wxSOCKET_REUSEADDR);
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// FIXME: this is still not atomic, of course and the main thread could
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// call Connect() before we have time to Accept() but there is
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// no way to fix it with current API
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{
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wxMutexLocker lock(gs_mutex);
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gs_cond.Signal();
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}
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wxSocketBase *socket = srv.Accept();
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if ( socket )
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{
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(*m_accept)(*socket);
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delete socket;
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}
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return NULL;
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}
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int m_port;
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void (*m_accept)(wxSocketBase&);
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DECLARE_NO_COPY_CLASS(SocketServerThread)
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};
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// The test case for socket streams
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class socketStream :
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public BaseStreamTestCase<wxSocketInputStream, wxSocketOutputStream>
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{
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public:
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socketStream();
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virtual ~socketStream();
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virtual void setUp();
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virtual void tearDown();
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// repeat all socket tests several times with different socket flags, so we
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// define this macro which is used several times in the test suite
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//
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// there must be some more elegant way to do this but I didn't find it...
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#define ALL_SOCKET_TESTS() \
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CPPUNIT_TEST(Input_GetC); \
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CPPUNIT_TEST(Input_Eof); \
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CPPUNIT_TEST(Input_Read); \
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CPPUNIT_TEST(Input_LastRead); \
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CPPUNIT_TEST(Input_CanRead); \
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CPPUNIT_TEST(Input_Peek); \
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CPPUNIT_TEST(Input_Ungetch); \
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\
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CPPUNIT_TEST(Output_PutC); \
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CPPUNIT_TEST(Output_Write); \
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CPPUNIT_TEST(Output_LastWrite)
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CPPUNIT_TEST_SUITE(socketStream);
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ALL_SOCKET_TESTS();
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CPPUNIT_TEST( PseudoTest_SetNoWait );
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ALL_SOCKET_TESTS();
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CPPUNIT_TEST( PseudoTest_SetWaitAll );
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ALL_SOCKET_TESTS();
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CPPUNIT_TEST_SUITE_END();
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private:
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// Implement base class functions.
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virtual wxSocketInputStream *DoCreateInStream();
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virtual wxSocketOutputStream *DoCreateOutStream();
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// socket thread functions
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static void WriteSocket(wxSocketBase& socket)
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{
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socket.Write("hello, world!", 13);
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}
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static void ReadSocket(wxSocketBase& socket)
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{
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char ch;
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while ( socket.Read(&ch, 1).LastCount() == 1 )
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;
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}
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void PseudoTest_SetNoWait() { m_flags = wxSOCKET_NOWAIT; }
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void PseudoTest_SetWaitAll() { m_flags = wxSOCKET_WAITALL; }
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wxSocketClient *m_readSocket,
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*m_writeSocket;
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wxThread *m_writeThread,
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*m_readThread;
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wxSocketFlags m_flags;
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};
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socketStream::socketStream()
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{
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m_readSocket =
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m_writeSocket = NULL;
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m_writeThread =
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m_readThread = NULL;
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m_flags = wxSOCKET_NONE;
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wxSocketBase::Initialize();
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}
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socketStream::~socketStream()
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{
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wxSocketBase::Shutdown();
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}
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void socketStream::setUp()
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{
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// create the socket threads and wait until they are ready to accept
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// connections (if we called Connect() before this happens, it would fail)
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{
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wxMutexLocker lock(gs_mutex);
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m_writeThread =
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new SocketServerThread(TEST_PORT_READ, &socketStream::WriteSocket);
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CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
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m_readThread =
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new SocketServerThread(TEST_PORT_WRITE, &socketStream::ReadSocket);
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CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
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}
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m_readSocket = new wxSocketClient(m_flags);
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CPPUNIT_ASSERT( m_readSocket->Connect(LocalAddress(TEST_PORT_READ)) );
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m_writeSocket = new wxSocketClient(m_flags);
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CPPUNIT_ASSERT( m_writeSocket->Connect(LocalAddress(TEST_PORT_WRITE)) );
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}
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void socketStream::tearDown()
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{
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wxDELETE(m_readSocket);
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wxDELETE(m_writeSocket);
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m_writeThread->Wait();
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wxDELETE(m_writeThread);
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m_readThread->Wait();
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wxDELETE(m_readThread);
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}
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wxSocketInputStream *socketStream::DoCreateInStream()
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{
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wxSocketInputStream *pStrInStream = new wxSocketInputStream(*m_readSocket);
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CPPUNIT_ASSERT(pStrInStream->IsOk());
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return pStrInStream;
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}
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wxSocketOutputStream *socketStream::DoCreateOutStream()
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{
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wxSocketOutputStream *pStrOutStream = new wxSocketOutputStream(*m_writeSocket);
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CPPUNIT_ASSERT(pStrOutStream->IsOk());
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return pStrOutStream;
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}
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// Register the stream sub suite, by using some stream helper macro.
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STREAM_TEST_SUBSUITE_NAMED_REGISTRATION(socketStream)
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